From f19f637c0048698b5562ee393f0a4f08880c2af4 Mon Sep 17 00:00:00 2001
From: Christophe Geuzaine <cgeuzaine@ulg.ac.be>
Date: Wed, 1 Aug 2001 15:52:33 +0000
Subject: [PATCH] Reverted correction for duplicate points. One has to allow
 several extrusion directions for the same point

---
 Mesh/3D_Extrude.cpp | 13 +++++++++----
 1 file changed, 9 insertions(+), 4 deletions(-)

diff --git a/Mesh/3D_Extrude.cpp b/Mesh/3D_Extrude.cpp
index 2ef2223c2c..87eb187684 100644
--- a/Mesh/3D_Extrude.cpp
+++ b/Mesh/3D_Extrude.cpp
@@ -1,4 +1,4 @@
-// $Id: 3D_Extrude.cpp,v 1.13 2001-08-01 13:34:00 geuzaine Exp $
+// $Id: 3D_Extrude.cpp,v 1.14 2001-08-01 15:52:33 geuzaine Exp $
 
 #include "Gmsh.h"
 #include "Const.h"
@@ -338,9 +338,14 @@ void Extrude_Vertex (void *data, void *dum){
 
   pV = (Vertex **) data;
   v = *pV;
-  // BUG FOR MULTIPLE POINTS IN EXTRUSION
-  if (v->Extruded_Points)return;
-  //    List_Delete (v->Extruded_Points);
+
+  // BUG FOR MULTIPLE POINTS IN EXTRUSION No: 1 point can be extruded
+  // along several directions
+  // (cf. benchmarks/3d/Torus-ExtrMesh.geo). The return was OK for the
+  // old mesh generator (only 1 extrusion)
+  if (v->Extruded_Points) //return;
+    List_Delete (v->Extruded_Points);
+
   v->Extruded_Points = List_Create (ep->mesh.NbLayer, 1, sizeof (Vertex *));
   List_Add (v->Extruded_Points, &v);
 
-- 
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