- May 02, 2013
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Christophe Geuzaine authored
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- Apr 30, 2013
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Gauthier Becker authored
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Christophe Geuzaine authored
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- Apr 29, 2013
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Nicolas Marsic authored
Minor Fix: TriNodeBasis face functions -- Add QuadFaces to ReferenceSpace -- QuadNodeBasis: Edges OK -- QuadFace: Orientation is *WRONG*
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Nicolas Marsic authored
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Emilie Marchandise authored
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- Apr 26, 2013
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Jonathan Lambrechts authored
in rundgpy and replace it by a hack in gmshpy::__init__ so that gmshpy can be load as a standard python module even if linked with openmpi (compiled with dynamic modules) standard module
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Jean-François Remacle authored
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- Apr 25, 2013
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Thomas Toulorge authored
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Thomas Toulorge authored
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- Apr 23, 2013
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Thomas Toulorge authored
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- Apr 22, 2013
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Van Dung Nguyen authored
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- Apr 19, 2013
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Emilie Marchandise authored
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- Apr 18, 2013
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Bastien Gorissen authored
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Bastien Gorissen authored
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Sebastien Blaise authored
dg: stereographic 3d operators. Diffusion stereo. Artificial diffusion stabilization. FunctionIntegrator: removed unneded printf
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- Apr 17, 2013
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Christophe Geuzaine authored
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Emilie Marchandise authored
No commit message
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- Apr 16, 2013
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Christophe Geuzaine authored
No commit message
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Christophe Geuzaine authored
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Gilles Marckmann authored
A new implementation for gamepad. option "-gamepad" is needed now. If no option, gamepad can be seen but nothing happens. All functionalities with "-gamepad", even if no gamepad is plugged when gmsh is launched. Gamepad can be plugged or desactivated during execution.
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Emilie Marchandise authored
No commit message
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- Apr 14, 2013
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Tristan Carrier Baudouin authored
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- Apr 13, 2013
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Christophe Geuzaine authored
No commit message
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Christophe Geuzaine authored
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Christophe Geuzaine authored
No commit message
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Christophe Geuzaine authored
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Christophe Geuzaine authored
No commit message
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Christophe Geuzaine authored
No commit message
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Apr 12, 2013
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Tristan Carrier Baudouin authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Gilles Marckmann authored
Implementation of gamepad for Windows. Now the use of gamepad is available for Linux and Windows. Still to be done for Apple. Very usefull for shell model with compartments (boat, plane, building,...). Allows a good immersion into the model. I advise you to test. Rendering seems to be better on Linux than on Windows: residual offsets on some axes signals are observed which leads to a possible little drifting of the model. Needs to shake joystick. It may come from the gamepad I used which is a old one.
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