@c @c This file is generated automatically by running "gmsh -doc". @c Do not edit by hand! @c @ftable @code @item Mesh.TriangleOptions Options for Jonathan Shewchuk's Triangle isotropic algorithm@* Default value: @code{"praqzBPY"}@* Saved in: @code{General.OptionsFileName} @item Mesh.RecombineAlgo Quadrangulation algorithm (1=mixed tri-quad, 2=all quads)@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.Algorithm 2D mesh algorithm (1=isotropic, 2=anisotropic, 3=triangle)@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.Algorithm3D 3D mesh algorithm (1=isotropic, 4=netgen)@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.AllowDegeneratedExtrude Allow the generation of degenerated hexahedra or prisms during extrusion@* Default value: @code{0}@* Saved in: @code{-} @item Mesh.AngleSmoothNormals Threshold angle below which normals are not smoothed@* Default value: @code{180}@* Saved in: @code{General.OptionsFileName} @item Mesh.CharacteristicLengthFactor Factor applied to all characteristic lengths (and background meshes)@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.ColorCarousel Mesh coloring (0=by element type, 1=by elementary entity, 2=by physical entity, 3=by partition)@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.ConstrainedBackgroundMesh Should the background mesh be constrained by the characteristic lengths associated with the geometry?@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.CpuTime CPU time (in seconds) for the generation of the current mesh (read-only)@* Default value: @code{0}@* Saved in: @code{-} @item Mesh.CutPlane Enable mesh cut plane@* Default value: @code{0}@* Saved in: @code{-} @item Mesh.CutPlaneAsSurface Draw the intersection volume layer as a surface@* Default value: @code{0}@* Saved in: @code{-} @item Mesh.CutPlaneOnlyVolume Cut only the volume elements@* Default value: @code{0}@* Saved in: @code{-} @item Mesh.CutPlaneA First cut plane equation coefficient (`A' in `AX+BY+CZ+D=0')@* Default value: @code{1}@* Saved in: @code{-} @item Mesh.CutPlaneB Second cut plane equation coefficient (`B' in `AX+BY+CZ+D=0')@* Default value: @code{0}@* Saved in: @code{-} @item Mesh.CutPlaneC Third cut plane equation coefficient (`C' in `AX+BY+CZ+D=0')@* Default value: @code{0}@* Saved in: @code{-} @item Mesh.CutPlaneD Fourth cut plane equation coefficient (`D' in `AX+BY+CZ+D=0')@* Default value: @code{0}@* Saved in: @code{-} @item Mesh.Dual Display the dual mesh obtained by barycentric subdivision@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.ElementOrder Element order (1=linear elements, 2=quadratic elements)@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.Explode Explode elements (between 0=point and 1=non-transformed)@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.Format Mesh output format (1=msh, 2=unv, 3=gref, 19=vrml)@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.Interactive Show the construction of 2D anisotropic mesh in real time@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.Light Enable lighting for the mesh@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.LightTwoSide Light both sides of mesh elements (leads to slower rendering)@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.Lines Display mesh lines (1D elements)?@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.LineNumbers Display mesh line numbers?@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.LineType Display mesh lines as solid color segments (0) or 3D cylinders (1)@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.LineWidth Display width of mesh lines (in pixels)@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.MinimumCirclePoints Minimum number of points used to mesh a circle@* Default value: @code{7}@* Saved in: @code{General.OptionsFileName} @item Mesh.MshFileVersion Version of the `msh' file format to use@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.NbHexahedra Number of hexahedra in the current mesh (read-only)@* Default value: @code{0}@* Saved in: @code{-} @item Mesh.NbNodes Number of nodes in the current mesh (read-only)@* Default value: @code{0}@* Saved in: @code{-} @item Mesh.NbPrisms Number of prisms in the current mesh (read-only)@* Default value: @code{0}@* Saved in: @code{-} @item Mesh.NbPyramids Number of pyramids in the current mesh (read-only)@* Default value: @code{0}@* Saved in: @code{-} @item Mesh.NbQuadrangles Number of quadrangles in the current mesh (read-only)@* Default value: @code{0}@* Saved in: @code{-} @item Mesh.NbTetrahedra Number of tetrahedra in the current mesh (read-only)@* Default value: @code{0}@* Saved in: @code{-} @item Mesh.NbTriangles Number of triangles in the current mesh (read-only)@* Default value: @code{0}@* Saved in: @code{-} @item Mesh.Normals Display size of normal vectors (in pixels)@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.Optimize Optimize the mesh using Netgen to improve the quality of tetrahedral elements@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.Points Display mesh vertices (nodes)?@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.PointsPerElement Display mesh nodes per element (slower, but permits to visualize only a subset of the nodes)@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.PointInsertion Point insertion method for isotropic 2D algorithm (1=center of circumscribed circle, 2=center of gravity)@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.PointNumbers Display mesh node numbers?