- Apr 15, 2004
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Christophe Geuzaine authored
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Christophe Geuzaine authored
final tweaks
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Christophe Geuzaine authored
more tweaking
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Christophe Geuzaine authored
add "-cvs" extra tag for non-released versions
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Christophe Geuzaine authored
introduced GMSH_EXTRA_VERSION so that we can differentiate official/unofficial releases
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- Apr 14, 2004
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Christophe Geuzaine authored
lena->lenna
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Apr 13, 2004
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Christophe Geuzaine authored
arrow stuff is fixed
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Christophe Geuzaine authored
make parser && make depend
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Christophe Geuzaine authored
Fixed 3D cylinder/arrow drawing code when dir vector is // to z-axis
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Christophe Geuzaine authored
adding matlab msh reader from JF
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Christophe Geuzaine authored
wording
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Christophe Geuzaine authored
acos->myacos
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Christophe Geuzaine authored
Abort parser after 20 lines with errors (instead of trying to parse everything, even huge binary files :-)
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Christophe Geuzaine authored
removed unused vars
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Christophe Geuzaine authored
Use sensible defaults for all *_choice widgets
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- Apr 09, 2004
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Christophe Geuzaine authored
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- Apr 08, 2004
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
- start file choosers in home directory if $PWD is not defined - try to get $HOME on Windows too (not sure why I #ifdef'ed this)
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Christophe Geuzaine authored
Use bigger subdivision threshold for fake ps smooth shading
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Christophe Geuzaine authored
...and use vector ps/eps/pdf by default
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Christophe Geuzaine authored
disabled PostScript Level 3 shading operator by default (and added a new option to change it: Print.EpsPS3Shading)
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- Apr 06, 2004
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Apr 01, 2004
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Christophe Geuzaine authored
fixed typo
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Christophe Geuzaine authored
removed obsolete (and wrong) description of the physical entity numbering requirements.
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Christophe Geuzaine authored
Fixed extrusion+rotation of points when axis direction is not normalized
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- Mar 30, 2004
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Christophe Geuzaine authored
- Simplified the bounding box computation. It is now computed as follows (after each include/merge/open): 1. If there is a geometry (i.e., at least one geometrical point), the bounding box is taken as the box enclosing all the geometrical points; 2. If there is no geometry but there is a mesh (i.e., at least one mesh vertex), the bounding box is taken as the box enclosing all the mesh vertices; 3. If there is no geometry and no mesh, but there are some post-processing views, the bounding box is taken as the box enclosing all the primitives of the last post-processing view. This should fix the weird things that sometimes happen when we animate scenes that do not contain any geometrical entities. - Deprecated MergeWithBoundingBox() - Removed Replot() - Removed the "Last_NumberOfPoints" hack in the parser - Removed CTX.expose
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- Mar 28, 2004
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Christophe Geuzaine authored
fix gcc warning
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- Mar 27, 2004
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Christophe Geuzaine authored
use full url in "back" links
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- Mar 25, 2004
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Christophe Geuzaine authored
adding the low memory animation example in the demos
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Christophe Geuzaine authored
merged small patch from prudhomm@mit.edu
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- Mar 23, 2004
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Christophe Geuzaine authored
pretty print
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- Mar 21, 2004
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Christophe Geuzaine authored
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- Mar 18, 2004
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Christophe Geuzaine authored
typos
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- Mar 17, 2004
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Christophe Geuzaine authored
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- Mar 15, 2004
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Christophe Geuzaine authored
missing return in case of error
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