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  • HighOrderBLCurving
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Created with Raphaël 2.2.06Jan54322Dec2019181716141311987653230Nov29282726252422201918171615121110987643228Oct272625242221191817161514131211876542130Sep2826252423222120181716151413109876432131Aug3029272625242322211918171613126543231Jul3028272624232221161413121187530Jun292523212018171615141312111098432131May30292827252321201918171614131211765432130Apr292827262523222120181615762131Mar302927gmsh : add AttractorAnisoCurveFieldadd gmsh_dynamic CMake target : a tiny gmsh executable that link to themake cpp file for materialLaw and add a SPoint3 creator with a point adg : try to fix Axel compilation problempolish camera/stero modesfullClosure for second order prismsSeveral patch for visual studiomore consistent fullClosure creationfix crash in getExternalValues if source and data views are model-based and have different elements available (reported by laurent)fullMatrix : copy, invert and operator = do not re-allocate memory ifRichards equation and generalisationsunlock linearSystemPETScBlockDouble when PETSC_USE_COMPLEXlinearSystemPETSc : disable linearSystemPETScBlockDouble if pestc usesSeveral things for multi-constraint mesh partitioning + start circumscribed circle of MElement (need to be finished)get rid of random errors in linearSystemPETScBlock by changing templateinterfaced weighted partitioning in command line for batch operations on large meshesbetter fix, take 3more fixestrying to fix #108Finalizes stereo implementation in FLTKfix bug in MElement::getVolume (uninitialized variable!)dg : CylinderEddiesImplicit.pyfix the fixfix fullMatrix lua bindingsdg : correct fullClosures for high order quadsdg : one more bug ... from my same commit again ...Boundary for GModel entitiesfix to allow merging of several occ modelsfix functionReplace getSolution() bugifx adaptiveVisudg : add functionConstantByTagdg : one less bug ...dg : remove more bugsfix bg colorchange solutionFunction MechanismCas test BloodFlow 1D (Aorta+Bifurcation) .lua et .pyrid of dPsiDx + fullClosurescleanupremove parmetisremove debug
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