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Commit aeeba627 authored by Christophe Geuzaine's avatar Christophe Geuzaine
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*** empty log message ***

parent ec529c03
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...@@ -236,7 +236,7 @@ StringXNumber ViewOptions_Number[] = { ...@@ -236,7 +236,7 @@ StringXNumber ViewOptions_Number[] = {
{ F, "RaiseX" , opt_view_raise0 , 0. }, { F, "RaiseX" , opt_view_raise0 , 0. },
{ F, "RaiseY" , opt_view_raise1 , 0. }, { F, "RaiseY" , opt_view_raise1 , 0. },
{ F, "RaiseZ" , opt_view_raise2 , 0. }, { F, "RaiseZ" , opt_view_raise2 , 0. },
{ F|O, "ArrowScale" , opt_view_arrow_scale , 100. }, { F|O, "ArrowScale" , opt_view_arrow_scale , 50. },
{ F, "Visible" , opt_view_visible , 1. }, { F, "Visible" , opt_view_visible , 1. },
{ F|O, "IntervalsType" , opt_view_intervals_type , DRAW_POST_ISO }, { F|O, "IntervalsType" , opt_view_intervals_type , DRAW_POST_ISO },
{ F|O, "NbIso" , opt_view_nb_iso , 15. }, { F|O, "NbIso" , opt_view_nb_iso , 15. },
......
// $Id: GUI.cpp,v 1.53 2001-02-24 08:53:20 geuzaine Exp $ // $Id: GUI.cpp,v 1.54 2001-03-03 08:44:32 geuzaine Exp $
// To make the interface as visually consistent as possible, please: // To make the interface as visually consistent as possible, please:
// - use the BH, BW, WB, IW values for button heights/widths, window borders, etc. // - use the BH, BW, WB, IW values for button heights/widths, window borders, etc.
...@@ -1823,7 +1823,7 @@ void GUI::create_view_options_window(int num){ ...@@ -1823,7 +1823,7 @@ void GUI::create_view_options_window(int num){
view_value[10]->type(FL_HORIZONTAL); view_value[10]->type(FL_HORIZONTAL);
view_value[10]->align(FL_ALIGN_RIGHT); view_value[10]->align(FL_ALIGN_RIGHT);
view_value[10]->minimum(0); view_value[10]->minimum(0);
view_value[10]->maximum(100000); view_value[10]->maximum(1000);
view_value[10]->step(1); view_value[10]->step(1);
view_vector->end(); view_vector->end();
} }
......
// $Id: PostSimplex.cpp,v 1.11 2001-01-29 22:33:41 remacle Exp $ // $Id: PostSimplex.cpp,v 1.12 2001-03-03 08:44:32 geuzaine Exp $
#include "Gmsh.h" #include "Gmsh.h"
#include "GmshUI.h" #include "GmshUI.h"
...@@ -41,8 +41,7 @@ void Draw_VectorPoint(Post_View *View, ...@@ -41,8 +41,7 @@ void Draw_VectorPoint(Post_View *View,
double d,dx,dy,dz,fact; double d,dx,dy,dz,fact;
if(View->ArrowType == DRAW_POST_DISPLACEMENT){ if(View->ArrowType == DRAW_POST_DISPLACEMENT){
fact = View->ArrowScale/50. ;
fact = View->ArrowScale/100. ;
glColor4ubv((GLubyte*)&CTX.color.fg); glColor4ubv((GLubyte*)&CTX.color.fg);
glBegin(GL_POINTS); glBegin(GL_POINTS);
glVertex3d(fact*V[3*View->TimeStep], glVertex3d(fact*V[3*View->TimeStep],
...@@ -68,7 +67,7 @@ void Draw_VectorPoint(Post_View *View, ...@@ -68,7 +67,7 @@ void Draw_VectorPoint(Post_View *View,
if(d!=0.0 && d>=ValMin && d<=ValMax){ if(d!=0.0 && d>=ValMin && d<=ValMax){
