- Nov 02, 2009
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Nov 01, 2009
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
No commit message
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Christophe Geuzaine authored
No commit message
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
locks in openglWindow. - don't even try to process selection buffer if model is empty (partial fix for bug #1) ***** Please let me know if you see any graphic "strangeness" after updating your copy: ***** this is a potentially dangerous commit
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
- moved TODO to bug tracking database
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- Oct 31, 2009
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Oct 28, 2009
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Gaetan Bricteux authored
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Jean-François Remacle authored
No commit message
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Oct 26, 2009
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Oct 25, 2009
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Christophe Geuzaine authored
- more work on slepc integration
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Oct 23, 2009
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Emilie Marchandise authored
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Emilie Marchandise authored
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Emilie Marchandise authored
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Emilie Marchandise authored
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Bastien Gorissen authored
May need a slight change to better handle options for meshes of order >2
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Matti Pellika authored
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