// Gmsh - Copyright (C) 1997-2010 C. Geuzaine, J.-F. Remacle // // See the LICENSE.txt file for license information. Please report all // bugs and problems to <gmsh@geuz.org>. #include <stdlib.h> #include <math.h> #include "GmshConfig.h" #include "GmshMessage.h" #include "MElement.h" #include "MPoint.h" #include "MLine.h" #include "MTriangle.h" #include "MQuadrangle.h" #include "MTetrahedron.h" #include "MHexahedron.h" #include "MPrism.h" #include "MPyramid.h" #include "MElementCut.h" #include "GEntity.h" #include "GFace.h" #include "StringUtils.h" #include "Numeric.h" #include "Context.h" #define SQU(a) ((a)*(a)) int MElement::_globalNum = 0; double MElement::_isInsideTolerance = 1.e-6; double MElementLessThanLexicographic::tolerance = 1.e-6; MElement::MElement(int num, int part) : _visible(1) { #pragma omp critical { if(num){ _num = num; _globalNum = std::max(_globalNum, _num); } else{ _num = ++_globalNum; } _partition = (short)part; } } void MElement::_getEdgeRep(MVertex *v0, MVertex *v1, double *x, double *y, double *z, SVector3 *n, int faceIndex) { x[0] = v0->x(); y[0] = v0->y(); z[0] = v0->z(); x[1] = v1->x(); y[1] = v1->y(); z[1] = v1->z(); if(faceIndex >= 0){ n[0] = n[1] = getFace(faceIndex).normal(); } else{ MEdge e(v0, v1); n[0] = n[1] = e.normal(); } } void MElement::_getFaceRep(MVertex *v0, MVertex *v1, MVertex *v2, double *x, double *y, double *z, SVector3 *n) { x[0] = v0->x(); x[1] = v1->x(); x[2] = v2->x(); y[0] = v0->y(); y[1] = v1->y(); y[2] = v2->y(); z[0] = v0->z(); z[1] = v1->z(); z[2] = v2->z(); SVector3 t1(x[1] - x[0], y[1] - y[0], z[1] - z[0]); SVector3 t2(x[2] - x[0], y[2] - y[0], z[2] - z[0]); SVector3 normal = crossprod(t1, t2); normal.normalize(); for(int i = 0; i < 3; i++) n[i] = normal; } char MElement::getVisibility() const { if(CTX::instance()->hideUnselected && _visible < 2) return false; return _visible; } double MElement::minEdge() { double m = 1.e25; for(int i = 0; i < getNumEdges(); i++){ MEdge e = getEdge(i); m = std::min(m, e.getVertex(0)->distance(e.getVertex(1))); } return m; } double MElement::maxEdge() { double m = 0.; for(int i = 0; i < getNumEdges(); i++){ MEdge e = getEdge(i); m = std::max(m, e.getVertex(0)->distance(e.getVertex(1))); } return m; } double MElement::rhoShapeMeasure() { double min = minEdge(); double max = maxEdge(); if(max) return min / max; else return 0.; } void MElement::getShapeFunctions(double u, double v, double w, double s[], int o) { const polynomialBasis* fs = getFunctionSpace(o); if(fs) fs->f(u, v, w, s); else Msg::Error("Function space not implemented for this type of element"); } void MElement::getGradShapeFunctions(double u, double v, double w, double s[][3], int o) { const polynomialBasis* fs = getFunctionSpace(o); if(fs) fs->df(u, v, w, s); else Msg::Error("Function space not implemented for this type of element"); } void MElement::getHessShapeFunctions(double u, double v, double w, double s[][3][3], int o) { const polynomialBasis* fs = getFunctionSpace(o); if(fs) fs->ddf(u, v, w, s); else Msg::Error("Function space not implemented for this type of element"); } SPoint3 MElement::barycenter() { SPoint3 p(0., 0., 0.); int n = getNumVertices(); for(int i = 0; i < n; i++) { MVertex *v = getVertex(i); p[0] += v->x(); p[1] += v->y(); p[2] += v->z(); } p[0] /= (double)n; p[1] /= (double)n; p[2] /= (double)n; return p; } int MElement::getVolumeSign() { double v = getVolume(); if(v < 0.) return -1; else if(v > 0.) return 1; else return 0; } bool MElement::setVolumePositive() { int s = getVolumeSign(); if(s < 0) revert(); if(!s) return false; return true; } std::string MElement::getInfoString() { char