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  1. Mar 05, 2004
  2. Mar 04, 2004
  3. Mar 03, 2004
    • Christophe Geuzaine's avatar
      · 9309b702
      Christophe Geuzaine authored
      I forgot to commit these last week: it's just the beginning of some
      cleanup of the old 2D algorithm (removed non-functional voronoi
      insertion, fixed a couple of memory leaks, added some comments, etc.)
      9309b702
    • Christophe Geuzaine's avatar
      · 58b34b22
      Christophe Geuzaine authored
      added some FIXME comments
      58b34b22
    • Christophe Geuzaine's avatar
      · cf01e2a5
      Christophe Geuzaine authored
      - added a couple of keywords
      - removed adapation stuff in the intro
      cf01e2a5
    • Christophe Geuzaine's avatar
      · 09ffc82a
      Christophe Geuzaine authored
      Fixed '//' with EOF before '\n' bug
      09ffc82a
  4. Mar 02, 2004
    • Christophe Geuzaine's avatar
      · b027c4d1
      Christophe Geuzaine authored
      removed border=0 attrbute so that the page actually validates
      b027c4d1
  5. Mar 01, 2004
    • Christophe Geuzaine's avatar
      · aec6689c
      Christophe Geuzaine authored
      simplified Draw_Cylinder
      aec6689c
    • Christophe Geuzaine's avatar
      · 11f9838c
      Christophe Geuzaine authored
      small copy & paste bug (we tested Tree_Nbr(Points) twice instead of Tree_Nbr(Points)
      and Tree_Nbr(Vertices))
      11f9838c
    • Christophe Geuzaine's avatar
      · 0e388708
      Christophe Geuzaine authored
      better shift+a: show the menu window *after* the opengl window
      0e388708
  6. Feb 29, 2004
  7. Feb 28, 2004
    • Christophe Geuzaine's avatar
      · 5b2d226f
      Christophe Geuzaine authored
      typo
      5b2d226f
    • Christophe Geuzaine's avatar
      · 73668b94
      Christophe Geuzaine authored
      The fltk folks finally fixed the ctrl+n/ctrl+p/... bug, so we can use
      ctrl+n for new file now.
      73668b94
    • Christophe Geuzaine's avatar
      · c2d1e087
      Christophe Geuzaine authored
      Change the pronunciation joke. "People" take it far too seriously :-)
      c2d1e087
    • Christophe Geuzaine's avatar
      · 878e62c3
      Christophe Geuzaine authored
      missed this one
      878e62c3
    • Christophe Geuzaine's avatar
      · 1bea03df
      Christophe Geuzaine authored
      And more airplane work!
      
      - merged STL patch from Nicolas Tardieu. This patch permits to
        create an real elementary surface for each STL face. Until
        we have some code to directly remesh the STL data (which would
        be much nicer and cheaper), this is very useful. We can finally
        use STL representations to create meshable volume models.
        Thanks Nicolas !
      
      - new option to color the mesh by physical entities (if an element
        belongs to multiple physicals, we use the first one)
      
      - additional cleanup of the mesh drawing code
      
      - big cleanup of the geometry creation section in the parser:
      
        * removed horrible Geo/DataBase.cpp
        * fixed all List-related memory leaks (a lot!)
        * added tests to check if we don't try to recreate existing
          entities (this should prevent many weird bugs due to incorrect
          input files)
      
      - fixed LineLoop/EdgeLoop memory leaks
      
      - many small fixes all over the place
      1bea03df
  8. Feb 22, 2004
    • Christophe Geuzaine's avatar
      · a099c621
      Christophe Geuzaine authored
      test view_numer < #list for shift+w
      a099c621
  9. Feb 21, 2004
  10. Feb 20, 2004
    • Christophe Geuzaine's avatar
      · 0a73f4a7
      Christophe Geuzaine authored
      - Added shortcut (shift+w) to access the options of the current view
      - minor tweaks for earlier commit (made 3D arrows the default in
        non-postpro things, etc.)
      0a73f4a7
    • Christophe Geuzaine's avatar
      · 267f6a0e
      Christophe Geuzaine authored
      fixed couple of warnings
      267f6a0e
    • Christophe Geuzaine's avatar
      · 0ffbe362
      Christophe Geuzaine authored
      More "airplane" work...
      
      - rewrote the way we handle lights: glEnable(GL_LIGHTING) is now used
        at the lowest level, where it belongs. This fixes many lighting
        glitches, and should make the whole stuff much more predictable;
      
      - simplified the display modes for geometry and mesh: the choice
        between wireframe/solid is now independent of the choice of
        lighting/no lighting (and there is a new "Enable lighting" option
        for the geometry, too--even if it does only affect things like
        normals/tangents at the moment);
      
      - brand new code to draw really nice (shaded) 3D arrows + 3 options
        that fully parameterize them (they can degenerate into pyramids,
        cones, w/ or w/o stems, etc.);
      
      - new options so that we can also use the new arrows outside the
        post-processing module (e.g. for tangents/normals).
      
      - "alt+d" now simply switches between solid and wireframe mode;
      
      - new shortcut "alt+w" to switch the lighting mode for all the modules
        (geo/mesh + all post views) at once.
      0ffbe362
  11. Feb 09, 2004
  12. Feb 07, 2004
  13. Feb 06, 2004
    • Christophe Geuzaine's avatar
      · 255e90aa
      Christophe Geuzaine authored
      Create temporary and error files in home directory to avoid file
      permission issues (most notably on Mac OS X, when launching Gmush
      from the Finder)
      255e90aa
  14. Feb 05, 2004
    • Christophe Geuzaine's avatar
      · 014dd509
      Christophe Geuzaine authored
      Fixed (or added a FIXME comment) when a post.list reallocation
      could lead to problems
      014dd509
    • Christophe Geuzaine's avatar
      · 965f76d5
      Christophe Geuzaine authored
      better -convert
      965f76d5
    • Christophe Geuzaine's avatar
      · d9bef6dd
      Christophe Geuzaine authored
      better -convert
      d9bef6dd
    • Christophe Geuzaine's avatar
      · f840ee44
      Christophe Geuzaine authored
      Added "append" argument to WriteView (so that "gmsh -convert file file"
      can handle all the views in the input file and not only the first one).
      f840ee44
    • Christophe Geuzaine's avatar
      · c0ad58ae
      Christophe Geuzaine authored
      Fixed another race condition problem in combine_timestep (when removing the
      original views)
      c0ad58ae
  15. Feb 03, 2004
    • Christophe Geuzaine's avatar
      · 25d2b6b9
      Christophe Geuzaine authored
      small changes to copy the time values (instead of relying on EndView
      to just add the time step number)
      25d2b6b9
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