@c @c This file is generated automatically by running "gmsh -doc". @c Do not edit by hand! @c @ftable @code @item Mesh.Algorithm 2D mesh algorithm (1=MeshAdapt, 2=Automatic, 5=Delaunay, 6=Frontal, 7=BAMG, 8=DelQuad)@* Default value: @code{2}@* Saved in: @code{General.OptionsFileName} @item Mesh.Algorithm3D 3D mesh algorithm (1=Delaunay, 2=New Delaunay, 4=Frontal, 5=Frontal Delaunay, 6=Frontal Hex, 7=MMG3D, 9=R-tree)@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.AngleSmoothNormals Threshold angle below which normals are not smoothed@* Default value: @code{30}@* Saved in: @code{General.OptionsFileName} @item Mesh.AnisoMax Maximum anisotropy of the mesh@* Default value: @code{1e+33}@* Saved in: @code{General.OptionsFileName} @item Mesh.AllowSwapAngle Threshold angle (in degrees) between faces normals under which we allow an edge swap@* Default value: @code{10}@* Saved in: @code{General.OptionsFileName} @item Mesh.BdfFieldFormat Field format for Nastran BDF files (0=free, 1=small, 2=large)@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.Binary Write mesh files in binary format (if possible)@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.Lloyd Apply lloyd optimization on surface meshes@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.SmoothCrossField Apply n barycentric smoothing passes to the cross field@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.CgnsImportOrder Enable the creation of high-order mesh from CGNS structured meshes(1, 2, 4, 8, ...)@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.ChacoArchitecture (Adv. Chaco): Parallel architecture topology (0=hypercube, 1-3=mesh dimensions)@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.ChacoEigensolver (Adv. Chaco): Type of eigensolver for a spectral algorithm (0=Lanczos, 1=Multilevel RQI/Symmlq)@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.ChacoEigTol (Adv. Chaco): Tolerance of the eigensolver for spectral or multilevel-KL algorithms@* Default value: @code{0.001}@* Saved in: @code{General.OptionsFileName} @item Mesh.ChacoGlobalMethod Chaco partitioning algorithm (1=Multilevel-KL, 2=Spectral, 4=Linear, 5=Random, 6=Scattered)@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.ChacoHypercubeDim (Adv. Chaco): Dimensional partitioning for a hypercube topology@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.ChacoLocalMethod (Adv. Chaco): Local partitioning algorithm@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.ChacoMeshDim1 (Adv. Chaco): Number of partitions in the first dimension of a mesh topology@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.ChacoMeshDim2 (Adv. Chaco): Number of partitions in the second dimension of a mesh topology@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.ChacoMeshDim3 (Adv. Chaco): Number of partitions in the third dimension of a mesh topology@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.ChacoPartitionSection (Adv. Chaco): Partition by (1=bisection, 2=quadrisection, 3=octasection@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.ChacoSeed (Adv. Chaco): Seed for random number generator@* Default value: @code{7.65432e+06}@* Saved in: @code{General.OptionsFileName} @item Mesh.ChacoVMax (Adv. Chaco): Maximum vertices in a coarse graph (for multilevel-KL algorithm and Multilevel RQI/Symmlq eigensolver)@* Default value: @code{250}@* Saved in: @code{General.OptionsFileName} @item Mesh.ChacoParamINTERNAL_VERTICES (Adv. Chaco): Parameter INTERNAL_VERTICES@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.ChacoParamREFINE_MAP (Adv. Chaco): Parameter REFINE_MAP@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.ChacoParamREFINE_PARTITION (Adv. Chaco): Parameter REFINE_PARTITION@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.ChacoParamTERMINAL_PROPOGATION (Adv. Chaco): Parameter TERMINAL_PROPOGATION@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.CharacteristicLengthExtendFromBoundary Extend computation of mesh element sizes from the boundaries into the surfaces/volumes@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.CharacteristicLengthFactor Factor applied to all mesh element sizes@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.CharacteristicLengthMin Minimum mesh element size@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.CharacteristicLengthMax Maximum mesh element size@* Default value: @code{1e+22}@* Saved in: @code{General.OptionsFileName} @item Mesh.CharacteristicLengthFromCurvature Automatically compute mesh element sizes from curvature (experimental)@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.CharacteristicLengthFromPoints Compute mesh element sizes from values given at geometry points@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.Clip Enable clipping planes? (Plane[i]=2^i, i=0,...,5)@* Default value: @code{0}@* Saved in: @code{-} @item Mesh.ColorCarousel Mesh coloring (0=by element type, 1=by elementary entity, 2=by physical entity, 3=by partition)@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.CpuTime CPU time (in seconds) for the generation of the current mesh (read-only)@* Default value: @code{0}@* Saved in: @code{-} @item Mesh.DrawSkinOnly Draw only the skin of 3D meshes?