tmp[256]; sprintf(tmp, "Element %d", getNum()); return std::string(tmp); } static double _computeDeterminantAndRegularize(MElement *ele, double jac[3][3]) { double dJ = 0; switch (ele->getDim()) { case 0: { dJ = 1.0; jac[0][0] = jac[1][1] = jac[2][2] = 1.0; jac[0][1] = jac[1][0] = jac[2][0] = 0.0; jac[0][2] = jac[1][2] = jac[2][1] = 0.0; break; } case 1: { dJ = sqrt(SQU(jac[0][0]) + SQU(jac[0][1]) + SQU(jac[0][2])); // regularize matrix double a[3], b[3], c[3]; a[0] = jac[0][0]; a[1] = jac[0][1]; a[2] = jac[0][2]; if((fabs(a[0]) >= fabs(a[1]) && fabs(a[0]) >= fabs(a[2])) || (fabs(a[1]) >= fabs(a[0]) && fabs(a[1]) >= fabs(a[2]))) { b[0] = a[1]; b[1] = -a[0]; b[2] = 0.; } else { b[0] = 0.; b[1] = a[2]; b[2] = -a[1]; } norme(b); prodve(a, b, c); norme(c); jac[0][1] = b[0]; jac[1][1] = b[1]; jac[2][1] = b[2]; jac[0][2] = c[0]; jac[1][2] = c[1]; jac[2][2] = c[2]; break; } case 2: { dJ = sqrt(SQU(jac[0][0] * jac[1][1] - jac[0][1] * jac[1][0]) + SQU(jac[0][2] * jac[1][0] - jac[0][0] * jac[1][2]) + SQU(jac[0][1] * jac[1][2] - jac[0][2] * jac[1][1])); // regularize matrix double a[3], b[3], c[3]; a[0] = jac[0][0]; a[1] = jac[0][1]; a[2] = jac[0][2]; b[0] = jac[1][0]; b[1] = jac[1][1]; b[2] = jac[1][2]; prodve(a, b, c); norme(c); jac[2][0] = c[0]; jac[2][1] = c[1]; jac[2][2] = c[2]; break; } case 3: { dJ = fabs(jac[0][0] * jac[1][1] * jac[2][2] + jac[0][2] * jac[1][0] * jac[2][1] + jac[0][1] * jac[1][2] * jac[2][0] - jac[0][2] * jac[1][1] * jac[2][0] - jac[0][0] * jac[1][2] * jac[2][1] - jac[0][1] * jac[1][0] * jac[2][2]); break; } } return dJ; } double MElement::getJacobian(double u, double v, double w, double jac[3][3]) { jac[0][0] = jac[0][1] = jac[0][2] = 0.; jac[1][0] = jac[1][1] = jac[1][2] = 0.; jac[2][0] = jac[2][1] = jac[2][2] = 0.; double gsf[256][3]; getGradShapeFunctions(u, v, w, gsf); for (int i = 0; i < getNumVertices(); i++) { const MVertex* v = getVertex(i); double* gg = gsf[i]; for (int j = 0; j < 3; j++) { jac[j][0] += v->x() * gg[j]; jac[j][1] += v->y() * gg[j]; jac[j][2] += v->z() * gg[j]; } } return _computeDeterminantAndRegularize(this, jac); } double MElement::getPrimaryJacobian(double u, double v, double w, double jac[3][3]) { jac[0][0] = jac[0][1] = jac[0][2] = 0.; jac[1][0] = jac[1][1] = jac[1][2] = 0.; jac[2][0] = jac[2][1] = jac[2][2] = 0.; double gsf[256][3]; getGradShapeFunctions(u, v, w, gsf, 1); for(int i = 0; i < getNumPrimaryVertices(); i++) { const MVertex* v = getVertex(i); double* gg = gsf[i]; for (int j = 0; j < 3; j++) { jac[j][0] += v->x() * gg[j]; jac[j][1] += v->y() * gg[j]; jac[j][2] += v->z() * gg[j]; } } return _computeDeterminantAndRegularize(this, jac); } void MElement::pnt(double u, double v, double w, SPoint3 &p) { double x = 0., y = 0., z = 0.; double sf[256]; getShapeFunctions(u, v, w, sf); for (int j = 0; j < getNumVertices(); j++) { const MVertex* v = getVertex(j); x += sf[j] * v->x(); y += sf[j] * v->y(); z += sf[j] * v->z(); } p = SPoint3(x, y, z); } void MElement::primaryPnt(double u, double v, double w, SPoint3 &p) { double x = 0., y = 0., z = 0.; double sf[256]; getShapeFunctions(u, v, w, sf, 1); for (int j = 0; j < getNumPrimaryVertices(); j++) { const MVertex* v = getVertex(j); x += sf[j] * v->x(); y += sf[j] * v->y(); z += sf[j] * v->z(); } p = SPoint3(x,y,z); } void MElement::xyz2uvw(double xyz[3], double uvw[3]) { // general Newton routine for the nonlinear case (more efficient // routines are implemented for simplices, where the basis functions // are linear) uvw[0] = uvw[1] = uvw[2] = 0.; int iter = 1, maxiter = 20; double error = 1., tol = 1.e-6; while (error > tol && iter < maxiter){ double jac[3][3]; if(!getJacobian(uvw[0], uvw[1], uvw[2], jac)) break; double