- Nov 05, 2009
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Jonathan Lambrechts authored
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Jonathan Lambrechts authored
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Jonathan Lambrechts authored
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Jonathan Lambrechts authored
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Matti Pellika authored
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Jonathan Lambrechts authored
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- Nov 04, 2009
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Jean-François Remacle authored
No commit message
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Jean-François Remacle authored
No commit message
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Christophe Geuzaine authored
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Bruno Seny authored
- invert #define logic (HAVE_MESH, HAVE_POST, HAVE_SOLVER, ... instead of HAVE_NO_MESH, HAVE_NO_POST, HAVE_NO_SOLVER)
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- Nov 03, 2009
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Jean-François Remacle authored
No commit message
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Jonathan Lambrechts authored
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Jean-François Remacle authored
No commit message
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Nov 02, 2009
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Christophe Geuzaine authored
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Christophe Geuzaine authored
but better than leaving -1)
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Christophe Geuzaine authored
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Christophe Geuzaine authored
- simpler plugin script save
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Nov 01, 2009
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
No commit message
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Christophe Geuzaine authored
No commit message
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
locks in openglWindow. - don't even try to process selection buffer if model is empty (partial fix for bug #1) ***** Please let me know if you see any graphic "strangeness" after updating your copy: ***** this is a potentially dangerous commit
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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