From bccd1ed60bbc1c97566ed82f9cba920f039a2787 Mon Sep 17 00:00:00 2001 From: Christophe Geuzaine <cgeuzaine@ulg.ac.be> Date: Sun, 18 Dec 2005 18:19:22 +0000 Subject: [PATCH] *** empty log message *** --- TODO | 26 +++++--------------------- 1 file changed, 5 insertions(+), 21 deletions(-) diff --git a/TODO b/TODO index fa80dae67b..1212001611 100644 --- a/TODO +++ b/TODO @@ -1,4 +1,4 @@ -$Id: TODO,v 1.109 2005-11-27 23:09:49 geuzaine Exp $ +$Id: TODO,v 1.110 2005-12-18 18:19:22 geuzaine Exp $ ******************************************************************** @@ -121,20 +121,11 @@ disable all replacements) ******************************************************************** -Add a "bitmap" object in the views, e.g. to add a logo or a niver -background. Oddly enough, people seem to want that kind of stuff. +Add a "bitmap" object in the views, e.g. to add a logo ******************************************************************** -Would be nice to have gradients (cf. visit) in the background? ---Just save as PNG with a "strong" background colorand use e.g. -Gimp to replace the bg with whatever gradient you like. You can -even do it in batch with a gimp script. - -******************************************************************** - -reduce cpu during 'sleep' by using small 'usleep' calls instead of a -simple while(1) loop +Add a way to draw arrows in annotations? ******************************************************************** @@ -177,7 +168,7 @@ add ternary operator and <,>,<=,>=,== tests in MathEval ******************************************************************** on Macs, datasets with a bounding box < 1.e-06 don't display properly -(probably because all the OpenGL stuff is done ineternally in single +(probably because all the OpenGL stuff is done internally in single precision...). Rescale? ******************************************************************** @@ -229,12 +220,6 @@ Rewrite the View and ColorTable interface in C++ ******************************************************************** -Include Tetgen (the same way we did it with Triangle--the license is -the same). PARTIALLY DONE by Nicolas. Needs testing + regenerate -surface mesh. - -******************************************************************** - Include the 2D Netgen algorithms? ******************************************************************** @@ -244,8 +229,7 @@ projected into a plane with a 1-to-1 correspondance between the nodes, then gmsh will fail. We should definitely use a better projection algorithm -(e.g. intrinstic parameterization). See the work by Desbrun et al. in -CS for this. +(intrinstic parameterization?). See e.g. work by Desbrun et al. ******************************************************************** -- GitLab