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Christophe Geuzaine's avatar
Christophe Geuzaine authored
Added basic support for physicals in all mesh formats that ignored physicals
before (stl, vrml, mesh, bdf, pos). This way we can use the physical mechanism
to only save parts of the mesh (like we do it now for msh and unv files).

Next step will be to add an option to only mesh the physicals (and their
dependencies). This is very useful for large models and/or for debugging.
0b2ea1c7
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