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  1. Aug 18, 2006
    • Christophe Geuzaine's avatar
      · bcd55100
      Christophe Geuzaine authored
      better fix: *only* start from scratch if we actually deleted something
      bcd55100
    • Christophe Geuzaine's avatar
      · 8ae31099
      Christophe Geuzaine authored
      make sure to rest the model before doing a add_in_file in the old geo code
      (since the parsed command could delete an entity!)
      8ae31099
    • Christophe Geuzaine's avatar
      · 4bc187b1
      Christophe Geuzaine authored
      let's add elements after existing ones in regions (instead of copying the
      whole vector, overwriting preexisting data); this way we can easily merge
      multiple meshes (with duplicate nodes)
      4bc187b1
    • Christophe Geuzaine's avatar
      safeguard · b7a9342d
      Christophe Geuzaine authored
      b7a9342d
    • Christophe Geuzaine's avatar
      · 1f476755
      Christophe Geuzaine authored
      enable multiple de-selections at once using the lasso
      1f476755
    • Christophe Geuzaine's avatar
      · c5bb63b6
      Christophe Geuzaine authored
      small simplification + color bug fix
      c5bb63b6
    • Christophe Geuzaine's avatar
      missing fclose · b480bad1
      Christophe Geuzaine authored
      b480bad1
    • Christophe Geuzaine's avatar
      *** empty log message *** · 5c2a1d07
      Christophe Geuzaine authored
      5c2a1d07
    • Christophe Geuzaine's avatar
      · faac0070
      Christophe Geuzaine authored
      - added 'Delete' button in visibility browser so that we can easily remove
        physicals and partitions from a model
      
      - slightly changed the behaviour of "Save all (discard physicals)" in the msh
        format: now we really discard the physicals, and set the physical-region
        tag to 0 in the msh file. This is the most natural thing to do: this
        way when on reads a msh file, we get the correct information back.
      faac0070
  2. Aug 17, 2006
  3. Aug 16, 2006
  4. Aug 15, 2006
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