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  1. Sep 18, 2004
    • Christophe Geuzaine's avatar
      · d2e37ab4
      Christophe Geuzaine authored
      generalized the "spatial" Combine so that we can also combine by view name
      d2e37ab4
    • Christophe Geuzaine's avatar
      · 3b20e547
      Christophe Geuzaine authored
      cleaned up View->Combine by defining a new option (to determine if
      we should remove the original views after a "Combine" or not)
      3b20e547
  2. Sep 17, 2004
    • Christophe Geuzaine's avatar
      · a41ff90b
      Christophe Geuzaine authored
      In "Combine TimeSteps", if the original views don't have meaningful
      time data, create a time index
      a41ff90b
    • Christophe Geuzaine's avatar
      · 9e120632
      Christophe Geuzaine authored
      nicer: use kill() instead of a system() call
      9e120632
    • Christophe Geuzaine's avatar
      · b114d8ea
      Christophe Geuzaine authored
      pretty print
      b114d8ea
    • Christophe Geuzaine's avatar
      · f71f1389
      Christophe Geuzaine authored
      forgot fclose
      f71f1389
    • Christophe Geuzaine's avatar
      · f9e7e7f9
      Christophe Geuzaine authored
      simple example on how to use -pid
      f9e7e7f9
    • Christophe Geuzaine's avatar
      · 13bd077b
      Christophe Geuzaine authored
      add -pid command line option to print the process id on stdout
      13bd077b
    • Christophe Geuzaine's avatar
      · dbdf18b1
      Christophe Geuzaine authored
      pretty print
      dbdf18b1
    • Christophe Geuzaine's avatar
      · 7258eeed
      Christophe Geuzaine authored
      small bug fix: we were applying the raise twice in the cell-centered case
      7258eeed
  3. Sep 16, 2004
    • Christophe Geuzaine's avatar
      · 45e3ad86
      Christophe Geuzaine authored
      plug memory leak
      45e3ad86
    • Christophe Geuzaine's avatar
      · 17d7ba05
      Christophe Geuzaine authored
      speedup view removal (only call UpdateViewsInGUI once per group of
      deletions)
      17d7ba05
    • Christophe Geuzaine's avatar
      · 34a7daef
      Christophe Geuzaine authored
      - the main menu is now scrollable when there are more than 25
      buttons and it can handle an arbitrary number of buttons (this removes
      the "100 views max in the GUI" limitation)
      
      - the view number is now also displayed in the menu (to make it easier
      to find the view when one has many many views)
      
      - added "Remove empty views" menu item
      34a7daef
  4. Sep 14, 2004
  5. Sep 13, 2004
    • Christophe Geuzaine's avatar
      · 71b15288
      Christophe Geuzaine authored
      Changed the order in which we compute the bounding box of a scene: look
      for mesh vertices first, then look for geometry points. I think this is better,
      since more and more people use the code just to visualize meshes (without
      geometries); as soon as there was one physical point in the mesh, the resulting
      bb could seem strange (as the physical points create geometrical points).
      71b15288
  6. Sep 12, 2004
  7. Sep 11, 2004
  8. Sep 04, 2004
  9. Sep 03, 2004
    • Christophe Geuzaine's avatar
      · 9c4f723c
      Christophe Geuzaine authored
      added W coordinate for light sources (so that we can have "spot sources")
      9c4f723c
  10. Sep 01, 2004
    • Christophe Geuzaine's avatar
      *** empty log message *** · 5091d8fc
      Christophe Geuzaine authored
      5091d8fc
    • Christophe Geuzaine's avatar
      · 8d3564f8
      Christophe Geuzaine authored
      small opti
      8d3564f8
    • Christophe Geuzaine's avatar
      · bf29e24c
      Christophe Geuzaine authored
      For all our mechanical engineering friends out there, I just cleaned up the stuff
      I did with Sean last year, i.e., allow to draw a vector field as a displacement
      map, with another scalar field displayed instead of the displacement norm.
      
      It's basically the same as Plugin(DisplacementRaise), but it does not modify the
      actual data inside the view (so e.g. you cannot save it). Instead, it's implemented
      as an alternative "Vector display" mode. This allows to easily animate deformed meshed
      with arbitrary scalar fields drawn on them. (The GUI for this is kinda lame, but
      it works: just select Vector display->Raised scalar view, select the scalar view
      number, et voila.)
      
      I also generalized the smooth normal code path a little, so that we can have smooth
      normals for vector-as-displacement and tensor-as-von-mises plots, too.
      bf29e24c
  11. Aug 30, 2004
  12. Aug 28, 2004
    • Christophe Geuzaine's avatar
      · b9ecc41b
      Christophe Geuzaine authored
      - set glBlendEquation explicitly
      - make parser
      b9ecc41b
  13. Aug 27, 2004
  14. Aug 21, 2004
  15. Aug 20, 2004
  16. Aug 18, 2004
  17. Aug 16, 2004
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