@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.Dual Display the dual mesh obtained by barycentric subdivision@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.ElementOrder Element order (1=linear elements, N (<6) = elements of higher order)@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.Explode Element shrinking factor (between 0 and 1)@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.FlexibleTransfinite Allow transfinite contraints to be modified for Blossom or by global mesh size factor@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.NewtonConvergenceTestXYZ Force inverse surface mapping algorithm (Newton-Raphson) to converge in real coordinates (experimental)@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.Format Mesh output format (1=msh, 2=unv, 10=automatic, 19=vrml, 26=pos statistics, 27=stl, 30=mesh, 31=bdf, 32=cgns, 33=med, 39=inp, 40=ply2)@* Default value: @code{10}@* Saved in: @code{General.OptionsFileName} @item Mesh.Hexahedra Display mesh hexahedra?@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.HighOrderNumLayers Number of high order mesh elements to consider for optimization@* Default value: @code{6}@* Saved in: @code{-} @item Mesh.HighOrderOptimize Optimize high order meshes?@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.HighOrderPoissonRatio Poisson ratio of the material used in the elastic smoother for high order meshesMust be between -1.0 and 0.5, excluded@* Default value: @code{0.33}@* Saved in: @code{-} @item Mesh.HighOrderThresholdMin Minimum threshold for high order element optimization@* Default value: @code{0.1}@* Saved in: @code{General.OptionsFileName} @item Mesh.HighOrderThresholdMax Maximum threshold for high order element optimization@* Default value: @code{2}@* Saved in: @code{General.OptionsFileName} @item Mesh.HighOrderOptPrimSurfMesh Try to fix flipped surface mesh elements in high-order optimizer@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.LabelSampling Label sampling rate (display one label every `LabelSampling' elements)@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.LabelType Type of element label (0=element number, 1=elementary entity number, 2=physical entity number, 3=partition number, 4=coordinates)@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.LcIntegrationPrecision Accuracy of evaluation of the LC field for 1D mesh generation@* Default value: @code{1e-09}@* Saved in: @code{General.OptionsFileName} @item Mesh.Light Enable lighting for the mesh@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.LightLines Enable lighting for mesh edges (0=no, 1=surfaces, 2=surfaces+volumes@* Default value: @code{2}@* Saved in: @code{General.OptionsFileName} @item Mesh.LightTwoSide Light both sides of surfaces (leads to slower rendering)@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.Lines Display mesh lines (1D elements)?@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.LineNumbers Display mesh line numbers?@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.LineWidth Display width of mesh lines (in pixels)@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.MeshOnlyVisible Mesh only visible entities (experimental: use with caution!)@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.MetisAlgorithm METIS partitioning algorithm (1=Recursive, 2=K-way, 3=Nodal weight)@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.MetisEdgeMatching (Adv. METIS): Determines the matching type (1=Random, 2=Heavy-Edge, 3=Sorted Heavy-Edge)@* Default value: @code{3}@* Saved in: @code{General.OptionsFileName} @item Mesh.MetisRefinementAlgorithm (Adv. METIS): Algorithm for k-way refinement (1=Random, 2=Greedy, 3=Random with minimized connectivity)@* Default value: @code{3}@* Saved in: @code{General.OptionsFileName} @item Mesh.MinimumCirclePoints Minimum number of points used to mesh a circle@* Default value: @code{7}@* Saved in: @code{General.OptionsFileName} @item Mesh.MinimumCurvePoints Minimum number of points used to mesh a (non-straight) curve@* Default value: @code{3}@* Saved in: @code{General.OptionsFileName} @item Mesh.MshFileVersion Version of the MSH file format to use@* Default value: @code{2.2}@* Saved in: @code{General.OptionsFileName} @item Mesh.MshFilePartitioned Split MSH file by mesh partition (0: no, 1: yes, 2: