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Christophe Geuzaine's avatar
Christophe Geuzaine authored
Fixed performance problem(s) for very large meshes with a huge number of
physical entities:

1) use a temp tree for physical entities in read_mesh

2) we should not set partition=physical for the old mesh format

3) only do getFirstPhysical in draw_mesh if we need to (and warn if
   we do and if there are many many physicals)
4f86f14f
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