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Commit ae592081 authored by Bastien Gorissen's avatar Bastien Gorissen
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Removed warnings

parent 02f4fbdc
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......@@ -150,14 +150,14 @@ Curvature& Curvature::getInstance()
std::list<MeshEdgeInfo>::iterator VertToEdgeListIter;
_isOnBoundary.resize(_VertexToInt.size());
for (int i = 0; i < _VertexToInt.size(); ++i)
for (unsigned int i = 0; i < _VertexToInt.size(); ++i)
{
_isOnBoundary[i] = 0;
}
// To detect the nodes on the egdes of a geometry, we create a list of all edges on the mesh. The
// edges which are shared by only one mesh element are boundary edges. Their nodes are tagged by 1
for (int i = 0; i < _VertexToInt.size(); ++i)
for (unsigned int i = 0; i < _VertexToInt.size(); ++i)
{
for (VertToEdgeListIter = _VertexToEdgeList[i].begin(); VertToEdgeListIter != _VertexToEdgeList[i].end();
++VertToEdgeListIter)
......@@ -177,7 +177,7 @@ Curvature& Curvature::getInstance()
//Loop over the vector of edgelist
for (int level = 1; level < 3; ++level)
{
for (int i = 0; i < _VertexToEdgeList.size(); ++i)
for (unsigned int i = 0; i < _VertexToEdgeList.size(); ++i)
{
for (VertToEdgeListIter = _VertexToEdgeList[i].begin(); VertToEdgeListIter != _VertexToEdgeList[i].end();
++VertToEdgeListIter)
......@@ -235,7 +235,7 @@ Curvature& Curvature::getInstance()
// Now we'll propagate the cuvature values from inside nodes with level = 3 close to the boundary - first
// to nodes with level 2, then from nodes with level 2 to nodes with level 1 (on the boundary)
_NbNeighbour.resize(_VertexToInt.size());
for(int i = 0; i < _NbNeighbour.size(); ++i)
for(unsigned int i = 0; i < _NbNeighbour.size(); ++i)
{
_NbNeighbour[i] = 0;
}
......@@ -243,7 +243,7 @@ Curvature& Curvature::getInstance()
for (int level = 2; level > 0 ; --level)
{
for (int i = 0; i< _NbNeighbour.size(); ++i)
for (unsigned int i = 0; i< _NbNeighbour.size(); ++i)
{
_NbNeighbour[i] = 0;
if (_isOnBoundary[i] == level)
......@@ -253,7 +253,7 @@ Curvature& Curvature::getInstance()
}
for (int i = 0; i < _VertexToEdgeList.size(); ++i)
for (unsigned int i = 0; i < _VertexToEdgeList.size(); ++i)
{
for (VertToEdgeListIter = _VertexToEdgeList[i].begin(); VertToEdgeListIter != _VertexToEdgeList[i].end();
++VertToEdgeListIter)
......@@ -277,7 +277,7 @@ Curvature& Curvature::getInstance()
// Correction for a degenerate case when a node has neighbours with the same or lower level, but zero
// neighbours with level+1
for (int i = 0; i < _VertexToEdgeList.size(); ++i)
for (unsigned int i = 0; i < _VertexToEdgeList.size(); ++i)
{
for (VertToEdgeListIter = _VertexToEdgeList[i].begin(); VertToEdgeListIter != _VertexToEdgeList[i].end();
++VertToEdgeListIter)
......@@ -300,7 +300,7 @@ Curvature& Curvature::getInstance()
}
}
for (int i = 0; i < _isOnBoundary.size(); ++i)
for (unsigned int i = 0; i < _isOnBoundary.size(); ++i)
{
if (_isOnBoundary[i] == level)
{
......@@ -330,11 +330,11 @@ void Curvature::initializeMap()
{
if (! _isMapInitialized)
{
for (int i = 0; i< _EntityArray.size(); ++i)
for (unsigned int i = 0; i< _EntityArray.size(); ++i)
{
GFace* face = _EntityArray[i];
for (int iElem = 0; iElem < face->getNumMeshElements(); iElem++)
for (unsigned int iElem = 0; iElem < face->getNumMeshElements(); iElem++)
{
MElement *e = face->getMeshElement(iElem);
const int E = e->getNum();
......@@ -385,13 +385,13 @@ void Curvature::computeVertexNormals()
_VertexArea.resize(_ElementToInt.size() );
_VertexNormal.resize(_VertexToInt.size());
for (int i = 0; i< _EntityArray.size(); ++i)
for (unsigned int i = 0; i< _EntityArray.size(); ++i)
{
// face is a pointer to one surface of the group "FinalEntityList"
GFace* face = _EntityArray[i];
//Loop over the element all the element of the "myTag"-surface
for (int iElem = 0; iElem < face->getNumMeshElements(); iElem++)
for (unsigned int iElem = 0; iElem < face->getNumMeshElements(); iElem++)
{
// Pointer to one element
MElement *e = face->getMeshElement(iElem);
