- Nov 03, 2010
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Jean-François Remacle authored
better quad meshing
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Gilles Marckmann authored
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- Nov 02, 2010
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Jonathan Lambrechts authored
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Bastien Gorissen authored
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Jonathan Lambrechts authored
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Ruth Sabariego authored
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Karim Slaoui authored
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Ruth Sabariego authored
Plugin for computing u=a*exp(j*k*phi), from views containing a complex amplitude a, and a phase phi.
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- Oct 28, 2010
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Christophe Geuzaine authored
No commit message
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Éric Béchet authored
No commit message
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Éric Béchet authored
No commit message
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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- Oct 27, 2010
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Gaetan Bricteux authored
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- Oct 26, 2010
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Jonathan Lambrechts authored
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Jonathan Lambrechts authored
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Jonathan Lambrechts authored
GModel : getElementByCoord for a given dim (this fix dgFunctionevaluator when the point is on the boundary)
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Jonathan Lambrechts authored
MElement : correct bug in 1d jacobian (please check this commit is correct, I'm surprise such a bug survived so long unnoticed)
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Jonathan Lambrechts authored
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Ruth Sabariego authored
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Emilie Marchandise authored
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- Oct 25, 2010
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Tuomas Karna authored
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- Oct 24, 2010
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Matti Pellika authored
Reverted all fixes for Post/PViewDataGModelIO.cpp, I was just generating inconsistent post-processing data, and geuzaine's fix on fix created an offset between vertix indices saved by GModel::WriteMSH and PViewDataGModel::writeMSH.
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- Oct 22, 2010
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Christophe Geuzaine authored
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Gilles Marckmann authored
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Matti Pellika authored
AND a hotfix to Post/PViewDataGModelIO.cpp which was saving NodeData with negative MVertex indices in .msh files.
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Gilles Marckmann authored
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Gilles Marckmann authored
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Gilles Marckmann authored
gluLookAt() ) and tou be able to turn on stereo device
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Gilles Marckmann authored
GmshSetOption("General", "Stereo", 1.); GmshSetOption("General", "Camera", 1.); Camera : to use camera instead of rotation matrix Stereo : to turn on/off the stereo rendering (for device with left and right views in the two buffers (left and right) of OpenGL : Works in utils/api_demos/mainGlut
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Gilles Marckmann authored
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Gilles Marckmann authored
utils/api_demos/mainGlut : - introduction of a class Camera to use function glulookat() instead of rotation matrix in openGL viewport. - A special implementation of the Trackball for stereo mode to be consistent with other code (Abaqus, Catia, ...) - adaptation of Drawcontext in Camera mode (works for mainGlut but to be validated in gmsh
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Jonathan Lambrechts authored
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