create physicals by partition)@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.PartitionHexWeight Weight of hexahedral element for METIS load balancing@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.PartitionPrismWeight Weight of prismatic element (wedge) for METIS load balancing@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.PartitionPyramidWeight Weight of pyramidal element for METIS load balancing@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.PartitionTrihedronWeight Weight of trihedron element for METIS load balancing@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.PartitionQuadWeight Weight of quadrangle for METIS load balancing@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.PartitionTetWeight Weight of tetrahedral element for METIS load balancing@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.PartitionTriWeight Weight of triangle for METIS load balancing@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.NbHexahedra Number of hexahedra in the current mesh (read-only)@* Default value: @code{0}@* Saved in: @code{-} @item Mesh.NbNodes Number of nodes in the current mesh (read-only)@* Default value: @code{0}@* Saved in: @code{-} @item Mesh.NbPartitions Number of partitions@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.NbPrisms Number of prisms in the current mesh (read-only)@* Default value: @code{0}@* Saved in: @code{-} @item Mesh.NbPyramids Number of pyramids in the current mesh (read-only)@* Default value: @code{0}@* Saved in: @code{-} @item Mesh.NbTrihedra Number of trihedra in the current mesh (read-only)@* Default value: @code{0}@* Saved in: @code{-} @item Mesh.NbQuadrangles Number of quadrangles in the current mesh (read-only)@* Default value: @code{0}@* Saved in: @code{-} @item Mesh.NbTetrahedra Number of tetrahedra in the current mesh (read-only)@* Default value: @code{0}@* Saved in: @code{-} @item Mesh.NbTriangles Number of triangles in the current mesh (read-only)@* Default value: @code{0}@* Saved in: @code{-} @item Mesh.Normals Display size of normal vectors (in pixels)@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.NumSubEdges Number of edge subdivisions when displaying high order elements@* Default value: @code{2}@* Saved in: @code{General.OptionsFileName} @item Mesh.OldRefinement Use old 3D point insertion algorithm@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.Optimize Optimize the mesh to improve the quality of tetrahedral elements@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.OptimizeThreshold Optimize tetrahedra that have a quality below ... @* Default value: @code{0.3}@* Saved in: @code{General.OptionsFileName} @item Mesh.OptimizeNetgen Optimize the mesh using Netgen to improve the quality of tetrahedral elements@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.Partitioner Partitioner software (1=Chacho, 2=METIS)@* Default value: @code{2}@* Saved in: @code{General.OptionsFileName} @item Mesh.Points Display mesh vertices (nodes)?@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.PointNumbers Display mesh node numbers?@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.PointSize Display size of mesh vertices (in pixels)@* Default value: @code{4}@* Saved in: @code{General.OptionsFileName} @item Mesh.PointType Display mesh vertices as solid color dots (0) or 3D spheres (1)@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.Prisms Display mesh prisms?@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.Pyramids Display mesh pyramids?@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.Trihedra Display mesh trihedra?@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.Quadrangles Display mesh quadrangles?@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.QualityInf Only display elements whose quality measure is greater than QualityInf@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.QualitySup Only display elements whose quality measure is smaller than QualitySup@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.QualityType Type of quality measure (0=SICN~signed inverse condition number, 1=SIGE~signed inverse gradient error, 2=gamma~vol/sum_face/max_edge, 3=Disto~minJ/maxJ@* Default value: @code{2}@* Saved in: @code{General.OptionsFileName} @item Mesh.RadiusInf Only display elements whose longest edge is greater than RadiusInf@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.RadiusSup Only display elements whose longest edge is smaller than RadiusSup@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.RandomFactor Random factor used in the 2D meshing algorithm (should be increased if RandomFactor * size(triangle)/size(model) approaches machine accuracy)@* Default value: @code{1e-09}@* Saved in: @code{General.OptionsFileName} @item