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  1. Jul 17, 2004
  2. Jul 16, 2004
    • Christophe Geuzaine's avatar
      · 84a1bb58
      Christophe Geuzaine authored
      make depend
      84a1bb58
    • Christophe Geuzaine's avatar
      · 7214570b
      Christophe Geuzaine authored
      mesh smooth normals
      7214570b
    • Christophe Geuzaine's avatar
      · 496600bf
      Christophe Geuzaine authored
      remove debug message
      496600bf
    • Christophe Geuzaine's avatar
      · 01d43db8
      Christophe Geuzaine authored
      - moved the smooth normals stuff into a separate file
      - added smooth normal support for surface meshes (very nice!)
      01d43db8
    • Christophe Geuzaine's avatar
      · 08576203
      Christophe Geuzaine authored
      removed the bool hacks
      08576203
  3. Jul 15, 2004
  4. Jul 14, 2004
    • Christophe Geuzaine's avatar
      · fdaaf1a8
      Christophe Geuzaine authored
      add an area constraint on the elements in the initial mesh to make
      the refinement nicer
      fdaaf1a8
    • Christophe Geuzaine's avatar
      · fd6e1492
      Christophe Geuzaine authored
      - Triangle now supports our background meshes
      
      - fixed memory leak in Optimize_Netgen (forgot to free the volume
        vertices) + added missing 2nd order reset
      
      - fixed a couple of typos in the docs
      fd6e1492
  5. Jul 09, 2004
    • Christophe Geuzaine's avatar
      · 8cece18d
      Christophe Geuzaine authored
      only use POLYGON_OFFSET_FILL when it's really necessary (when we draw
      edges)
      8cece18d
  6. Jul 08, 2004
    • Christophe Geuzaine's avatar
      · caa345af
      Christophe Geuzaine authored
      put missing GPL license block
      caa345af
    • Christophe Geuzaine's avatar
      · b09c8f1e
      Christophe Geuzaine authored
      fix copy/paste (we need to skip 2 more chars if the string is colored)
      b09c8f1e
  7. Jul 07, 2004
    • Christophe Geuzaine's avatar
      · 712bc5c5
      Christophe Geuzaine authored
      set a parameter for the max number of elements per bucket
      (default=100, which seems to be a good memory vs. speed trade-off for
      meshes up to 1/2 million elements)
      712bc5c5
  8. Jul 05, 2004
    • Christophe Geuzaine's avatar
      · 92c6cbc2
      Christophe Geuzaine authored
      - allow more than 2 elements per bucket for ST!
      - add missing tensor simplex case
      92c6cbc2
    • Christophe Geuzaine's avatar
      · 6bfa58d4
      Christophe Geuzaine authored
      1.54.1
      6bfa58d4
    • Christophe Geuzaine's avatar
      · cea94117
      Christophe Geuzaine authored
      - fixed seg fault in Plugin(Triangulate)
      - added BBox computation in plugins when the coordinates are changed
      cea94117
  9. Jul 04, 2004
    • Christophe Geuzaine's avatar
      · 362e03f6
      Christophe Geuzaine authored
      added paragraph about the cygwin memory limit
      362e03f6
  10. Jul 03, 2004
  11. Jul 02, 2004
    • Christophe Geuzaine's avatar
      *** empty log message *** · d6cfacd9
      Christophe Geuzaine authored
      d6cfacd9
    • Christophe Geuzaine's avatar
      · cc544d87
      Christophe Geuzaine authored
      cleanup the rpm build/source directory after the build
      cc544d87
    • Christophe Geuzaine's avatar
      *** empty log message *** · 0d6c29eb
      Christophe Geuzaine authored
      0d6c29eb
    • Christophe Geuzaine's avatar
      · dd6327b2
      Christophe Geuzaine authored
      finally correctly implemented smooth normals for discrete isos (and
      custom range). really nice :-)
      dd6327b2
    • Christophe Geuzaine's avatar
      · 1140433d
      Christophe Geuzaine authored
      enhance smooth normals with discrete isos (not perfect, but better)
      1140433d
    • Christophe Geuzaine's avatar
      · 58b37e42
      Christophe Geuzaine authored
      make tag in distrib-pre
      58b37e42
    • Christophe Geuzaine's avatar
      · 278ad14a
      Christophe Geuzaine authored
      start from the current source tree (possibly pre-compiled) to build the
      rpm
      278ad14a
    • Christophe Geuzaine's avatar
      · 320ae905
      Christophe Geuzaine authored
      force a buffer flush when we abort the parser due to too many errors
      320ae905
    • Christophe Geuzaine's avatar
      · 27c2f4a9
      Christophe Geuzaine authored
      don't force a full clean for distrib-* rules: if we want a "make clean",
      let's do it by hand
      27c2f4a9
    • Christophe Geuzaine's avatar
      · 71646f86
      Christophe Geuzaine authored
      fix crash when saving options and all views have been removed
      71646f86
    • Christophe Geuzaine's avatar
      *** empty log message *** · 3997ebac
      Christophe Geuzaine authored
      3997ebac
    • Christophe Geuzaine's avatar
      · 64058a87
      Christophe Geuzaine authored
      face -> quad. face
      64058a87
    • Christophe Geuzaine's avatar
      · 1f958cc4
      Christophe Geuzaine authored
      pretty print
      1f958cc4
    • Christophe Geuzaine's avatar
      · 4ddcaea1
      Christophe Geuzaine authored
      document the optional second list in Layers
      4ddcaea1
    • Christophe Geuzaine's avatar
      · f21e90ad
      Christophe Geuzaine authored
      the famous "piece.geo" with an explicit volume definition (netgen test)
      f21e90ad
    • Christophe Geuzaine's avatar
      · e0618a69
      Christophe Geuzaine authored
      fixed old extrusion mesh generator (used the old 99999 volume hack!)
      e0618a69
    • Christophe Geuzaine's avatar
      · 2696e0b8
      Christophe Geuzaine authored
      Removed the old test on ZonLayer: we actually WANT to use the automatic
      volume if we set the layer number to 0. This is really pretty nice: we
      can now get either automatic or manual numebring in all the extrusion
      commands.
      2696e0b8
    • Christophe Geuzaine's avatar
      *** empty log message *** · bbe06f55
      Christophe Geuzaine authored
      bbe06f55
    • Christophe Geuzaine's avatar
      · 7379efb3
      Christophe Geuzaine authored
      - All extrusion commands now return a list of 2 numbers (instead of 1):
        the first, as before, is the number of the "top" of the extruded region
        (i.e., a point for extrude point, a line for extrude line, ...), the
        second is the number of the "body" of the extruded region (i.e., a
        line for extrude point, a surface for extrude line, ...).
      
