// $Id: DiscreteSurface.cpp,v 1.19 2005-07-07 20:44:47 geuzaine Exp $ // // Copyright (C) 1997-2005 C. Geuzaine, J.-F. Remacle // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems to "gmsh@geuz.org". #include "Gmsh.h" #include "Numeric.h" #include "Mesh.h" #include "CAD.h" #include "Geo.h" #include "Create.h" #include "Interpolation.h" #include "Context.h" #include "BDS.h" extern Mesh *THEM; extern Context_T CTX; void Mesh_To_BDS(Surface *s, BDS_Mesh *m) { List_T *vertices = Tree2List ( s->Vertices ) ; for (int i=0;i<List_Nbr ( vertices ) ;++i) { Vertex *v; List_Read ( vertices, i, &v); m->add_point (v->Num,v->Pos.X,v->Pos.Y,v->Pos.Z); } List_Delete (vertices); List_T *triangles = Tree2List ( s->Simplexes) ; for (int i=0;i<List_Nbr ( triangles ) ;++i) { Simplex *simp; List_Read ( triangles, i, &simp); Vertex *v1 = simp->V[0]; Vertex *v2 = simp->V[1]; Vertex *v3 = simp->V[2]; double n[3]; normal3points ( v1->Pos.X , v1->Pos.Y , v1->Pos.Z, v2->Pos.X , v2->Pos.Y , v2->Pos.Z, v3->Pos.X , v3->Pos.Y , v3->Pos.Z, n); m->add_triangle (v1->Num,v2->Num,v3->Num); } List_Delete (triangles); } void BDS_To_Mesh_2(Mesh *m) { Msg(STATUS2, "Moving the surface mesh in the old gmsh structure\n"); Tree_Action(m->Vertices, Free_Vertex); Tree_Delete(m->Vertices); m->Vertices = Tree_Create(sizeof(Vertex *), compareVertex); { std::set<BDS_Point*, PointLessThan>::iterator it = m->bds_mesh->points.begin(); std::set<BDS_Point*, PointLessThan>::iterator ite = m->bds_mesh->points.end(); while (it != ite) { Vertex *vert = Create_Vertex((*it)->iD, (*it)->X,(*it)->Y,(*it)->Z, 1.0, 0.0); Tree_Add (m->Vertices,&vert); ++it; } } { std::set<BDS_Edge*, EdgeLessThan>::iterator it = m->bds_mesh->edges.begin(); std::set<BDS_Edge*, EdgeLessThan>::iterator ite = m->bds_mesh->edges.end(); while(it!=ite) { BDS_GeomEntity *g = (*it)->g; if (g && g->classif_degree == 1) { Vertex *v1 = FindVertex((*it)->p1->iD, m); Vertex *v2 = FindVertex((*it)->p2->iD, m); SimplexBase *simp = Create_SimplexBase(v1,v2,NULL, NULL); Curve *c = FindCurve (g->classif_tag,m); if (c) simp->iEnt = g->classif_tag; Tree_Insert(c->SimplexesBase, &simp); } ++it; } } { std::list<BDS_Triangle*>::iterator it = m->bds_mesh->triangles.begin(); std::list<BDS_Triangle*>::iterator ite = m->bds_mesh->triangles.end(); while (it!=ite){ BDS_Point *nod[3]; (*it)->getNodes (nod); Vertex *v1 = FindVertex(nod[0]->iD, m); Vertex *v2 = FindVertex(nod[1]->iD, m); Vertex *v3 = FindVertex(nod[2]->iD, m); SimplexBase *simp = Create_SimplexBase(v1,v2,v3, NULL); BDS_GeomEntity *g = (*it)->g; Surface *s = FindSurface (g->classif_tag,m); if(s) simp->iEnt = g->classif_tag; else printf("argh\n"); Tree_Add(s->SimplexesBase, &simp); ++it; } } Msg(STATUS2, "Ready"); } void BDS_To_Mesh(Mesh *m) { Tree_Action(m->Points, Free_Vertex); Tree_Delete(m->Points); Tree_Action(m->Surfaces, Free_Surface); Tree_Action(m->Curves, Free_Curve); Tree_Delete(m->Surfaces); Tree_Delete(m->Curves); m->Points = Tree_Create(sizeof(Vertex *), compareVertex); m->Curves = Tree_Create(sizeof(Curve *), compareCurve); m->Surfaces = Tree_Create(sizeof(Surface *), compareSurface); std::set<BDS_GeomEntity*,GeomLessThan>::iterator it = m->bds->geom.begin(); std::set<BDS_GeomEntity*,GeomLessThan>::iterator ite = m->bds->geom.end(); while (it != ite) { if ((*it)->classif_degree ==2 ) { Surface *_Surf = 0; _Surf = FindSurface((*it)->classif_tag, m); if (!_Surf) _Surf = Create_Surface((*it)->classif_tag, MSH_SURF_DISCRETE); _Surf->bds = m->bds; End_Surface(_Surf); Tree_Add(m->Surfaces, &_Surf); } else if ((*it)->classif_degree ==1 ) { Curve *_c = 0; _c = FindCurve((*it)->classif_tag, m); if (!_c) _c = Create_Curve((*it)->classif_tag, MSH_SEGM_DISCRETE, 1, NULL, NULL, -1, -1, 0., 1.); _c->bds = m->bds; End_Curve(_c); Tree_Add(m->Curves, &_c); } else if ((*it)->classif_degree == 0 ) { BDS_Point *p = (*it)->p; Vertex *_v = Create_Vertex(p->iD, p->X,p->Y,p->Z,1,0); Tree_Add(m->Points, &_v); } ++it; } CTX.mesh.changed = 1; } // Public interface for discrete surface/curve mesh algo int MeshDiscreteSurface(Surface *s) { if(s->bds){ Msg(STATUS2, "Discrete Surface Mesh Generator..."); // s->bds is the discrete surface that defines the geometry if(!THEM->bds_mesh){ THEM->bds_mesh = new BDS_Mesh (*(THEM->bds)); int iter = 0; while(iter < 20 && THEM->bds_mesh->adapt_mesh(CTX.mesh.lc_factor * THEM->bds->LC, true, THEM->bds)){ Msg(STATUS2, "Iteration %2d/20 done (%d triangles)\n",iter, THEM->bds_mesh->triangles.size()); iter ++; } BDS_To_Mesh_2(THEM); Msg(STATUS2, "Mesh has %d vertices (%d)\n",Tree_Nbr(THEM->Vertices),THEM->bds->points.size()); // THEM->bds_mesh->save_gmsh_format ( "3.msh" ); } return 1; } else if(s->Typ == MSH_SURF_DISCRETE){ // nothing to do: we suppose that the surface is represented by // a mesh that will not be modified return 1; } else return 0; } int MeshDiscreteCurve(Curve *c) { if(c->Typ == MSH_SEGM_DISCRETE){ // nothing else to do: we assume that the curve is represented by // a mesh that will not be modified return 1; } else return 0; }