xn = 0., yn = 0., zn = 0.; double sf[256]; getShapeFunctions(uvw[0], uvw[1], uvw[2], sf); for (int i = 0; i < getNumVertices(); i++) { MVertex *v = getVertex(i); xn += v->x() * sf[i]; yn += v->y() * sf[i]; zn += v->z() * sf[i]; } double inv[3][3]; inv3x3(jac, inv); double un = uvw[0] + inv[0][0] * (xyz[0] - xn) + inv[1][0] * (xyz[1] - yn) + inv[2][0] * (xyz[2] - zn); double vn = uvw[1] + inv[0][1] * (xyz[0] - xn) + inv[1][1] * (xyz[1] - yn) + inv[2][1] * (xyz[2] - zn); double wn = uvw[2] + inv[0][2] * (xyz[0] - xn) + inv[1][2] * (xyz[1] - yn) + inv[2][2] * (xyz[2] - zn); error = sqrt(SQU(un - uvw[0]) + SQU(vn - uvw[1]) + SQU(wn - uvw[2])); uvw[0] = un; uvw[1] = vn; uvw[2] = wn; iter++ ; } } double MElement::interpolate(double val[], double u, double v, double w, int stride, int order) { double sum = 0; int j = 0; double sf[256]; getShapeFunctions(u, v, w, sf, order); for(int i = 0; i < getNumVertices(); i++){ sum += val[j] * sf[i]; j += stride; } return sum; } void MElement::interpolateGrad(double val[], double u, double v, double w, double f[3], int stride, double invjac[3][3], int order) { double dfdu[3] = {0., 0., 0.}; int j = 0; double gsf[256][3]; getGradShapeFunctions(u, v, w, gsf, order); for(int i = 0; i < getNumVertices(); i++){ dfdu[0] += val[j] * gsf[i][0]; dfdu[1] += val[j] * gsf[i][1]; dfdu[2] += val[j] * gsf[i][2]; j += stride; } if(invjac){ matvec(invjac, dfdu, f); } else{ double jac[3][3], inv[3][3]; getJacobian(u, v, w, jac); inv3x3(jac, inv); matvec(inv, dfdu, f); } } void MElement::interpolateCurl(double val[], double u, double v, double w, double f[3], int stride, int order) { double fx[3], fy[3], fz[3], jac[3][3], inv[3][3]; getJacobian(u, v, w, jac); inv3x3(jac, inv); interpolateGrad(&val[0], u, v, w, fx, stride, inv, order); interpolateGrad(&val[1], u, v, w, fy, stride, inv, order); interpolateGrad(&val[2], u, v, w, fz, stride, inv, order); f[0] = fz[1] - fy[2]; f[1] = -(fz[0] - fx[2]); f[2] = fy[0] - fx[1]; } double MElement::interpolateDiv(double val[], double u, double v, double w, int stride, int order) { double fx[3], fy[3], fz[3], jac[3][3], inv[3][3]; getJacobian(u, v, w, jac); inv3x3(jac, inv); interpolateGrad(&val[0], u, v, w, fx, stride, inv, order); interpolateGrad(&val[1], u, v, w, fy, stride, inv, order); interpolateGrad(&val[2], u, v, w, fz, stride, inv, order); return fx[0] + fy[1] + fz[2]; } void MElement::writeMSH(FILE *fp, double version, bool binary, int num, int elementary, int physical, int parentNum, std::vector<short> *ghosts) { int type = getTypeForMSH(); if(!type) return; // if necessary, change the ordering of the vertices to get positive // volume setVolumePositive(); int n = getNumVerticesForMSH(); int par = (parentNum) ? 1 : 0; bool poly = (type == MSH_POLYG_ || type == MSH_POLYH_ || type == MSH_POLYG_B); if(!binary){ fprintf(fp, "%d %d", num ? num : _num, type); if(version < 2.0) fprintf(fp, " %d %d %d", abs(physical), elementary, n); else if (version < 2.2) fprintf(fp, " %d %d %d", abs(physical), elementary, _partition); else if(!_partition) fprintf(fp, " %d %d %d", 2 + par, abs(physical), elementary); else if(!ghosts) fprintf(fp, " %d %d %d 1 %d", 4 + par, abs(physical), elementary, _partition); else{ int numGhosts = ghosts->size(); fprintf(fp, " %d %d %d %d %d", 4 + numGhosts + par, abs(physical), elementary, 1 + numGhosts, _partition); for(unsigned int i = 0; i < ghosts->size(); i++) fprintf(fp, " %d", -(*ghosts)[i]); } if(version >= 2.0 && par) fprintf(fp, " %d", parentNum); if(version >= 2.0 && poly) fprintf(fp, " %d", n); } else{ int numTags, numGhosts = 0; if(!