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  • HighOrderBLCurving
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Created with Raphaël 2.2.019Jan151413128765326Dec2319171614111076543130Nov272625241917169875428Oct272625242322212019181716151413121076543230Sep292726252423222120191817161514131210942130Aug2923222017118765131Jul3028272524232221191817151472130Jun292726252423222120191817161154331May29282622211816141287654125Apr22212019181715141312765432131Mar302928262524232221201918171513121110987652128Feb2624232221201918161514131265430Jan2928222019171514530Dec27242322181716Sanity check for node mappingbug fixed, gets realluy fast now :-)more optimizationsmorenew stufftest implementation of get{Vertex,Edge,Face,Region}ForOCCShapeold mesher as defaultnew 3D mesher is now efficient (in serial)more 3D meshingmoving FunctionSpace back in small_fem: becomes functionspacebasic CFD boundary layer meshes can quite easily reach lc*1e-6 between points; let's go down to 1e-8 (same tol as intial Delaunay)...more enhancements, bu i still have 30% of performances to recover from my standalone coderandom shuffle added in delaunay refinementnew 3D mesher now "kind of" works, and is waaaay faster.update email + webupdate links and (c)less imagesgmsh.infoColor string can now be a char expressionMeshAlgorithm Surface { list } = algo ;fix compile3d re-writing in progressfix compilefix compilefix buildhybrid meshes are smoothed correctlyoups-- file missingremoved somethingoopsoops3D mesher revisited ...optimize hybrid meshes- compute the periodic connections for a mesh imported from CGNSyamakawa recombination: fixed topologiclly bad pyramidsModified fast curving to act also on concave boundariesFixed crash in high-order tools windowsocialfix
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