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  1. Jun 09, 2005
    • Christophe Geuzaine's avatar
      · e89399f7
      Christophe Geuzaine authored
      fixed full-quadrangle recombine algo:
      
      - run globally, not for each surface
      - assign entities to elements
      - split line meshes
      - correctly re-tag vertices as 1st order
      - plug memory leaks
      e89399f7
    • Christophe Geuzaine's avatar
      · 4773dd37
      Christophe Geuzaine authored
      cosmetic
      4773dd37
    • Christophe Geuzaine's avatar
      · 9c47bfe2
      Christophe Geuzaine authored
      add little menu to choose the quality measure in Options->Mesh->Visibility
      9c47bfe2
  2. Jun 08, 2005
    • Christophe Geuzaine's avatar
      · 36e46b67
      Christophe Geuzaine authored
      fixed small bug when drawing the boundary of a prism for a time step > 1
      36e46b67
    • Christophe Geuzaine's avatar
      · 1415c64b
      Christophe Geuzaine authored
      replaced ExportLCField with ExportMeshStatistics (lc + gamma, eta, rho + elem num)
      1415c64b
  3. Jun 07, 2005
  4. Jun 06, 2005
  5. Jun 04, 2005
  6. Jun 03, 2005
  7. May 28, 2005
  8. May 27, 2005
    • Christophe Geuzaine's avatar
      · b30c4e86
      Christophe Geuzaine authored
      add num of physical groups in stat window
      b30c4e86
    • Christophe Geuzaine's avatar
      *** empty log message *** · 85e6f8a5
      Christophe Geuzaine authored
      85e6f8a5
    • Christophe Geuzaine's avatar
      · 4f86f14f
      Christophe Geuzaine authored
      Fixed performance problem(s) for very large meshes with a huge number of
      physical entities:
      
      1) use a temp tree for physical entities in read_mesh
      
      2) we should not set partition=physical for the old mesh format
      
      3) only do getFirstPhysical in draw_mesh if we need to (and warn if
         we do and if there are many many physicals)
      4f86f14f
  9. May 24, 2005
  10. May 21, 2005
    • Christophe Geuzaine's avatar
      · 128301bf
      Christophe Geuzaine authored
      optimize 2d iso plots with vertex arrays
      128301bf
    • Christophe Geuzaine's avatar
      · 74697c56
      Christophe Geuzaine authored
      polih previous commit
      74697c56
    • Christophe Geuzaine's avatar
      · 7bb653e9
      Christophe Geuzaine authored
      2 big optimizations for meshes that contain a lot of line elements:
      
      - speed up Read_Mesh (by introducing temp tree in curves)
      - use vertex arrays for lines in mesh drawing code
      7bb653e9
  11. May 20, 2005
  12. May 18, 2005
  13. May 17, 2005
  14. May 16, 2005
    • Christophe Geuzaine's avatar
      · eff8fd74
      Christophe Geuzaine authored
      make the code compile on Mac OS X 10.4 (gcc 4.0.0)
      eff8fd74
  15. May 15, 2005
    • Christophe Geuzaine's avatar
      · 69dc98b6
      Christophe Geuzaine authored
      - removed the "Dirty" flags in the CAD data structures
      
      - when reading the mesh from an entity that has no CAD, create a "discrete"
        CAD entity
      
      - remove the drawing of discrete entities that don't have a BDS
        representation during the geometry drawing
      69dc98b6
  16. May 13, 2005
  17. May 12, 2005
  18. May 09, 2005
  19. May 06, 2005
  20. May 04, 2005
  21. May 02, 2005
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