_partition) numTags = 2; else if(!ghosts) numTags = 4; else{ numGhosts = ghosts->size(); numTags = 4 + numGhosts; } numTags += par; // we write elements in blobs of single elements; this will lead // to suboptimal reads, but it's much simpler when the number of // tags change from element to element (third-party codes can // still write MSH file optimized for reading speed, by grouping // elements with the same number of tags in blobs) int blob[60] = {type, 1, numTags, num ? num : _num, abs(physical), elementary, 1 + numGhosts, _partition}; if(ghosts) for(int i = 0; i < numGhosts; i++) blob[8 + i] = -(*ghosts)[i]; if(par) blob[8 + numGhosts] = par; if(poly) Msg::Error("Unable to write polygons/polyhedra in binary files."); fwrite(blob, sizeof(int), 4 + numTags, fp); } if(physical < 0) revert(); int *verts = getVerticesIdForMSH(); if(!binary){ for(int i = 0; i < n; i++) fprintf(fp, " %d", verts[i]); fprintf(fp, "\n"); } else{ fwrite(verts, sizeof(int), n, fp); } if(physical < 0) revert(); delete [] verts; } void MElement::writePOS(FILE *fp, bool printElementary, bool printElementNumber, bool printGamma, bool printEta, bool printRho, bool printDisto, double scalingFactor, int elementary) { const char *str = getStringForPOS(); if(!str) return; setVolumePositive(); int n = getNumVertices(); fprintf(fp, "%s(", str); for(int i = 0; i < n; i++){ if(i) fprintf(fp, ","); fprintf(fp, "%g,%g,%g", getVertex(i)->x() * scalingFactor, getVertex(i)->y() * scalingFactor, getVertex(i)->z() * scalingFactor); } fprintf(fp, "){"); bool first = true; if(printElementary){ for(int i = 0; i < n; i++){ if(first) first = false; else fprintf(fp, ","); fprintf(fp, "%d", elementary); } } if(printElementNumber){ for(int i = 0; i < n; i++){ if(first) first = false; else fprintf(fp, ","); fprintf(fp, "%d", getNum()); } } if(printGamma){ double gamma = gammaShapeMeasure(); for(int i = 0; i < n; i++){ if(first) first = false; else fprintf(fp, ","); fprintf(fp, "%g", gamma); } } if(printEta){ double eta = etaShapeMeasure(); for(int i = 0; i < n; i++){ if(first) first = false; else fprintf(fp, ","); fprintf(fp, "%g", eta); } } if(printRho){ double rho = rhoShapeMeasure(); for(int i = 0; i < n; i++){ if(first) first = false; else fprintf(fp, ","); fprintf(fp, "%g", rho); } } if(printDisto){ double disto = distoShapeMeasure(); for(int i = 0; i < n; i++){ if(first) first = false; else fprintf(fp, ","); fprintf(fp, "%g", disto); } } fprintf(fp, "};\n"); } void MElement::writeSTL(FILE *fp, bool binary, double scalingFactor) { if(getType() != TYPE_TRI && getType() != TYPE_QUA) return; int qid[3] = {0, 2, 3}; SVector3 n = getFace(0).normal(); if(!binary){ fprintf(fp, "facet normal %g %g %g\n", n[0], n[1], n[2]); fprintf(fp, " outer loop\n"); for(int j = 0; j < 3; j++) fprintf(fp, " vertex %g %g %g\n", getVertex(j)->x() * scalingFactor, getVertex(j)->y() * scalingFactor, getVertex(j)->z() * scalingFactor); fprintf(fp, " endloop\n"); fprintf(fp, "endfacet\n"); if(getNumVertices() == 4){ fprintf(fp, "facet normal %g %g %g\n", n[0], n[1], n[2]); fprintf(fp, " outer loop\n"); for(int j = 0; j < 3; j++) fprintf(fp, " vertex %g %g %g\n", getVertex(qid[j])->x() * scalingFactor, getVertex(qid[j])->y() * scalingFactor, getVertex(qid[j])->z() * scalingFactor); fprintf(fp, " endloop\n"); fprintf(fp, "endfacet\n"); } } else{ char data[50]; float *coords = (float*)data; coords[0] = (float)n[0]; coords[1] = (float)n[1]; coords[2] = (float)n[2]; for(int j = 0; j < 3; j++){ coords[3 + 3 * j] = (float)(getVertex(j)->x() * scalingFactor); coords[3 + 3 * j + 1] = (float)(getVertex(j)->y() * scalingFactor); coords[3 + 3 * j + 2] = (float)(getVertex(j)->z() * scalingFactor); } data[48] = data[49] = 