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  • HighOrderBLCurving
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  • partitioning
  • poppler
  • gmsh_3_0_4
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Created with Raphaël 2.2.022Apr1918171614131211109865432129Mar2827262522212019181716151413121110987654228Feb2726252221201918151413121198765432131Jan302928272524232221201817151211109873124Dec21201918171615141312111098765432130Nov292827262524232221201918171615141312111098fix bugimproved meshMetric with analytical functionImprove P2 prisms visualisationImprovement to P2 hex visualisationdg: stereographic 3d operators. Diffusion stereo. Artificial diffusion stabilization. FunctionIntegrator: removed unneded printfallow Layers{0}not sure how this was lost?A new implementation for gamepad. option "-gamepad" is needed now. If no option, gamepad can be seen but nothing happens. fix compile 3fix compile 2fix compilebut we can keep for now by not issuing warningswe should not snap vertices using an absolte tolhexahedrafix crashmore work on joystick detectiontrying to fix gamepad crashesfix compilehexahedracleanupfix coompileImplementation of gamepad for Windows. Now the use of gamepad is available for Linux and Windows. Still to be done for Apple.first work on analytical gradients andd hessian for level set in meshmetricNew target (getHeaders) added to get all .h filesoopsfixing bugsmooth first der in GfacecompoundBig modif in the 3D mesher (2 be TESTED) define instead of declare + commentsnasty bug ;)python+onelabpython+onelabpython+onelab
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