Mesh.IgnorePartitionBoundary Ignore partitions boundaries (0=no, 1=yes)@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.PreserveNumberingMsh2 Preserve element numbering in MSH2 format (will break meshes with multiple physical groups for a single elementary entity)@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.IgnorePeriodicity Ignore alignement of periodic boundaries when reading the mesh (used by ParaView plugin)@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.RecombinationAlgorithm Mesh recombination algorithm (0=standard, 1=blossom)@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.RecombineAll Apply recombination algorithm to all surfaces, ignoring per-surface spec@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.Recombine3DAll Apply recombination3D algorithm to all volumes, ignoring per-volume spec@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.Recombine3DLevel 3d recombination level (0: hex, 1: hex+prisms, 2: hex+prism+pyramids)@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.Recombine3DConformity 3d recombination conformity type (0: nonconforming, 1: trihedra, 2: pyramids+trihedra, 3:pyramids+hexSplit+trihedra, 4:hexSplit+trihedra)@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.DoRecombinationTest Apply recombination algorithm for test@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.RecombinationTestHorizStart Depth start@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.RecombinationTestNoGreedyStrat No greedy (global) strategies@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.RemeshAlgorithm Remeshing algorithm (0=no split, 1=automatic, 2=automatic only with metis)@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.RemeshParametrization Remeshing using discrete parametrization (0=harmonic_circle, 1=conformal_spectral, 2=rbf, 3=harmonic_plane, 4=convex_circle, 5=convex_plane, 6=harmonic square, 7=conformal_fe@* Default value: @code{4}@* Saved in: @code{General.OptionsFileName} @item Mesh.RefineSteps Number of refinement steps in the MeshAdapt-based 2D algorithms@* Default value: @code{10}@* Saved in: @code{General.OptionsFileName} @item Mesh.SaveAll Ignore Physical definitions and save all elements@* Default value: @code{0}@* Saved in: @code{-} @item Mesh.SaveElementTagType Type of the element tag saved in mesh formats that don't support saving physical or partition ids (1=elementary, 2=physical, 3=partition)@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.SaveTopology Save model topology in MSH2 output files (this is always saved in MSH3)@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.SaveParametric Save parametric coordinates of nodes@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.SaveGroupsOfNodes Save groups of nodes for each physical line and surface (UNV mesh format only)@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.ScalingFactor Global scaling factor applied to the saved mesh@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.SecondOrderExperimental Use experimental code to generate second order mesh@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.SecondOrderIncomplete Create incomplete second order elements? (8-node quads, 20-node hexas, etc.)@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.SecondOrderLinear Should second order vertices simply be created by linear interpolation?@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.Smoothing Number of smoothing steps applied to the final mesh@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.SmoothNormals Smooth the mesh normals?@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.SmoothRatio Ratio between mesh sizes at vertices of a same edeg (used in BAMG)@* Default value: @code{1.8}@* Saved in: @code{General.OptionsFileName} @item Mesh.SubdivisionAlgorithm Mesh subdivision algorithm (0=none, 1=all quadrangles, 2=all hexahedra)@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.SurfaceEdges Display edges of surface mesh?@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.SurfaceFaces Display faces of surface mesh?@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.SurfaceNumbers Display surface mesh element numbers?@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.SwitchElementTags Invert elementary and physical tags when reading the mesh@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.Tangents Display size of tangent vectors (in pixels)@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.Tetrahedra Display mesh tetrahedra?@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.ToleranceEdgeLength Skip a model edge in mesh generation if its length is less than user's defined tolerance@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.ToleranceInitialDelaunay Tolerance for initial 3D Delaunay mesher@* Default value: @code{1e-08}@* Saved in: @code{General.OptionsFileName} @item Mesh.Triangles Display mesh triangles?