0; fwrite(data, sizeof(char), 50, fp); if(getNumVertices() == 4){ for(int j = 0; j < 3; j++){ coords[3 + 3 * j] = (float)(getVertex(qid[j])->x() * scalingFactor); coords[3 + 3 * j + 1] = (float)(getVertex(qid[j])->y() * scalingFactor); coords[3 + 3 * j + 2] = (float)(getVertex(qid[j])->z() * scalingFactor); } fwrite(data, sizeof(char), 50, fp); } } } void MElement::writeVRML(FILE *fp) { setVolumePositive(); for(int i = 0; i < getNumVertices(); i++) fprintf(fp, "%d,", getVertex(i)->getIndex() - 1); fprintf(fp, "-1,\n"); } void MElement::writeVTK(FILE *fp, bool binary, bool bigEndian) { if(!getTypeForVTK()) return; setVolumePositive(); int n = getNumVertices(); if(binary){ int verts[60]; verts[0] = n; for(int i = 0; i < n; i++) verts[i + 1] = getVertexVTK(i)->getIndex() - 1; // VTK always expects big endian binary data if(!bigEndian) SwapBytes((char*)verts, sizeof(int), n + 1); fwrite(verts, sizeof(int), n + 1, fp); } else{ fprintf(fp, "%d", n); for(int i = 0; i < n; i++) fprintf(fp, " %d", getVertexVTK(i)->getIndex() - 1); fprintf(fp, "\n"); } } void MElement::writeUNV(FILE *fp, int num, int elementary, int physical) { int type = getTypeForUNV(); if(!type) return; setVolumePositive(); int n = getNumVertices(); int physical_property = elementary; int material_property = abs(physical); int color = 7; fprintf(fp, "%10d%10d%10d%10d%10d%10d\n", num ? num : _num, type, physical_property, material_property, color, n); if(type == 21 || type == 24) // linear beam or parabolic beam fprintf(fp, "%10d%10d%10d\n", 0, 0, 0); if(physical < 0) revert(); for(int k = 0; k < n; k++) { fprintf(fp, "%10d", getVertexUNV(k)->getIndex()); if(k % 8 == 7) fprintf(fp, "\n"); } if(n - 1 % 8 != 7) fprintf(fp, "\n"); if(physical < 0) revert(); } void MElement::writeMESH(FILE *fp, int elementTagType, int elementary, int physical) { setVolumePositive(); for(int i = 0; i < getNumVertices(); i++) fprintf(fp, " %d", getVertex(i)->getIndex()); fprintf(fp, " %d\n", (elementTagType == 3) ? _partition : (elementTagType == 2) ? physical : elementary); } void MElement::writeIR3(FILE *fp, int elementTagType, int num, int elementary, int physical) { int numVert = getNumVertices(); bool ok = setVolumePositive(); if(getDim() == 3 && !ok) Msg::Error("Element %d has zero volume", num); fprintf(fp, "%d %d %d", num, (elementTagType == 3) ? _partition : (elementTagType == 2) ? physical : elementary, numVert); for(int i = 0; i < numVert; i++) fprintf(fp, " %d", getVertex(i)->getIndex()); fprintf(fp, "\n"); } void MElement::writeBDF(FILE *fp, int format, int elementTagType, int elementary, int physical) { const char *str = getStringForBDF(); if(!str) return; setVolumePositive(); int n = getNumVertices(); const char *cont[4] = {"E", "F", "G", "H"}; int ncont = 0; int tag = (elementTagType == 3) ? _partition : (elementTagType == 2) ? physical : elementary; if(format == 0){ // free field format fprintf(fp, "%s,%d,%d", str, _num, tag); for(int i = 0; i < n; i++){ fprintf(fp, ",%d", getVertexBDF(i)->getIndex()); if(i != n - 1 && !((i + 3) % 8)){ fprintf(fp, ",+%s%d\n+%s%d", cont[ncont], _num, cont[ncont], _num); ncont++; } } if(n == 2) // CBAR fprintf(fp, ",0.,0.,0."); fprintf(fp, "\n"); } else{ // small or large field format fprintf(fp, "%-8s%-8d%-8d", str, _num, tag); for(int i = 0; i < n; i++){ fprintf(fp, "%-8d", getVertexBDF(i)->getIndex()); if(i != n - 1 && !