diff --git a/Mesh/meshGRegionDelaunayInsertion.cpp b/Mesh/meshGRegionDelaunayInsertion.cpp index b7ce7599ad43f2e9c09de1ab1a6e34a8e94c3eab..9813258804c8bc541275e8811ef3eb587a7fd325 100644 --- a/Mesh/meshGRegionDelaunayInsertion.cpp +++ b/Mesh/meshGRegionDelaunayInsertion.cpp @@ -1,4 +1,4 @@ -// $Id: meshGRegionDelaunayInsertion.cpp,v 1.31 2008-01-18 22:41:12 geuzaine Exp $ +// $Id: meshGRegionDelaunayInsertion.cpp,v 1.32 2008-01-18 22:45:24 geuzaine Exp $ // // Copyright (C) 1997-2007 C. Geuzaine, J.-F. Remacle // @@ -863,9 +863,8 @@ void insertVerticesInRegion (GRegion *gr) } // Normally, a tet mesh contains about 6 times more tets than - // vertices - // This allows to clean up the set of tets when lots of deleted ones - // are present in the mesh + // vertices. This allows to clean up the set of tets when lots of + // deleted ones are present in the mesh if(allTets.size() > 7 * vSizes.size()){ int n1 = allTets.size(); std::set<MTet4*,compareTet4Ptr>::iterator itd = allTets.begin();