......@@ -448,11 +448,11 @@ void Curvature::curvatureTensor()
_CurveTensor.resize(_VertexToInt.size());
for (int i = 0; i< _EntityArray.size(); ++i)
for (unsigned int i = 0; i< _EntityArray.size(); ++i)
{
GFace* face = _EntityArray[i]; //face is a pointer to one surface of the group "FinalEntityList"
for (int iElem = 0; iElem < face->getNumMeshElements(); iElem++) //Loop over the element all the element of the "myTag"-surface
for (unsigned int iElem = 0; iElem < face->getNumMeshElements(); iElem++) //Loop over the element all the element of the "myTag"-surface
{
MElement *e = face->getMeshElement(iElem); //Pointer to one element
const int E = _ElementToInt[e->getNum()]; //The NEW tag of the corresponding element
......@@ -618,13 +618,13 @@ void Curvature::computeRusinkiewiczNormals()
_TriangleArea.resize(_ElementToInt.size() );
_VertexNormal.resize(_VertexToInt.size());
for (int i = 0; i< _EntityArray.size(); ++i)
for (unsigned int i = 0; i< _EntityArray.size(); ++i)
{
// face is a pointer to one surface of the group "FinalEntityList"
GFace* face = _EntityArray[i];
//Loop over the element all the element of the "myTag"-surface
for (int iElem = 0; iElem < face->getNumMeshElements(); iElem++)
for (unsigned int iElem = 0; iElem < face->getNumMeshElements(); iElem++)
{
// Pointer to one element
MElement *e = face->getMeshElement(iElem);
......@@ -679,11 +679,11 @@ void Curvature::computePointareas(){
_pointareas.resize(_VertexToInt.size());
_cornerareas.resize(_ElementToInt.size());
for (int i = 0; i< _EntityArray.size(); ++i)
for (unsigned int i = 0; i< _EntityArray.size(); ++i)
{
GFace* face = _EntityArray[i]; //face is a pointer to one surface of the group "FinalEntityList"
for (int iElem = 0; iElem < face->getNumMeshElements(); iElem++) //Loop over the element all the element of the "myTag"-surface
for (unsigned int iElem = 0; iElem < face->getNumMeshElements(); iElem++) //Loop over the element all the element of the "myTag"-surface
{
MElement *E = face->getMeshElement(iElem); //Pointer to one element
// The NEW tag of the corresponding element
......@@ -905,17 +905,14 @@ void Curvature::buildEdgeList()
_VertexToEdgeList.resize(_VertexToInt.size());
for (int i = 0; i< _EntityArray.size(); ++i)
for (unsigned int i = 0; i< _EntityArray.size(); ++i)
{
GFace* face = _EntityArray[i]; //List of all the discrete face on which we compute the curvature
for (int iElem = 0; iElem < face->getNumMeshElements(); iElem++)
for (unsigned int iElem = 0; iElem < face->getNumMeshElements(); iElem++)
{
MElement *e = face->getMeshElement(iElem);
// The NEW tag of the corresponding element
const int E = _ElementToInt[e->getNum()];
// Pointers to vertices of triangle
MVertex* A = e->getVertex(0);
MVertex* B = e->getVertex(1);
......@@ -958,7 +955,7 @@ void Curvature::buildEdgeList()
}
int NbEdges = 0;
for(int i = 0; i < _VertexToEdgeList.size(); ++i)
for(unsigned int i = 0; i < _VertexToEdgeList.size(); ++i)
{
NbEdges += _VertexToEdgeList[i].size();
}
......@@ -987,7 +984,7 @@ void Curvature::smoothCurvatureField(const int NbIter)
smoothedDir2.resize(_VertexToInt.size());
_NbNeighbour.resize(_VertexToInt.size());
for(int i = 0; i < _VertexToInt.size(); ++i)
for(unsigned int i = 0; i < _VertexToInt.size(); ++i)
{
_NbNeighbour[i] = 0;
}
......@@ -997,7 +994,7 @@ void Curvature::smoothCurvatureField(const int NbIter)
for(int iter = 0; iter < NbIter; ++iter)
{
for(int i = 0; i < smoothedCurvature.size(); ++i)
for(unsigned int i = 0; i < smoothedCurvature.size(); ++i)
{
smoothedCurvature[i] = 0.0;
smoothedDir1[i] = SVector3();
......@@ -1007,7 +1004,7 @@ void Curvature::smoothCurvatureField(const int NbIter)
std::list<MeshEdgeInfo>::const_iterator edgeIterator;
for(int i = 0; i < _VertexToEdgeList.size(); ++i)
for(unsigned int i = 0; i < _VertexToEdgeList.size(); ++i)
{
for(edgeIterator = _VertexToEdgeList[i].begin(); edgeIterator != _VertexToEdgeList[i].end(); ++edgeIterator)
{
......@@ -1032,7 +1029,7 @@ void Curvature::smoothCurvatureField(const int NbIter)
const double Lambda = 0.3;
for(int i = 0; i < _VertexCurve.size(); ++i)
