diff --git a/Solver/linearSystemGMM.h b/Solver/linearSystemGMM.h index 8d8fabf5e6cb9ccb46abf6603f6efee1b62731ba..fa72c935921481c073e44f9c4c80e1620c639480 100644 --- a/Solver/linearSystemGMM.h +++ b/Solver/linearSystemGMM.h @@ -114,14 +114,15 @@ class linearSystemGmm : public linearSystem<scalar> { } virtual bool isAllocated() const { return false; } virtual void allocate(int nbRows) {} - virtual void addToMatrix(int row, int col, scalar &val) {} - virtual void getFromMatrix(int row, int col, scalar &val) const { return 0.; } - virtual void addToRightHandSide(int row, scalar &val) {} - virtual void getFromRightHandSide(int row, scalar &val) const { return 0.; } - virtual void getFromSolution(int row, scalar &val) const { return 0.; } + virtual void addToMatrix(int row, int col, const scalar &val) {} + virtual void getFromMatrix(int row, int col, scalar &val) const {} + virtual void addToRightHandSide(int row, const scalar &val) {} + virtual void getFromRightHandSide(int row, scalar &val) const {} + virtual void getFromSolution(int row, scalar &val) const {} virtual void zeroMatrix() {} virtual void zeroRightHandSide() {} virtual int systemSolve() { return 0; } + virtual double normInfRightHandSide() const { return 0.; } void setPrec(double p){} virtual void clear(){} void setNoisy(int n){}