diff --git a/doc/VERSIONS b/doc/VERSIONS index 89718988623f6204c4de0e50a6402df20a55c8a1..dc2a81fd212e0a3271088a896d8d1833ab2989ac 100644 --- a/doc/VERSIONS +++ b/doc/VERSIONS @@ -1,7 +1,7 @@ -$Id: VERSIONS,v 1.399 2008-03-01 01:32:03 geuzaine Exp $ +$Id: VERSIONS,v 1.400 2008-03-01 18:49:53 geuzaine Exp $ -2.1.1 (Feb , 2008): small bug fixes (second order meshes, combine -views, divide and conquer crash). +2.1.1 (Mar 1, 2008): small bug fixes (second order meshes, combine +views, divide and conquer crash, ...). 2.1.0 (Feb 23, 2008): new post-processing database; complete rewrite of post-processing drawing code; improved surface mesh algorithms; diff --git a/doc/gmsh.html b/doc/gmsh.html index 40774896a818322aad87a587ce0b70771ee28878..86e6db765a972096302b532b44c72d5442f92a47 100644 --- a/doc/gmsh.html +++ b/doc/gmsh.html @@ -25,7 +25,7 @@ generator with built-in pre- and post-processing facilities</h1> <p> <h3 align="center">Christophe Geuzaine and Jean-François Remacle</h3> <p> -<h3 align=center>Version 2.1.0, February 23 2008</h3> +<h3 align=center>Version 2.1.1, March 1 2008</h3> <p> <center> <a href="#Description">Description</a> | @@ -66,10 +66,10 @@ binary). Tutorial and demos files are included in all the archives. <ul> <li> <strong>Current stable release</strong>: -<a href="/gmsh/bin/Windows/gmsh-2.1.0-Windows.zip"><strong>Windows</strong></a>, -<a href="/gmsh/bin/Linux/gmsh-2.1.0-Linux.tgz"><strong>Linux</strong></a>, -<a href="/gmsh/bin/MacOSX/gmsh-2.1.0-MacOSX.tgz"><strong>Mac OS X</strong></a> and -<a href="/gmsh/src/gmsh-2.1.0-source.tgz"><strong>source code</strong></a> +<a href="/gmsh/bin/Windows/gmsh-2.1.1-Windows.zip"><strong>Windows</strong></a>, +<a href="/gmsh/bin/Linux/gmsh-2.1.1-Linux.tgz"><strong>Linux</strong></a>, +<a href="/gmsh/bin/MacOSX/gmsh-2.1.1-MacOSX.tgz"><strong>Mac OS X</strong></a> and +<a href="/gmsh/src/gmsh-2.1.1-source.tgz"><strong>source code</strong></a> <a href="#build-footnote" name="build-footmark"><sup>2</sup></a> <p> <li>Experimental versions (these might be buggy, or might not even