From b9f0c5ce47f3686ea40327f83fff51756e03db47 Mon Sep 17 00:00:00 2001
From: Gilles Marckmann <gilles.marckmann@ec-nantes.fr>
Date: Fri, 22 Oct 2010 11:04:45 +0000
Subject: [PATCH] correction on previous commitment of ~ files.

---
 Graphics/Camera.cpp~ | 194 -------------------------------------------
 Graphics/Camera.h~   | 138 ------------------------------
 2 files changed, 332 deletions(-)
 delete mode 100644 Graphics/Camera.cpp~
 delete mode 100644 Graphics/Camera.h~

diff --git a/Graphics/Camera.cpp~ b/Graphics/Camera.cpp~
deleted file mode 100644
index fa53fb57f8..0000000000
--- a/Graphics/Camera.cpp~
+++ /dev/null
@@ -1,194 +0,0 @@
-#include <string>
-#include <iostream>
-#include "Camera.h"
-#include "Gmsh.h"
-#include "GmshConfig.h"
-#include "GmshMessage.h"
-#include "Trackball.h"
-#include "Context.h"
-#include "drawContext.h"
-
-#if defined(HAVE_FLTK)
-#include <FL/Fl_JPEG_Image.H>
-#include <FL/Fl_PNG_Image.H>
-#endif
-
-using namespace std;
-  
-  
-Camera::Camera( ) {
-  aperture = 40;
-  focallength = 100.;
-  distance=focallength;
-  //  eyesep =0.88 ;
-  ratio=1./50.;
-  closeness=1.;
-  target = origin;
-  position = origin;
-  position.z = focallength ;
-  view.x =0.; 
-  view.y =0.; 
-  view.z =-1.;
-  up.x = 0;  
-  up.y = 1; 
-  up.z = 0;
-  screenwidth=400;
-  screenheight=400;
-  stereoEnable=false;
-  ref_distance=distance;
-  this->update();
-}
-  
-Camera::~Camera(){};
-
-
-void Camera::lookAtCg(){
-  target.x=CTX::instance()->cg[0];
-  target.y=CTX::instance()->cg[1];
-  target.z=CTX::instance()->cg[2];
-  double W=CTX::instance()->max[0]-CTX::instance()->min[0];
-  double H=CTX::instance()->max[1]-CTX::instance()->min[1];
-  double P=CTX::instance()->max[2]-CTX::instance()->min[2];
-  //    cout<<" H "<<H << " W"<< W <<endl;
-  Lc=sqrt(1.*W*W+1.*H*H+1.*P*P);
-  //    cout<<"  "<< 1.*W*W+1.*H*H <<endl;
-  //    cout<<"  "<< tan(aperture) <<endl;
-  distance=fabs(.5*Lc*4./3./tan(aperture*.01745329/2.));
-  //    cout<<" RC "<<RC << " distance"<< distance <<endl;
-  position.x=target.x-distance*view.x;
-  position.y=target.y-distance*view.y;
-  position.z=target.z-distance*view.z;
-  //  cout<<" cg "<<target.x << " "<< target.y  << " "<<target.z<<endl;
-  update();
-  focallength=distance;
-  eyesep=focallength*ratio;
-}
-
-
-void Camera::init(){  
-  aperture = 40;
-  focallength = 100;
-  ratio=1./50.;
-  target = origin;
-  distance=focallength*1.4;
-  position = origin;
-  position.z = distance ;
-  view.x =0.; 
-  view.y =0.; 
-  view.z =-1.;
-  up.x = 0;  
-  up.y = 1; 
-  up.z = 0;
-  ref_distance=distance;
-  eyesep=focallength*ratio;
-  //  closeness=distance/focallength;
-  lookAtCg();
-}
-
-void Camera::update() {
-  right.x=view.y*up.z-view.z*up.y;
-  right.y=view.z*up.x-view.x*up.z;
-  right.z=view.x*up.y-view.y*up.x;
-  up.x=right.y*view.z-right.z*view.y;
-  up.y=right.z*view.x-right.x*view.z;
-  up.z=right.x*view.y-right.y*view.x;
-  ref_distance=distance;
-  normalize(up);
-  normalize(right);
-  normalize(view);
-}
-
-void Camera::moveRight(double theta) {
-  this->update();
-
-  position.x=position.x-distance*tan(theta)*right.x;
-  position.y=position.y-distance*tan(theta)*right.y;
-  position.z=position.z-distance*tan(theta)*right.z;
-  target.x=position.x+distance*view.x;
-  target.y=position.y+distance*view.y;
-  target.z=position.z+distance*view.z;
-  this->update();
-}
-
-void Camera::moveUp(double theta) {
-  this->update();
-  position.x=position.x+distance*tan(theta)*up.x;
-  position.y=position.y+distance*tan(theta)*up.y;
-  position.z=position.z+distance*tan(theta)*up.z;
-  target.x=position.x+distance*view.x;
-  target.y=position.y+distance*view.y;
-  target.z=position.z+distance*view.z;
-  this->update();
-}
-
-void Camera::rotate(double* q) {
-  this->update();
-  // rotation projection in global coordinates  
-  quaternion omega;
-  omega.x=-q[0]*right.x+q[1]*up.x+q[2]*view.x ;
-  omega.y=-q[0]*right.y+q[1]*up.y+q[2]*view.y ;
-  omega.z=-q[0]*right.z+q[1]*up.z+q[2]*view.z ;
-  omega.w=q[3];
-
-  quaternion q_view,q_position,new_q_view,new_q_position;
-  quaternion q_right,q_up,new_q_right,new_q_up;
-
-  // normalize the axe of rotation in the quaternion omega if not null
