From ee136d0fe91dc8aac6d1c8d749de9a2d24258d2d Mon Sep 17 00:00:00 2001 From: Christophe Geuzaine <cgeuzaine@ulg.ac.be> Date: Mon, 14 Nov 2016 06:36:36 +0000 Subject: [PATCH] GL_RESCALE_NORMAL not available on our Windows build machines --- Graphics/drawContext.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/Graphics/drawContext.cpp b/Graphics/drawContext.cpp index 09752f732f..a2723decf3 100644 --- a/Graphics/drawContext.cpp +++ b/Graphics/drawContext.cpp @@ -725,8 +725,11 @@ void drawContext::initRenderModel() // is more efficient, but will only work with isotropic scalings (and we allow // anistotropic scalings in myZoom...). Note that GL_RESCALE_NORMAL is only // available in GL_VERSION_1_2. - //glEnable(GL_NORMALIZE); +#if defined(WIN32) + glEnable(GL_NORMALIZE); +#else glEnable(GL_RESCALE_NORMAL); +#endif // lighting is enabled/disabled for each particular primitive later glDisable(GL_LIGHTING); -- GitLab