@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.PointSize Display size of mesh vertices (in pixels)@* Default value: @code{4}@* Saved in: @code{General.OptionsFileName} @item Mesh.PointType Display mesh vertices as solid color dots (0) or 3D spheres (1)@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.QualityInf Only display elements whose quality measure is greater than QualityInf@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.QualitySup Only display elements whose quality measure is smaller than QualitySup@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.QualityType Type of quality measure (0=gamma~vol/sum_face/max_edge, 1=eta~vol^(2/3)/sum_edge^2, 2=rho~min_edge/max_edge)@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.RadiusInf Only display elements whose longest edge is greater than RadiusInf@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.RadiusSup Only display elements whose longest edge is smaller than RadiusSup@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.RandomFactor Random factor used in 2D and 3D meshing algorithm (test other values when the algorithm fails)@* Default value: @code{0.0001}@* Saved in: @code{General.OptionsFileName} @item Mesh.SaveAll Ignore Physical definitions and save all elements@* Default value: @code{0}@* Saved in: @code{-} @item Mesh.ScalingFactor Global scaling factor applied to the saved mesh@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.Smoothing Number of smoothing steps applied to the final mesh@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.SmoothNormals Smooth the mesh normals?@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.SpeedMax Disable dubious point insertion tests@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.SurfaceEdges Display edges of surface mesh?@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.SurfaceFaces Display faces of surface mesh?@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.SurfaceNumbers Display surface mesh element numbers?@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.Tangents Display size of tangent vectors (in pixels)@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.VertexArrays Use OpenGL vertex arrays to draw triangular meshes?@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.VolumeEdges Display edges of volume mesh?@* Default value: @code{1}@* Saved in: @code{General.OptionsFileName} @item Mesh.VolumeFaces Display faces of volume mesh?@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.VolumeNumbers Display volume mesh element numbers?@* Default value: @code{0}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Points Mesh node color@* Default value: @code{@{0,255,0@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.PointsSup Second order mesh node color@* Default value: @code{@{255,0,255@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Lines Mesh line color@* Default value: @code{@{0,255,0@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Triangles Mesh triangle color (if Mesh.ColorCarousel=0)@* Default value: @code{@{160,150,255@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Quadrangles Mesh quadrangle color (if Mesh.ColorCarousel=0)@* Default value: @code{@{130,120,225@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Tetrahedra Mesh tetrahedron color (if Mesh.ColorCarousel=0)@* Default value: @code{@{160,150,255@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Hexahedra Mesh hexahedron color (if Mesh.ColorCarousel=0)@* Default value: @code{@{130,120,225@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Prisms Mesh prism color (if Mesh.ColorCarousel=0)@* Default value: @code{@{232,210,23@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Pyramids Mesh pyramid color (if Mesh.ColorCarousel=0)@* Default value: @code{@{217,113,38@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Tangents Tangent mesh vector color@* Default value: @code{@{255,255,0@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Normals Normal mesh vector color@* Default value: @code{@{255,0,0@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.One First color in color carousel@* Default value: @code{@{232,210,23@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Two Second color in color carousel@* Default value: @code{@{226,167,29@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Three Third color in color carousel@* Default value: @code{@{217,113,38@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Four Fourth color in color carousel@* Default value: @code{@{201,54,54@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Five Fifth color in color carousel@* Default value: @code{@{169,12,86@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Six Sixth color in color carousel@* Default value: @code{@{114,2,141@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Seven Seventh color in color carousel@* Default value: @code{@{67,30,188@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Eight Eighth color in color carousel@* Default value: @code{@{44,86,211@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Nine Ninth color in color carousel@* Default value: @code{@{32,145,223@}}@* Saved in: @code{General.OptionsFileName} @item Mesh.Color.Ten Tenth color in color carousel@* Default value: @code{@{25,193,230@}}@* Saved in: @code{General.OptionsFileName} @end ftable