Palette(View,View->NbIso,View->GIFV(ValMin,ValMax,View->NbIso,d)); Palette(View,View->NbIso,View->GIFV(ValMin,ValMax,View->NbIso,d));
fact = 2.e-4 * CTX.lc * View->ArrowScale/View->Max ; fact = CTX.pixel_equiv_x/CTX.s[0] * View->ArrowScale/View->Max ;
if(View->ScaleType == DRAW_POST_LOGARITHMIC && ValMin>0){ if(View->ScaleType == DRAW_POST_LOGARITHMIC && ValMin>0){
dx /= d ; dy /= d ; dz /= d ; dx /= d ; dy /= d ; dz /= d ;
d = log10(d/ValMin) ; d = log10(d/ValMin) ;
...@@ -175,7 +174,7 @@ void Draw_VectorLine(Post_View *View, ...@@ -175,7 +174,7 @@ void Draw_VectorLine(Post_View *View,
d = sqrt(dx*dx+dy*dy+dz*dz); d = sqrt(dx*dx+dy*dy+dz*dz);
if(d!=0.0 && d>=ValMin && d<=ValMax){ if(d!=0.0 && d>=ValMin && d<=ValMax){
Palette(View,View->NbIso,View->GIFV(ValMin,ValMax,View->NbIso,d)); Palette(View,View->NbIso,View->GIFV(ValMin,ValMax,View->NbIso,d));
fact = 2.e-4 * CTX.lc * View->ArrowScale/View->Max ; fact = CTX.pixel_equiv_x/CTX.s[0] * View->ArrowScale/View->Max ;
if(View->ScaleType == DRAW_POST_LOGARITHMIC && ValMin>0){ if(View->ScaleType == DRAW_POST_LOGARITHMIC && ValMin>0){
dx /= d ; dy /= d ; dz /= d ; dx /= d ; dy /= d ; dz /= d ;
d = log10(d/ValMin) ; d = log10(d/ValMin) ;
...@@ -198,7 +197,7 @@ void Draw_VectorLine(Post_View *View, ...@@ -198,7 +197,7 @@ void Draw_VectorLine(Post_View *View,
d = sqrt(dx*dx+dy*dy+dz*dz); d = sqrt(dx*dx+dy*dy+dz*dz);
if(d!=0.0 && d>=ValMin && d<=ValMax){ if(d!=0.0 && d>=ValMin && d<=ValMax){
Palette(View,View->NbIso,View->GIFV(ValMin,ValMax,View->NbIso,d)); Palette(View,View->NbIso,View->GIFV(ValMin,ValMax,View->NbIso,d));
fact = 2.e-4 * CTX.lc * View->ArrowScale/View->Max ; fact = CTX.pixel_equiv_x/CTX.s[0] * View->ArrowScale/View->Max ;
if(View->ScaleType == DRAW_POST_LOGARITHMIC && ValMin>0){ if(View->ScaleType == DRAW_POST_LOGARITHMIC && ValMin>0){
dx /= d ; dy /= d ; dz /= d ; dx /= d ; dy /= d ; dz /= d ;
d = log10(d/ValMin) ; d = log10(d/ValMin) ;
...@@ -356,7 +355,7 @@ void Draw_VectorTriangle(Post_View *View, ...@@ -356,7 +355,7 @@ void Draw_VectorTriangle(Post_View *View,
if(View->ArrowType == DRAW_POST_DISPLACEMENT){ if(View->ArrowType == DRAW_POST_DISPLACEMENT){
fact = View->ArrowScale/100. ; fact = View->ArrowScale/50. ;
for(m=0 ; m<3 ; m++){ for(m=0 ; m<3 ; m++){
xx[m] = X[m] + fact * V[9*View->TimeStep + 3 * m ]; xx[m] = X[m] + fact * V[9*View->TimeStep + 3 * m ];
yy[m] = Y[m] + fact * V[9*View->TimeStep + 3 * m + 1]; yy[m] = Y[m] + fact * V[9*View->TimeStep + 3 * m + 1];
...@@ -380,7 +379,7 @@ void Draw_VectorTriangle(Post_View *View, ...@@ -380,7 +379,7 @@ void Draw_VectorTriangle(Post_View *View,
d = sqrt(dx*dx+dy*dy+dz*dz); d = sqrt(dx*dx+dy*dy+dz*dz);
if(d!=0.0 && d>=ValMin && d<=ValMax){ if(d!=0.0 && d>=ValMin && d<=ValMax){
Palette(View,View->NbIso,View->GIFV(ValMin,ValMax,View->NbIso,d)); Palette(View,View->NbIso,View->GIFV(ValMin,ValMax,View->NbIso,d));
fact = 2.e-4 * CTX.lc * View->ArrowScale/View->Max ; fact = CTX.pixel_equiv_x/CTX.s[0] * View->ArrowScale/View->Max ;
