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Commit daf59f74 authored by Christophe Geuzaine's avatar Christophe Geuzaine
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Palettes. pas encore parfait...

parent a640eaeb
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/* $Id: PostSimplex.cpp,v 1.7 2000-12-18 14:18:16 geuzaine Exp $ */ /* $Id: PostSimplex.cpp,v 1.8 2000-12-18 15:05:21 geuzaine Exp $ */
#include "Gmsh.h" #include "Gmsh.h"
#include "GmshUI.h" #include "GmshUI.h"
...@@ -23,7 +23,7 @@ void Draw_ScalarPoint(Post_View *View, ...@@ -23,7 +23,7 @@ void Draw_ScalarPoint(Post_View *View,
d = V[View->TimeStep]; d = V[View->TimeStep];
if(d>=ValMin && d<=ValMax){ if(d>=ValMin && d<=ValMax){
RaiseFill(0, d, ValMin, Raise); RaiseFill(0, d, ValMin, Raise);
Palette(View,View->NbIso,View->GIFV(ValMin,ValMax,View->NbIso,d)); Palette2(View,ValMin,ValMax,d);
if(View->IntervalsType == DRAW_POST_NUMERIC){ if(View->IntervalsType == DRAW_POST_NUMERIC){
glRasterPos3d(X[0],Y[0],Z[0]); glRasterPos3d(X[0],Y[0],Z[0]);
Draw_String(Num); Draw_String(Num);
...@@ -106,7 +106,7 @@ void Draw_ScalarLine(Post_View *View, ...@@ -106,7 +106,7 @@ void Draw_ScalarLine(Post_View *View,
d = (V[2*View->TimeStep]+V[2*View->TimeStep+1]) / 2.; d = (V[2*View->TimeStep]+V[2*View->TimeStep+1]) / 2.;
if(d >= ValMin && d <= ValMax){ if(d >= ValMin && d <= ValMax){
RaiseFill(0, d, ValMin, Raise); RaiseFill(0, d, ValMin, Raise);
Palette(View,View->NbIso,View->GIFV(ValMin,ValMax,View->NbIso,d)); Palette2(View,ValMin,ValMax,d);
sprintf(Num, "%g", d); sprintf(Num, "%g", d);
glRasterPos3d((X[0] + X[1])/2., glRasterPos3d((X[0] + X[1])/2.,
(Y[0] + Y[1])/2., (Y[0] + Y[1])/2.,
...@@ -121,11 +121,11 @@ void Draw_ScalarLine(Post_View *View, ...@@ -121,11 +121,11 @@ void Draw_ScalarLine(Post_View *View,
if(View->IntervalsType==DRAW_POST_CONTINUOUS){ if(View->IntervalsType==DRAW_POST_CONTINUOUS){
glBegin(GL_LINES); glBegin(GL_LINES);
Palette(View,View->NbIso,View->GIFV(ValMin,ValMax,View->NbIso,V[2*View->TimeStep])); Palette2(View,ValMin,ValMax,V[2*View->TimeStep]);
glVertex3d(X[0]+View->Offset[0]+Raise[0][0], glVertex3d(X[0]+View->Offset[0]+Raise[0][0],
Y[0]+View->Offset[1]+Raise[1][0], Y[0]+View->Offset[1]+Raise[1][0],
Z[0]+View->Offset[2]+Raise[2][0]); Z[0]+View->Offset[2]+Raise[2][0]);
Palette(View,View->NbIso,View->GIFV(ValMin,ValMax,View->NbIso,V[2*View->TimeStep+1])); Palette2(View,ValMin,ValMax,V[2*View->TimeStep+1]);
glVertex3d(X[1]+View->Offset[0]+Raise[0][1], glVertex3d(X[1]+View->Offset[0]+Raise[0][1],
Y[1]+View->Offset[1]+Raise[1][1], Y[1]+View->Offset[1]+Raise[1][1],
Z[1]+View->Offset[2]+Raise[2][1]); Z[1]+View->Offset[2]+Raise[2][1]);
...@@ -240,7 +240,7 @@ void Draw_ScalarTriangle(Post_View *View, ...@@ -240,7 +240,7 @@ void Draw_ScalarTriangle(Post_View *View,
