diff --git a/Mesh/HighOrder.cpp b/Mesh/HighOrder.cpp index 5886e1f01e6b2d9623b1f8248b0226dee920a352..8ca729de843809889181dd02645bb19fa5033c47 100644 --- a/Mesh/HighOrder.cpp +++ b/Mesh/HighOrder.cpp @@ -683,15 +683,6 @@ void getFaceVertices(GRegion *gr, MElement *ele, std::vector<MVertex*> &vf, std::vector<MVertex*> vtcs = fIter->second; if (fIter->first.computeCorrespondence(face,orientation,swap)) { - printf("element %d , face %d (%d,%d,%d) wrt (%d,%d,%d): orientation %d, swap %d\n", - ele->getNum(),i, - face.getVertex(0)->getNum(), - face.getVertex(1)->getNum(), - face.getVertex(2)->getNum(), - fIter->first.getVertex(0)->getNum(), - fIter->first.getVertex(1)->getNum(), - fIter->first.getVertex(2)->getNum(), - orientation, swap ? 1:0); reorientTrianglePoints(vtcs,orientation,swap); } else Msg::Error("Error in face lookup for recuperation of high order face nodes"); @@ -1615,6 +1606,6 @@ void SetOrderN(GModel *m, int order, bool linear, bool incomplete) checkHighOrderTriangles(m); double t2 = Cpu(); - Msg::Info("Mesh second order complete (%g s)", t2 - t1); + Msg::Info("Meshing order %d complete (%g s)", order, t2 - t1); Msg::StatusBar(1, true, "Mesh"); }