if(View->ScaleType == DRAW_POST_LOGARITHMIC && ValMin>0){ if(View->ScaleType == DRAW_POST_LOGARITHMIC && ValMin>0){
dx /= d ; dy /= d ; dz /= d ; dx /= d ; dy /= d ; dz /= d ;
d = log10(d/ValMin) ; d = log10(d/ValMin) ;
...@@ -404,7 +403,7 @@ void Draw_VectorTriangle(Post_View *View, ...@@ -404,7 +403,7 @@ void Draw_VectorTriangle(Post_View *View,
if(d!=0.0 && d>=ValMin && d<=ValMax){ if(d!=0.0 && d>=ValMin && d<=ValMax){
Palette(View,View->NbIso,View->GIFV(ValMin,ValMax,View->NbIso,d)); Palette(View,View->NbIso,View->GIFV(ValMin,ValMax,View->NbIso,d));
fact = 2.e-4 * CTX.lc * View->ArrowScale/View->Max ; fact = CTX.pixel_equiv_x/CTX.s[0] * View->ArrowScale/View->Max ;
if(View->ScaleType == DRAW_POST_LOGARITHMIC && ValMin>0){ if(View->ScaleType == DRAW_POST_LOGARITHMIC && ValMin>0){
dx /= d ; dy /= d ; dz /= d ; dx /= d ; dy /= d ; dz /= d ;
d = log10(d/ValMin) ; d = log10(d/ValMin) ;
...@@ -464,11 +463,6 @@ void Draw_VectorTetrahedron(Post_View *View, ...@@ -464,11 +463,6 @@ void Draw_VectorTetrahedron(Post_View *View,
int k; int k;
double d,dx,dy,dz,fact; double d,dx,dy,dz,fact;
/*
la plus grande fleche (d=ValMax) est de taille CTX.lc/50
(View->ArrowScale == 100 par defaut)
*/
if(View->ArrowLocation == DRAW_POST_LOCATE_COG){ if(View->ArrowLocation == DRAW_POST_LOCATE_COG){
dx = 0.25 * (V[12*View->TimeStep] +V[12*View->TimeStep+3]+ dx = 0.25 * (V[12*View->TimeStep] +V[12*View->TimeStep+3]+
V[12*View->TimeStep+6]+V[12*View->TimeStep+9] ); V[12*View->TimeStep+6]+V[12*View->TimeStep+9] );
...@@ -480,7 +474,7 @@ void Draw_VectorTetrahedron(Post_View *View, ...@@ -480,7 +474,7 @@ void Draw_VectorTetrahedron(Post_View *View,
if(d!=0.0 && d>=ValMin && d<=ValMax){ if(d!=0.0 && d>=ValMin && d<=ValMax){
Palette(View,View->NbIso,View->GIFV(ValMin,ValMax,View->NbIso,d)); Palette(View,View->NbIso,View->GIFV(ValMin,ValMax,View->NbIso,d));
fact = 2.e-4 * CTX.lc * View->ArrowScale/View->Max ; fact = CTX.pixel_equiv_x/CTX.s[0] * View->ArrowScale/View->Max ;
if(View->ScaleType == DRAW_POST_LOGARITHMIC && ValMin>0){ if(View->ScaleType == DRAW_POST_LOGARITHMIC && ValMin>0){
dx /= d ; dy /= d ; dz /= d ; dx /= d ; dy /= d ; dz /= d ;
d = log10(d/ValMin) ; d = log10(d/ValMin) ;
...@@ -504,7 +498,7 @@ void Draw_VectorTetrahedron(Post_View *View, ...@@ -504,7 +498,7 @@ void Draw_VectorTetrahedron(Post_View *View,
if(d!=0.0 && d>=ValMin && d<=ValMax){ if(d!=0.0 && d>=ValMin && d<=ValMax){
Palette(View,View->NbIso,View->GIFV(ValMin,ValMax,View->NbIso,d)); Palette(View,View->NbIso,View->GIFV(ValMin,ValMax,View->NbIso,d));
fact = 2.e-4 * CTX.lc * View->ArrowScale/View->Max ; fact = CTX.pixel_equiv_x/CTX.s[0] * View->ArrowScale/View->Max ;
if(View->ScaleType == DRAW_POST_LOGARITHMIC && ValMin>0){ if(View->ScaleType == DRAW_POST_LOGARITHMIC && ValMin>0){
dx /= d ; dy /= d ; dz /= d ; dx /= d ; dy /= d ; dz /= d ;
d = log10(d/ValMin) ; d = log10(d/ValMin) ;
......
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