- Jun 09, 2011
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Tristan Carrier Baudouin authored
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- Jun 08, 2011
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Jonathan Lambrechts authored
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- Jun 07, 2011
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Emilie Marchandise authored
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- Jun 06, 2011
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Christophe Geuzaine authored
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Tristan Carrier Baudouin authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
if element faces are drawn use vertex color instead of entity color (similar to what we do for element edges)
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Jun 01, 2011
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- May 31, 2011
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Tristan Carrier Baudouin authored
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- May 30, 2011
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Jean-François Remacle authored
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Emilie Sauvage authored
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Christophe Geuzaine authored
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- May 29, 2011
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Gauthier Becker authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
several fixes to levelset plugin (multi-step non-simplexs, extract volume for non-simplex, adaptive prisms)
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- May 27, 2011
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Christophe Geuzaine authored
rewrite the option database :-))
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Christophe Geuzaine authored
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Emilie Marchandise authored
No commit message
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Éric Béchet authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Jean-François Remacle authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- May 26, 2011
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Van Dung Nguyen authored
No commit message
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Emilie Marchandise authored
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Christophe Geuzaine authored
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- May 25, 2011
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Emilie Sauvage authored
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Christophe Geuzaine authored
delete tets before subdivision: this fixes a bug when the non-subdivided mesh already contains tets, which then appeared twice in the final mesh (reported by Thomas Cordaro)
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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