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Paul-Emile Bernard authored
Add a new metric computation for level set, simply based on ls gradient and hessian eigendirections.
meshAdapt was modified to receive and intersect multiple metrics, preserving the most anisotropic metric.
Also added input and output functions to dgDofContainer, for the "NodeData" format.
Benchmark for anisotropic adaptation to level set iso-zero created in benchmarks_gmsh/LSIsozeroAniso.


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This is Gmsh, an automatic three-dimensional finite element mesh
generator with built-in pre- and post-processing facilities.

Gmsh is distributed under the terms of the GNU General Public License,
Version 2 or later, with an exception to allow for easier linking with
external libraries. See doc/LICENSE.txt and doc/CREDITS.txt for more
information.

See the doc/ and tutorial/ directories for documentation. The
reference manual is located in doc/texinfo/. See the demos/ directory
and the web site http://geuz.org/gmsh for additional examples.

Building Gmsh from its source code requires a C++ compiler and CMake
(http://cmake.org).  Building the graphical user interface requires
FLTK 1.1.7 or above (http://fltk.org), configured with OpenGL
support. Building the 64 bit graphical version on MacOS X requires
FLTK 1.3.


Build Gmsh using CMake's graphical user interface
-------------------------------------------------

* Launch CMake and fill-in the two top input fields (telling where the
  Gmsh source directory is located and where you want the Gmsh binary
  to be created).

* Click on "Add entry" and define the variable CMAKE_PREFIX_PATH, of
  type "PATH", pointing to the location(s) of any external package(s)
  (FLTK, BLAS/LAPACK, etc.) installed in non-standard directories. 

  (If you are using our pre-compiled "gmsh dependencies" package
  (http://geuz.org/gmsh/bin/Windows/gmsh-dep-msvc2008-release.zip)
  with Visual Studio on Windows simply point CMAKE_PREFIX_PATH to the
  "gmsh-dep" directory.)

* Click on "Configure" and choose your compiler (e.g. Visual Studio).

* Optionally change some configuration options (re-run "Configure"
  every time you change some options).

* Once you are happy with all the configuration options, click on
  "Generate".

* Go to the build directory and build Gmsh using your chosen compiler.

  (With Visual Studio double-click on "gmsh.sln". If you are using our
  pre-compiled "gmsh dependencies" package you must use the "Release"
  or "RelWithDebInfo" build type.)


Build Gmsh from the command line
--------------------------------

* Create a build directory, for example as a subdirectory of Gmsh's
  source directory:

    mkdir build

* Run cmake from within the build directory, pointing to Gmsh's
  source directory:

    cd build
    cmake ..

* To build and install Gmsh then simply type

    make
    make install

* To change build options you can use "ccmake" instead of "cmake",
  e.g.:

    ccmake ..

  or you can specify options directly on the command line. For
  example, you can use

    cmake -DCMAKE_PREFIX_PATH=/opt/local ..

  to specify the location of external packages installed in
  non-standard directories. You can use

    cmake -DCMAKE_INSTALL_PREFIX=/opt

  to change the installation directory. Or you can use

    cmake -DENABLE_FLTK=0 ..

  to build a version of Gmsh without the FLTK graphical interface.

* You can keep multiple builds with different build options at the
  same time. For example, you could configure a debug graphical build
  in a "bin" subdirectory with

    cd bin
    cmake -DCMAKE_BUILD_TYPE=Debug .. 
    make
    make install

  and static and dynamic non-graphical release libraries in a "lib"
  subdirectory with

    cd lib
    cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_FLTK=0 -DENABLE_OCC=0 ..
    make lib
    make shared
    make install/fast

* To see a detailed compilation log use

    make VERBOSE=1