@c
@c This file is generated automatically by running "gmsh -doc".
@c Do not edit by hand!
@c

@ftable @code
@item Mesh.TriangleOptions
Options for Jonathan Shewchuk's Triangle isotropic algorithm@*
Default value: @code{"praqzBPY"}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.RecombineAlgo
Quadrangulation algorithm (1=mixed tri-quad, 2=all quads)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Algorithm
2D mesh algorithm (1=isotropic, 2=anisotropic, 3=triangle)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Algorithm3D
3D mesh algorithm (1=isotropic, 4=netgen)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.AllowDegeneratedExtrude
Allow the generation of degenerated hexahedra or prisms during extrusion@*
Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.AngleSmoothNormals
Threshold angle below which normals are not smoothed@*
Default value: @code{180}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.CharacteristicLengthFactor
Factor applied to all characteristic lengths (and background meshes)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.ColorCarousel
Mesh coloring (0=by element type, 1=by elementary entity, 2=by physical entity, 3=by partition)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.ConstrainedBackgroundMesh
Should the background mesh be constrained by the characteristic lengths associated with the geometry?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.CpuTime
CPU time (in seconds) for the generation of the current mesh (read-only)@*
Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.CutPlane
Enable mesh cut plane@*
Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.CutPlaneAsSurface
Draw the intersection volume layer as a surface@*
Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.CutPlaneOnlyVolume
Cut only the volume elements@*
Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.CutPlaneA
First cut plane equation coefficient (`A' in `AX+BY+CZ+D=0')@*
Default value: @code{1}@*
Saved in: @code{-}

@item Mesh.CutPlaneB
Second cut plane equation coefficient (`B' in `AX+BY+CZ+D=0')@*
Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.CutPlaneC
Third cut plane equation coefficient (`C' in `AX+BY+CZ+D=0')@*
Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.CutPlaneD
Fourth cut plane equation coefficient (`D' in `AX+BY+CZ+D=0')@*
Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.Dual
Display the dual mesh obtained by barycentric subdivision@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.ElementOrder
Element order (1=linear elements, 2=quadratic elements)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Explode
Explode elements (between 0=point and 1=non-transformed)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Format
Mesh output format (1=msh, 2=unv, 3=gref, 19=vrml)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Interactive
Show the construction of 2D anisotropic mesh in real time@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Light
Enable lighting for the mesh@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.LightTwoSide
Light both sides of mesh elements (leads to slower rendering)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Lines
Display mesh lines (1D elements)?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.LineNumbers
Display mesh line numbers?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.LineType
Display mesh lines as solid color segments (0) or 3D cylinders (1)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.LineWidth
Display width of mesh lines (in pixels)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MinimumCirclePoints
Minimum number of points used to mesh a circle@*
Default value: @code{7}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.MshFileVersion
Version of the `msh' file format to use@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.NbHexahedra
Number of hexahedra in the current mesh (read-only)@*
Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.NbNodes
Number of nodes in the current mesh (read-only)@*
Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.NbPrisms
Number of prisms in the current mesh (read-only)@*
Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.NbPyramids
Number of pyramids in the current mesh (read-only)@*
Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.NbQuadrangles
Number of quadrangles in the current mesh (read-only)@*
Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.NbTetrahedra
Number of tetrahedra in the current mesh (read-only)@*
Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.NbTriangles
Number of triangles in the current mesh (read-only)@*
Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.Normals
Display size of normal vectors (in pixels)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Optimize
Optimize the mesh using Netgen to improve the quality of tetrahedral elements@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Points
Display mesh vertices (nodes)?@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.PointsPerElement
Display mesh nodes per element (slower, but permits to visualize only a subset of the nodes)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.PointInsertion
Point insertion method for isotropic 2D algorithm (1=center of circumscribed circle, 2=center of gravity)@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.PointNumbers
Display mesh node numbers?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.PointSize
Display size of mesh vertices (in pixels)@*
Default value: @code{4}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.PointType
Display mesh vertices as solid color dots (0) or 3D spheres (1)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.QualityInf
Only display elements whose quality measure is greater than QualityInf@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.QualitySup
Only display elements whose quality measure is smaller than QualitySup@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.QualityType
Type of quality measure (0=gamma~vol/sum_face/max_edge, 1=eta~vol^(2/3)/sum_edge^2, 2=rho~min_edge/max_edge)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.RadiusInf
Only display elements whose longest edge is greater than RadiusInf@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.RadiusSup
Only display elements whose longest edge is smaller than RadiusSup@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.RandomFactor
Random factor used in 2D and 3D meshing algorithm (test other values when the algorithm fails)@*
Default value: @code{0.0001}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.SaveAll
Ignore Physical definitions and save all elements@*
Default value: @code{0}@*
Saved in: @code{-}

@item Mesh.ScalingFactor
Global scaling factor applied to the saved mesh@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Smoothing
Number of smoothing steps applied to the final mesh@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.SmoothNormals
Smooth the mesh normals?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.SpeedMax
Disable dubious point insertion tests@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.SurfaceEdges
Display edges of surface mesh?@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.SurfaceFaces
Display faces of surface mesh?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.SurfaceNumbers
Display surface mesh element numbers?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Tangents
Display size of tangent vectors (in pixels)@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.VertexArrays
Use OpenGL vertex arrays to draw triangular meshes?@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.VolumeEdges
Display edges of volume mesh?@*
Default value: @code{1}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.VolumeFaces
Display faces of volume mesh?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.VolumeNumbers
Display volume mesh element numbers?@*
Default value: @code{0}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Points
Mesh node color@*
Default value: @code{@{0,255,0@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.PointsSup
Second order mesh node color@*
Default value: @code{@{255,0,255@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Lines
Mesh line color@*
Default value: @code{@{0,255,0@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Triangles
Mesh triangle color (if Mesh.ColorCarousel=0)@*
Default value: @code{@{160,150,255@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Quadrangles
Mesh quadrangle color (if Mesh.ColorCarousel=0)@*
Default value: @code{@{130,120,225@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Tetrahedra
Mesh tetrahedron color (if Mesh.ColorCarousel=0)@*
Default value: @code{@{160,150,255@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Hexahedra
Mesh hexahedron color (if Mesh.ColorCarousel=0)@*
Default value: @code{@{130,120,225@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Prisms
Mesh prism color (if Mesh.ColorCarousel=0)@*
Default value: @code{@{232,210,23@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Pyramids
Mesh pyramid color (if Mesh.ColorCarousel=0)@*
Default value: @code{@{217,113,38@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Tangents
Tangent mesh vector color@*
Default value: @code{@{255,255,0@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Normals
Normal mesh vector color@*
Default value: @code{@{255,0,0@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.One
First color in color carousel@*
Default value: @code{@{232,210,23@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Two
Second color in color carousel@*
Default value: @code{@{226,167,29@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Three
Third color in color carousel@*
Default value: @code{@{217,113,38@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Four
Fourth color in color carousel@*
Default value: @code{@{201,54,54@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Five
Fifth color in color carousel@*
Default value: @code{@{169,12,86@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Six
Sixth color in color carousel@*
Default value: @code{@{114,2,141@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Seven
Seventh color in color carousel@*
Default value: @code{@{67,30,188@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Eight
Eighth color in color carousel@*
Default value: @code{@{44,86,211@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Nine
Ninth color in color carousel@*
Default value: @code{@{32,145,223@}}@*
Saved in: @code{General.OptionsFileName}

@item Mesh.Color.Ten
Tenth color in color carousel@*
Default value: @code{@{25,193,230@}}@*
Saved in: @code{General.OptionsFileName}

@end ftable