- Aug 30, 2009
-
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
- pretty print code
-
- Aug 29, 2009
-
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
set better default char length (avg of existing line ele sizes) in addOCCMeshConstraints
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
never ever change the immutable vertex numbers: otherwise we cannot use our algorithms from outside with prescribed boundary meshes -> use MVertex::_index instead (renamed setNum to forceNum to make sure we don't use setNum by mistake)
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
-
- Aug 28, 2009
-
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
enhence statreport
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
make Show/Hide work with GModel entities
-
Christophe Geuzaine authored
fix crash in remeshUnrecoveredEdges
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
-
- Aug 27, 2009
-
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
remove "return" added in orientMeshGFace in revision 1.183 this fixes the surface mesh orientation problem (wrong in 2.4.0)
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
fix crash in remeshUnrecoveredEdges
-
Christophe Geuzaine authored
fix cl comp pb for embedded verts
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
rewrote gmsh2DMeshGenerator to make it thread-safe *** PLEASE TEST THAT THE 2D MESH GENERATORS BEHAVE EXACTLY AS BEFORE ***
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
fix warnings
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
-
Christophe Geuzaine authored
remove last statics to make BDS thread-safe
-
Christophe Geuzaine authored
make MElement and MVertex thread-safe by guarding _globalNum
-
Christophe Geuzaine authored
make divide & conquer thread-safe by encapsulating everything into the DocRecord class
-