- Jan 29, 2006
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Christophe Geuzaine authored
removing dead code
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Christophe Geuzaine authored
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Christophe Geuzaine authored
better export mesh as post-pro view
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Christophe Geuzaine authored
remesh in script
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- Jan 28, 2006
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
polish
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Christophe Geuzaine authored
new "Background Mesh" command
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Christophe Geuzaine authored
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Christophe Geuzaine authored
removed the STEP parser: it's unusable, it makes the parser bigger, and it introduces conflicts in the syntax.
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Christophe Geuzaine authored
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Christophe Geuzaine authored
- better fallback when outside the octree - disable bgm when optimizing in netgen
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Christophe Geuzaine authored
Rewrote the background mesh code to use the new post-pro octree instead of the old brick stuff. It's 100x faster ;-)
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Christophe Geuzaine authored
make the bgmesh work with quads
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
shorter view title
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Christophe Geuzaine authored
set bg gradient by default
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Christophe Geuzaine authored
- complete file type list - call Fl_File_Icon::load_system_icons() in the GUI ctor so we have all the nice icons and the image preview in the file browser
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Christophe Geuzaine authored
show stat pane that is appropriate for the current context (instead of always the mesh stat)
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Christophe Geuzaine authored
more secure usage of expr
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Christophe Geuzaine authored
- if FLTK provides the image libraries, use them (and don't test by ourselves) - added new (fltk-based) image reader routines for JPEG, PNG and BMP
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Christophe Geuzaine authored
y off by one
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Christophe Geuzaine authored
better averaging
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Christophe Geuzaine authored
typo
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Christophe Geuzaine authored
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Christophe Geuzaine authored
make depend
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Christophe Geuzaine authored
new plugin ExtractElements to extract elements whose values are comprised in some interval
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Christophe Geuzaine authored
many fixes in ReadImg (non-square images now work; no default resize; no default scale change, etc.)
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- Jan 27, 2006
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Christophe Geuzaine authored
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Christophe Geuzaine authored
- added little routine to save a post-pro view as a mesh file - moved all post-pro I/O routines in a separate file
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- Jan 26, 2006
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Christophe Geuzaine authored
reorder 2D algo menu to match #define numbers (dave)
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- Jan 23, 2006
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Christophe Geuzaine authored
don't draw mesh nodes by default
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Christophe Geuzaine authored
make sure entities appear only ONCE in the selection list. (In order to do this without borking "undo", we have to use linear searches. So this is slow but it seems to be acceptable with 5000 entities. If it's really too slow, I will change it to elimitate duplicates at the end of the selection process.)
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Jan 22, 2006
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Jan 20, 2006
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Christophe Geuzaine authored
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