      - "Extrude Surface" now always creates a new volume (automatically),
        EVEN WHEN THERE IS NO LAYERS SPECIFICATION. This makes it consistent
        with "Extrude Point" and "Extrude Line", which always create new
        curves and surfaces, respectively.
      
        Important Note: you will have to modify your old .geo files to avoid
        duplicate volume definitions if you use "Extrude Surface" without
        extruding the mesh (i.e., without the "Layers" command). These
        duplicate volumes would be harmless, but they would srew up your
        physical volume definitions later on...
      
        * Solution 1: use the new volumes (recommended). To do this, just
        remove your old extra volume definitions and let Gmsh create the
        extruded volumes for you. (To retrieve the volume number created by
        Gmsh, use "aa[] = Extrude Surface {...};;": the volume number is
        "aa[1]".)
      
        * Solution 2: keep the old volumes.
      
        a) clean way: retrieve the new volume number (aa[] = Extrude Surface
        {...};;) and delete the new volume with "Delete { Volume aa[1]; }"
      
        b) dirty (but handy) way: since, in order to create the new volumes
        with the less impact possible, Gmsh uses "low" numbers (actually,
        forcing "Geometry.OldNewreg=0") for the new volumes, just remove all
        "low number volumes". For example, if you have 4 "Extrude Surface" in
        your file, you can then just do "Delete{ Volume {1:4}; }"
      
      Voila :-)
      7379efb3
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