d = (V[3*View->TimeStep]+V[3*View->TimeStep+1]+V[3*View->TimeStep+2]) / 3.; d = (V[3*View->TimeStep]+V[3*View->TimeStep+1]+V[3*View->TimeStep+2]) / 3.;
if(d >= ValMin && d <= ValMax){ if(d >= ValMin && d <= ValMax){
RaiseFill(0, d, ValMin, Raise); RaiseFill(0, d, ValMin, Raise);
Palette(View,View->NbIso,View->GIFV(ValMin,ValMax,View->NbIso,d)); Palette2(View,ValMin,ValMax,d);
sprintf(Num, "%g", d); sprintf(Num, "%g", d);
glRasterPos3d((X[0] + X[1] + X[2])/3.+Raise[0][0], glRasterPos3d((X[0] + X[1] + X[2])/3.+Raise[0][0],
(Y[0] + Y[1] + Y[2])/3.+Raise[1][0], (Y[0] + Y[1] + Y[2])/3.+Raise[1][0],
...@@ -283,15 +283,15 @@ void Draw_ScalarTriangle(Post_View *View, ...@@ -283,15 +283,15 @@ void Draw_ScalarTriangle(Post_View *View,
V[3*View->TimeStep+1]>=ValMin && V[3*View->TimeStep+1]<=ValMax && V[3*View->TimeStep+1]>=ValMin && V[3*View->TimeStep+1]<=ValMax &&
V[3*View->TimeStep+2]>=ValMin && V[3*View->TimeStep+2]<=ValMax){ V[3*View->TimeStep+2]>=ValMin && V[3*View->TimeStep+2]<=ValMax){
glBegin(GL_TRIANGLES); glBegin(GL_TRIANGLES);
Palette(View,View->NbIso,View->GIFV(ValMin,ValMax,View->NbIso,V[3*View->TimeStep])); Palette2(View,ValMin,ValMax,V[3*View->TimeStep]);
glVertex3d(X[0]+View->Offset[0]+Raise[0][0], glVertex3d(X[0]+View->Offset[0]+Raise[0][0],
Y[0]+View->Offset[1]+Raise[1][0], Y[0]+View->Offset[1]+Raise[1][0],
Z[0]+View->Offset[2]+Raise[2][0]); Z[0]+View->Offset[2]+Raise[2][0]);
Palette(View,View->NbIso,View->GIFV(ValMin,ValMax,View->NbIso,V[3*View->TimeStep+1])); Palette2(View,ValMin,ValMax,V[3*View->TimeStep+1]);
glVertex3d(X[1]+View->Offset[0]+Raise[0][1], glVertex3d(X[1]+View->Offset[0]+Raise[0][1],
Y[1]+View->Offset[1]+Raise[1][1], Y[1]+View->Offset[1]+Raise[1][1],
Z[1]+View->Offset[2]+Raise[2][1]); Z[1]+View->Offset[2]+Raise[2][1]);
Palette(View,View->NbIso,View->GIFV(ValMin,ValMax,View->NbIso,V[3*View->TimeStep+2])); Palette2(View,ValMin,ValMax,V[3*View->TimeStep+2]);
glVertex3d(X[2]+View->Offset[0]+Raise[0][2], glVertex3d(X[2]+View->Offset[0]+Raise[0][2],
Y[2]+View->Offset[1]+Raise[1][2], Y[2]+View->Offset[1]+Raise[1][2],
Z[2]+View->Offset[2]+Raise[2][2]); Z[2]+View->Offset[2]+Raise[2][2]);
...@@ -304,7 +304,7 @@ void Draw_ScalarTriangle(Post_View *View, ...@@ -304,7 +304,7 @@ void Draw_ScalarTriangle(Post_View *View,
if(nb >= 3){ if(nb >= 3){
glBegin(GL_POLYGON); glBegin(GL_POLYGON);
for(i=0 ; i<nb ; i++){ for(i=0 ; i<nb ; i++){
Palette(View,View->NbIso,View->GIFV(ValMin,ValMax,View->NbIso,value[i])); Palette2(View,ValMin,ValMax,value[i]);
RaiseFill(i,value[i],ValMin,Raise); RaiseFill(i,value[i],ValMin,Raise);
glVertex3d(Xp[i]+View->Offset[0]+Raise[0][i], glVertex3d(Xp[i]+View->Offset[0]+Raise[0][i],
Yp[i]+View->Offset[1]+Raise[1][i], Yp[i]+View->Offset[1]+Raise[1][i],
......
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