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  1. Sep 07, 2005
  2. Sep 02, 2005
    • Christophe Geuzaine's avatar
      typo · 87c57b27
      Christophe Geuzaine authored
      87c57b27
    • Christophe Geuzaine's avatar
      · 3dca46b4
      Christophe Geuzaine authored
      mention bug on Windows without Cygwin when reading binary post-pro files
      3dca46b4
    • Christophe Geuzaine's avatar
      · 67d4eda1
      Christophe Geuzaine authored
      explain #list[]
      67d4eda1
    • Christophe Geuzaine's avatar
      · 4973085a
      Christophe Geuzaine authored
      Fixed horrible performance of vertex array creation on Windows for
      very large post-pro views (> 1 millon triangles). The bottleneck is
      the memory reallocation, which is 100 (?) times slower than on
      Linux/Mac. Introduced some simple heuristics to estimate how many
      primitives will be displayed. A prepro pass (like for smooth normals)
      would be a more elegant solution.
      4973085a
  3. Aug 31, 2005
  4. Aug 30, 2005
  5. Aug 29, 2005
  6. Aug 26, 2005
  7. Aug 25, 2005
  8. Aug 24, 2005
  9. Aug 22, 2005
  10. Aug 21, 2005
  11. Aug 19, 2005
  12. Aug 10, 2005
  13. Aug 09, 2005
  14. Aug 06, 2005
  15. Aug 04, 2005
  16. Aug 02, 2005
    • Christophe Geuzaine's avatar
      · c7ef9c70
      Christophe Geuzaine authored
      - new option to choose the mesh element labels (element number, elementary
        entity number, physical entity number or partition number)
      c7ef9c70
  17. Jul 26, 2005
  18. Jul 24, 2005
  19. Jul 15, 2005
  20. Jul 14, 2005
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