((i + 3) % 8)){ fprintf(fp, "+%s%-6d\n+%s%-6d", cont[ncont], _num, cont[ncont], _num); ncont++; } } if(n == 2) // CBAR fprintf(fp, "%-8s%-8s%-8s", "0.", "0.", "0."); fprintf(fp, "\n"); } } void MElement::writeDIFF(FILE *fp, int num, bool binary, int physical_property) { const char *str = getStringForDIFF(); if(!str) return; setVolumePositive(); int n = getNumVertices(); if(binary){ // TODO } else{ fprintf(fp, "%d %s %d ", num, str, physical_property); for(int i = 0; i < n; i++) fprintf(fp, " %d", getVertexDIFF(i)->getIndex()); fprintf(fp, "\n"); } } int MElement::getInfoMSH(const int typeMSH, const char **const name) { switch(typeMSH){ case MSH_PNT : if(name) *name = "Point"; return 1; case MSH_LIN_2 : if(name) *name = "Line 2"; return 2; case MSH_LIN_3 : if(name) *name = "Line 3"; return 2 + 1; case MSH_LIN_4 : if(name) *name = "Line 4"; return 2 + 2; case MSH_LIN_5 : if(name) *name = "Line 5"; return 2 + 3; case MSH_LIN_6 : if(name) *name = "Line 6"; return 2 + 4; case MSH_LIN_7 : if(name) *name = "Line 7"; return 2 + 5; case MSH_LIN_8 : if(name) *name = "Line 8"; return 2 + 6; case MSH_LIN_9 : if(name) *name = "Line 9"; return 2 + 7; case MSH_LIN_10 : if(name) *name = "Line 10"; return 2 + 8; case MSH_LIN_11 : if(name) *name = "Line 11"; return 2 + 9; case MSH_LIN_B : if(name) *name = "Line Border"; return 2; case MSH_TRI_3 : if(name) *name = "Triangle 3"; return 3; case MSH_TRI_6 : if(name) *name = "Triangle 6"; return 3 + 3; case MSH_TRI_9 : if(name) *name = "Triangle 9"; return 3 + 6; case MSH_TRI_10 : if(name) *name = "Triangle 10"; return 3 + 6 + 1; case MSH_TRI_12 : if(name) *name = "Triangle 12"; return 3 + 9; case MSH_TRI_15 : if(name) *name = "Triangle 15"; return 3 + 9 + 3; case MSH_TRI_15I: if(name) *name = "Triangle 15I"; return 3 + 12; case MSH_TRI_21 : if(name) *name = "Triangle 21"; return 3 + 12 + 6; case MSH_TRI_28 : if(name) *name = "Triangle 28"; return 3 + 15 + 10; case MSH_TRI_36 : if(name) *name = "Triangle 36"; return 3 + 18 + 15; case MSH_TRI_45 : if(name) *name = "Triangle 45"; return 3 + 21 + 21; case MSH_TRI_55 : if(name) *name = "Triangle 55"; return 3 + 24 + 28; case MSH_TRI_66 : if(name) *name = "Triangle 66"; return 3 + 27 + 36; case MSH_TRI_18 : if(name) *name = "Triangle 18"; return 3 + 15; case MSH_TRI_21I: if(name) *name = "Triangle 21I"; return 3 + 18; case MSH_TRI_24 : if(name) *name = "Triangle 24"; return 3 + 21; case MSH_TRI_27 : if(name) *name = "Triangle 27"; return 3 + 24; case MSH_TRI_30 : if(name) *name = "Triangle 30"; return 3 + 27; case MSH_TRI_B : if(name) *name = "Triangle Border"; return 3; case MSH_QUA_4 : if(name) *name = "Quadrilateral 4"; return 4; case MSH_QUA_8 : if(name) *name = "Quadrilateral 8"; return 4 + 4; case MSH_QUA_9 : if(name) *name = "Quadrilateral 9"; return 9; case MSH_QUA_16 : if(name) *name = "Quadrilateral 16"; return 16; case MSH_QUA_25 : if(name) *name = "Quadrilateral 25"; return 25; case MSH_QUA_36 : if(name) *name = "Quadrilateral 36"; return 36; case MSH_QUA_49 : if(name) *name = "Quadrilateral 49"; return 49; case MSH_QUA_64 : if(name) *name = "Quadrilateral 64"; return 64; case MSH_QUA_81 : if(name) *name = "Quadrilateral 81"; return 81; case MSH_QUA_100: if(name) *name = "Quadrilateral 100"; return 100; case MSH_QUA_121: if(name) *name = "Quadrilateral 121"; return 121; case MSH_QUA_12 : if(name) *name = "Quadrilateral 12"; return 12; case MSH_QUA_16I: if(name) *name = "Quadrilateral 16I"; return 16; case MSH_QUA_20 : if(name) *name = "Quadrilateral 20"; return 20; case MSH_POLYG_ : if(name) *name = "Polygon"; return 0; case MSH_POLYG_B: if(name) *name = "Polygon Border"; return 0; case MSH_TET_4 : if(name) *name = "Tetrahedron 4"; return 4; case MSH_TET_10 : if(name) *name = "Tetrahedron 10"; return 4 + 6; case MSH_TET_20 : if(name) *name = "Tetrahedron 20"; return 4 + 12 + 4; case MSH_TET_34 : if(name) *name = "Tetrahedron 34"; return 