@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.VolumeEdges Display edges of volume mesh?@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.VolumeFaces Display faces of volume mesh?@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.VolumeNumbers Display volume mesh element numbers?@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.Voronoi Display the voronoi diagram@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.ZoneDefinition Method for defining a zone (0=single zone, 1=by partition, 2=by physical)@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Points Mesh node color@* Default value: @code{@{0,0,255@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.PointsSup Second order mesh node color@* Default value: @code{@{255,0,255@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Lines Mesh line color@* Default value: @code{@{0,0,0@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Triangles Mesh triangle color (if Mesh.ColorCarousel=0)@* Default value: @code{@{160,150,255@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Quadrangles Mesh quadrangle color (if Mesh.ColorCarousel=0)@* Default value: @code{@{130,120,225@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Tetrahedra Mesh tetrahedron color (if Mesh.ColorCarousel=0)@* Default value: @code{@{160,150,255@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Hexahedra Mesh hexahedron color (if Mesh.ColorCarousel=0)@* Default value: @code{@{130,120,225@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Prisms Mesh prism color (if Mesh.ColorCarousel=0)@* Default value: @code{@{232,210,23@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Pyramids Mesh pyramid color (if Mesh.ColorCarousel=0)@* Default value: @code{@{217,113,38@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Trihedra Mesh trihedron color (if Mesh.ColorCarousel=0)@* Default value: @code{@{20,255,0@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Tangents Tangent mesh vector color@* Default value: @code{@{255,255,0@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Normals Normal mesh vector color@* Default value: @code{@{255,0,0@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Zero Color 0 in color carousel@* Default value: @code{@{255,120,0@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.One Color 1 in color carousel@* Default value: @code{@{0,255,132@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Two Color 2 in color carousel@* Default value: @code{@{255,160,0@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Three Color 3 in color carousel@* Default value: @code{@{0,255,192@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Four Color 4 in color carousel@* Default value: @code{@{255,200,0@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Five Color 5 in color carousel@* Default value: @code{@{0,216,255@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Six Color 6 in color carousel@* Default value: @code{@{255,240,0@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Seven Color 7 in color carousel@* Default value: @code{@{0,176,255@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Eight Color 8 in color carousel@* Default value: @code{@{228,255,0@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Nine Color 9 in color carousel@* Default value: @code{@{0,116,255@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Ten Color 10 in color carousel@* Default value: @code{@{188,255,0@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Eleven Color 11 in color carousel@* Default value: @code{@{0,76,255@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Twelve Color 12 in color carousel@* Default value: @code{@{148,255,0@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Thirteen Color 13 in color carousel@* Default value: @code{@{24,0,255@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Fourteen Color 14 in color carousel@* Default value: @code{@{108,255,0@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Fifteen Color 15 in color carousel@* Default value: @code{@{84,0,255@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Sixteen Color 16 in color carousel@* Default value: @code{@{68,255,0@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Seventeen Color 17 in color carousel@* Default value: @code{@{104,0,255@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Eighteen Color 18 in color carousel@* Default value: @code{@{0,255,52@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Nineteen Color 19 in color carousel@* Default value: @code{@{184,0,255@}}@* Saved in: @code{General.OptionsFileName} @end ftable