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Created with Raphaël 2.2.029Apr262523221918171614131211109865432129Mar2827262522212019181716151413121110987654228Feb2726252221201918151413121198765432131Jan302928272524232221201817151211109873124Dec21201918171615141312111098765432130Nov29282726252423222120191817161514131211109Minor Fix: TriNodeBasis face functions -- Add QuadFaces to ReferenceSpace -- QuadNodeBasis: Edges OK -- QuadFace: Orientation is *WRONG*Minor Fix to ReferenceSpace::toLatex -- Preparing QuadReferenceSpacedo not do lloyd if you have a face that will be remeshed with compoundpython wrappers : remove LD_PRELOAD hack for openmpiquads + frontal quad = OKFixed NACA00 level-setAdded analytical gradients and Hessian for sphere level-setAdded analytical gradients and Hessian for NACA00 level-setfix bugimproved meshMetric with analytical functionImprove P2 prisms visualisationImprovement to P2 hex visualisationdg: stereographic 3d operators. Diffusion stereo. Artificial diffusion stabilization. FunctionIntegrator: removed unneded printfallow Layers{0}not sure how this was lost?A new implementation for gamepad. option "-gamepad" is needed now. If no option, gamepad can be seen but nothing happens. fix compile 3fix compile 2fix compilebut we can keep for now by not issuing warningswe should not snap vertices using an absolte tolhexahedrafix crashmore work on joystick detectiontrying to fix gamepad crashesfix compilehexahedracleanupfix coompileImplementation of gamepad for Windows. Now the use of gamepad is available for Linux and Windows. Still to be done for Apple.first work on analytical gradients andd hessian for level set in meshmetricNew target (getHeaders) added to get all .h filesoops
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