4 + 18 + 12 + 0; case MSH_TET_35 : if(name) *name = "Tetrahedron 35"; return 4 + 18 + 12 + 1; case MSH_TET_52 : if(name) *name = "Tetrahedron 52"; return 4 + 24 + 24 + 0; case MSH_TET_56 : if(name) *name = "Tetrahedron 56"; return 4 + 24 + 24 + 4; case MSH_HEX_8 : if(name) *name = "Hexahedron 8"; return 8; case MSH_HEX_20 : if(name) *name = "Hexahedron 20"; return 8 + 12; case MSH_HEX_27 : if(name) *name = "Hexahedron 27"; return 8 + 12 + 6 + 1; case MSH_PRI_6 : if(name) *name = "Prism 6"; return 6; case MSH_PRI_15 : if(name) *name = "Prism 15"; return 6 + 9; case MSH_PRI_18 : if(name) *name = "Prism 18"; return 6 + 9 + 3; case MSH_PYR_5 : if(name) *name = "Pyramid 5"; return 5; case MSH_PYR_13 : if(name) *name = "Pyramid 13"; return 5 + 8; case MSH_PYR_14 : if(name) *name = "Pyramid 14"; return 5 + 8 + 1; case MSH_POLYH_ : if(name) *name = "Polyhedron"; return 0; default: Msg::Error("Unknown type of element %d", typeMSH); if(name) *name = "Unknown"; return 0; } } int *MElement::getVerticesIdForMSH() { int n = getNumVerticesForMSH(); int *verts = new int[n]; for(int i = 0; i < n; i++) verts[i] = getVertex(i)->getIndex(); return verts; } MElement *MElement::copy(int &num, std::map<int, MVertex*> &vertexMap, std::map<MElement*, MElement*> &newParents, std::map<MElement*, MElement*> &newDomains) { if(newDomains.count(this)) return newDomains.find(this)->second; std::vector<MVertex*> vmv; int eType = getTypeForMSH(); MElement *eParent = getParent(); if(getNumChildren() == 0) { for(int i = 0; i < getNumVertices(); i++) { MVertex *v = getVertex(i); int numV = v->getNum(); if(vertexMap.count(numV)) vmv.push_back(vertexMap[numV]); else { MVertex *mv = new MVertex(v->x(), v->y(), v->z(), 0, numV); vmv.push_back(mv); vertexMap[numV] = mv; } } } else { for(int i = 0; i < getNumChildren(); i++) { for(int j = 0; j < getChild(i)->getNumVertices(); j++) { MVertex *v = getChild(i)->getVertex(j); int numV = v->getNum(); if(vertexMap.count(numV)) vmv.push_back(vertexMap[numV]); else { MVertex *mv = new MVertex(v->x(), v->y(), v->z(), 0, numV); vmv.push_back(mv); vertexMap[numV] = mv; } } } } MElementFactory factory; MElement *newEl = factory.create(eType, vmv, ++num, _partition); if(eParent && !getDomain(0) && !getDomain(1)) { std::map<MElement*, MElement*>::iterator it = newParents.find(eParent); MElement *newParent; if(it == newParents.end()) { newParent = eParent->copy(num, vertexMap, newParents, newDomains); newParents[eParent] = newParent; } else newParent = it->second; newEl->setParent(newParent, ownsParent()); } for(int i = 0; i < 2; i++) { MElement *dom = getDomain(i); if(!dom) continue; std::map<MElement*, MElement*>::iterator it = newDomains.find(dom); MElement *newDom; if(it == newDomains.end()) { newDom = dom->copy(num, vertexMap, newParents, newDomains); newDomains[dom] = newDom; } else newDom = newDomains.find(dom)->second; newEl->setDomain(newDom, i); } return newEl; } MElement *MElementFactory::create(int type, std::vector<MVertex*> &v, int num, int part) { switch (type) { case MSH_PNT: return new MPoint(v, num, part); case MSH_LIN_2: return new MLine(v, num, part); case MSH_LIN_3: return new MLine3(v, num, part); case MSH_LIN_4: return new MLineN(v, num, part); case MSH_LIN_5: return new MLineN(v, num, part); case MSH_LIN_6: return new MLineN(v, num, part); case MSH_LIN_7: return new MLineN(v, num, part); case MSH_LIN_8: return new MLineN(v, num, part); case MSH_LIN_9: return new MLineN(v, num, part); case MSH_LIN_10: return new MLineN(v, num, part); case MSH_LIN_11: return new MLineN(v, num, part); case MSH_LIN_B: return new MLineBorder(v, num, part); case MSH_TRI_3: return new