-  double sina=sin(acos(omega.w));
-  double length;
-  if (sina != 0.){
-    length=(omega.x*omega.x+omega.y*+omega.y+omega.z*omega.z)/(sina*sina);
-  }
-  else{
-    length=0.;
-  }
-  length=sqrt(length);
-  if (length!=0.){
-
-    omega.x=omega.x/length;
-    omega.y=omega.y/length;
-    omega.z=omega.z/length;
-    //  rotation of the camera (view,up and right vectors) 
-    // arround 0 0 0  the CenterOfRotation  
-    //normalize(camera.view);
-  
-    //rotate view direction
-    q_view.x=view.x;
-    q_view.y=view.y;
-    q_view.z=view.z;
-    q_view.w=0.;
-    normalize(q_view);
-    new_q_view=mult(mult(omega,q_view),conjugate(omega));
-    view.x=new_q_view.x ;
-    view.y=new_q_view.y;
-    view.z=new_q_view.z;
-    //rotate up direction
-    q_up.x=up.x;
-    q_up.y=up.y;
-    q_up.z=up.z;
-    q_up.w=0.;
-    normalize(q_up);
-    new_q_up=mult(mult(omega,q_up),conjugate(omega));
-    up.x=new_q_up.x ;
-    up.y=new_q_up.y;
-    up.z=new_q_up.z;
-    //rotate right direction
-    q_right.x=right.x;
-    q_right.y=right.y;
-    q_right.z=right.z;
-    q_right.w=0.;
-    normalize(q_right);
-    new_q_right=mult(mult(omega,q_right),conjugate(omega));
-    right.x=new_q_right.x ;
-    right.y=new_q_right.y;
-    right.z=new_q_right.z;
-
-     //actualize camera position 
-    position.x=target.x-view.x*distance;
-    position.y=target.y-view.y*distance;
-    position.z=target.z-view.z*distance;
-      
-  }
-  this->update();
-}
-
diff --git a/Graphics/Camera.h~ b/Graphics/Camera.h~
deleted file mode 100644
index ff5bf4ffc1..0000000000
--- a/Graphics/Camera.h~
+++ /dev/null
@@ -1,138 +0,0 @@
-
-#ifndef _CAMERA_H_
-#define _CAMERA_H_
-
-#include <stdio.h>
-#include <math.h>
-#
-
-
-typedef struct {
-  double x,y,z;
-} XYZ;
-typedef struct {
-  double x,y,z,w;
-} quaternion;
-
-XYZ origin = {0.0,0.0,0.0};
-
-class Camera {
-public:
-  XYZ position;          /* camera position           */
-  XYZ view;              /* View direction vector   */
-  XYZ up;                /* View up direction       */
-  XYZ right;              /* View right direction       */
-  XYZ target;   /* center of rotation and screen   */
-  double focallength;  /* Focal Length along vd   */
-  double aperture;     /* Camera aperture         */
-  double eyesep;       /* Eye separation          */
-  int screenwidth,screenheight;
-  double distance;
-  double ref_distance;
-  bool button_left_down;
-  bool button_middle_down;
-  bool button_right_down;
-  bool stereoEnable;
-  double Lc;
-  double ratio;
-  double closeness;
-  Camera();
-  ~Camera();
-  void lookAtCg();
-  void init();
-  void rotate(double* q);
-  void moveRight(double theta);
-  void moveUp(double theta);
-private:
-  void update();
-};  
-
-
-
-class mouseAndKeyboard {
-public:
-  bool button_left_down;
-  bool button_middle_down;
-  bool button_right_down;
-  int key;
-  int mode;
-  mouseAndKeyboard() {};
-  ~mouseAndKeyboard() {};
-};
-
-
-
-
-// Quaternion and XYZ functions
-double length(quaternion quat)
-{
-  return sqrt(quat.x * quat.x + quat.y * quat.y +
-              quat.z * quat.z + quat.w * quat.w);
-}
-double length(XYZ p)
-{
-  return sqrt(p.x * p.x + p.y * p.y + p.z * p.z);
-}
-quaternion normalize(quaternion &quat)
-{
-  double L = length(quat);
-
-  quat.x /= L;
-  quat.y /= L;
-  quat.z /= L;
-  quat.w /= L;
-
-  return quat;
-}
-
-XYZ normalize(XYZ &p)
-{
-  double L = length(p);
-
-  p.x /= L;
-  p.y /= L;
-  p.z /= L;
-
-  return p;
-}
-quaternion conjugate(quaternion quat)
-{
-  quat.x = -quat.x;
-  quat.y = -quat.y;
-  quat.z = -quat.z;
-  return quat;
-}
-quaternion mult(quaternion A, quaternion B)
-{
-  quaternion C;
-
-  C.x = A.w*B.x + A.x*B.w + A.y*B.z - A.z*B.y;
-  C.y = A.w*B.y - A.x*B.z + A.y*B.w + A.z*B.x;
-  C.z = A.w*B.z + A.x*B.y - A.y*B.x + A.z*B.w;
-  C.w = A.w*B.w - A.x*B.x - A.y*B.y - A.z*B.z;
-  return C;
-}
-
-XYZ rotate(quaternion omega,XYZ axe) {
-  XYZ new_axe;
-  quaternion qaxe,new_qaxe;
-  qaxe.x=axe.x;
-  qaxe.y=axe.y;
-  qaxe.z=axe.z;
-  qaxe.w=0.;
-  new_qaxe=mult(mult(omega,qaxe),conjugate(omega));
-  axe.x=new_qaxe.x ;
-  axe.y=new_qaxe.y;
-  axe.z=new_qaxe.z;
-
-}
-
-
-
-
-
-
-
-
-
-#endif
-- 
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