MTriangle(v, num, part); case MSH_TRI_6: return new MTriangle6(v, num, part); case MSH_TRI_9: return new MTriangleN(v, 3, num, part); case MSH_TRI_10: return new MTriangleN(v, 3, num, part); case MSH_TRI_12: return new MTriangleN(v, 4, num, part); case MSH_TRI_15: return new MTriangleN(v, 4, num, part); case MSH_TRI_15I:return new MTriangleN(v, 5, num, part); case MSH_TRI_21: return new MTriangleN(v, 5, num, part); case MSH_TRI_28: return new MTriangleN(v, 6, num, part); case MSH_TRI_36: return new MTriangleN(v, 7, num, part); case MSH_TRI_45: return new MTriangleN(v, 8, num, part); case MSH_TRI_55: return new MTriangleN(v, 9, num, part); case MSH_TRI_66: return new MTriangleN(v,10, num, part); case MSH_TRI_B: return new MTriangleBorder(v, num, part); case MSH_QUA_4: return new MQuadrangle(v, num, part); case MSH_QUA_8: return new MQuadrangle8(v, num, part); case MSH_QUA_9: return new MQuadrangle9(v, num, part); case MSH_QUA_16: return new MQuadrangleN(v, 3, num, part); case MSH_QUA_25: return new MQuadrangleN(v, 4, num, part); case MSH_QUA_36: return new MQuadrangleN(v, 5, num, part); case MSH_QUA_49: return new MQuadrangleN(v, 6, num, part); case MSH_QUA_64: return new MQuadrangleN(v, 7, num, part); case MSH_QUA_81: return new MQuadrangleN(v, 8, num, part); case MSH_QUA_100:return new MQuadrangleN(v, 9, num, part); case MSH_QUA_121:return new MQuadrangleN(v, 10, num, part); case MSH_POLYG_: return new MPolygon(v, num, part); case MSH_POLYG_B:return new MPolygonBorder(v, num, part); case MSH_TET_4: return new MTetrahedron(v, num, part); case MSH_TET_10: return new MTetrahedron10(v, num, part); case MSH_HEX_8: return new MHexahedron(v, num, part); case MSH_HEX_20: return new MHexahedron20(v, num, part); case MSH_HEX_27: return new MHexahedron27(v, num, part); case MSH_PRI_6: return new MPrism(v, num, part); case MSH_PRI_15: return new MPrism15(v, num, part); case MSH_PRI_18: return new MPrism18(v, num, part); case MSH_PYR_5: return new MPyramid(v, num, part); case MSH_PYR_13: return new MPyramid13(v, num, part); case MSH_PYR_14: return new MPyramid14(v, num, part); case MSH_TET_20: return new MTetrahedronN(v, 3, num, part); case MSH_TET_34: return new MTetrahedronN(v, 3, num, part); case MSH_TET_35: return new MTetrahedronN(v, 4, num, part); case MSH_TET_52: return new MTetrahedronN(v, 5, num, part); case MSH_TET_56: return new MTetrahedronN(v, 5, num, part); case MSH_POLYH_: return new MPolyhedron(v, num, part); default: return 0; } } #include "Bindings.h" void MElement::registerBindings(binding *b) { classBinding *cb = b->addClass<MElement>("MElement"); cb->setDescription("A mesh element."); methodBinding *cm; cm = cb->addMethod("getNum",&MElement::getNum); cm->setDescription("return the tag of the element"); cm = cb->addMethod("getNumVertices", &MElement::getNumVertices); cm->setDescription("get the number of vertices of this element"); cm = cb->addMethod("getVertex", &MElement::getVertex); cm->setDescription("return the i-th vertex of this element"); cm->setArgNames("i",NULL); cm = cb->addMethod("getType", &MElement::getType); cm->setDescription("get the type of the element"); cm = cb->addMethod("getTypeForMSH", &MElement::getTypeForMSH); cm->setDescription("get the gmsh type of the element"); cm = cb->addMethod("getPartition", &MElement::getPartition); cm->setDescription("get the partition to which the element belongs"); cm = cb->addMethod("getPolynomialOrder", &MElement::getPolynomialOrder); cm->setDescription("return the polynomial order the element"); cm = cb->addMethod("getDim", &MElement::getDim); cm->setDescription("return the geometrical dimension of the element"); }