for(unsigned int i = 0; i < _VertexCurve.size(); ++i)
{
_VertexCurve[i] = Lambda*_VertexCurve[i] + (1-Lambda)*smoothedCurvature[i] / _NbNeighbour[i];
_pdir1[i] = Lambda * _pdir1[i] + (1.-Lambda)/_NbNeighbour[i] * smoothedDir1[i];
......@@ -1079,11 +1076,11 @@ void Curvature::computeCurvature_Rusinkiewicz(int isMax)
_curv2.resize(_VertexToInt.size());
_curv12.resize(_VertexToInt.size());
for (int i = 0; i< _EntityArray.size(); ++i)
for (unsigned int i = 0; i< _EntityArray.size(); ++i)
{
GFace* face = _EntityArray[i]; //face is a pointer to one surface of the group "FinalEntityList"
for (int iElem = 0; iElem < face->getNumMeshElements(); iElem++) //Loop over the element all the element of the "myTag"-surface
for (unsigned int iElem = 0; iElem < face->getNumMeshElements(); iElem++) //Loop over the element all the element of the "myTag"-surface
{
MElement *E = face->getMeshElement(iElem); //Pointer to one element
......@@ -1103,7 +1100,7 @@ void Curvature::computeCurvature_Rusinkiewicz(int isMax)
}
}
for (int ivertex = 0; ivertex < _VertexToInt.size(); ++ivertex)
for (unsigned int ivertex = 0; ivertex < _VertexToInt.size(); ++ivertex)
{
_pdir1[ivertex] = crossprod(_pdir1[ivertex], _VertexNormal[ivertex]);
_pdir1[ivertex].normalize();
......@@ -1111,13 +1108,13 @@ void Curvature::computeCurvature_Rusinkiewicz(int isMax)
}
// Compute curvature per face:
for (int i = 0; i< _EntityArray.size(); ++i)
for (unsigned int i = 0; i< _EntityArray.size(); ++i)
{
//face is a pointer to one surface of the group "FinalEntityList"
GFace* face = _EntityArray[i];
//Loop over all elements of this face:
for (int iElem = 0; iElem < face->getNumMeshElements(); iElem++)
for (unsigned int iElem = 0; iElem < face->getNumMeshElements(); iElem++)
{
MElement *E = face->getMeshElement(iElem); //Pointer to one element
// The NEW tag of the corresponding element
......@@ -1215,14 +1212,14 @@ void Curvature::computeCurvature_Rusinkiewicz(int isMax)
//Compute principal directions and curvatures at each vertex
for (int ivertex = 0; ivertex < _VertexToInt.size(); ++ivertex) {
for (unsigned int ivertex = 0; ivertex < _VertexToInt.size(); ++ivertex) {
diagonalize_curv(_pdir1[ivertex], _pdir2[ivertex], _curv1[ivertex], _curv12[ivertex], _curv2[ivertex],
_VertexNormal[ivertex], _pdir1[ivertex], _pdir2[ivertex], _curv1[ivertex], _curv2[ivertex]);
}
_VertexCurve.resize( _VertexToInt.size() );
for (int ivertex = 0; ivertex < _VertexToInt.size(); ++ivertex){
for (unsigned int ivertex = 0; ivertex < _VertexToInt.size(); ++ivertex){
if (isMax){
_VertexCurve[ivertex] = std::max(fabs(_curv1[ivertex]), fabs(_curv2[ivertex]));
......@@ -1252,7 +1249,7 @@ void Curvature::computeCurvature_RBF()
//fill set of MVertex
std::set<MVertex*> allNodes;
for (int i = 0; i< _EntityArray.size(); ++i) {
for (unsigned int i = 0; i< _EntityArray.size(); ++i) {
GFaceCompound* face = (GFaceCompound*)_EntityArray[i];
for (unsigned iElem = 0; iElem < face->getNumMeshElements(); iElem++) {
MElement *e = face->getMeshElement(iElem);
......@@ -1647,12 +1644,12 @@ void Curvature::writeToPosFile( const std::string & filename)
int idxelem = 0;
for (int i = 0; i< _EntityArray.size(); ++i) {
for (unsigned int i = 0; i< _EntityArray.size(); ++i) {
GFace* face = _EntityArray[i];
for (unsigned iElem = 0; iElem < face->getNumMeshElements(); iElem++){
MElement *e = face->getMeshElement(iElem);
const int E = _ElementToInt[e->getNum()];
//const int E = _ElementToInt[e->getNum()];
//std::cout << "We are now looking at element Nr: " << E << std::endl;
MVertex* A = e->getVertex(0); //Pointers to vertices of triangle
......@@ -1723,11 +1720,11 @@ void Curvature::writeToVtkFile( const std::string & filename)
coord.resize(npoints);
for (int i = 0; i< _EntityArray.size(); ++i)
for (unsigned int i = 0; i< _EntityArray.size(); ++i)
{
GFace* face = _EntityArray[i];
for (int iElem = 0; iElem < face->getNumMeshElements(); iElem++)
for (unsigned int iElem = 0; iElem < face->getNumMeshElements(); iElem++)
{
MElement *e = face->getMeshElement(iElem);
......@@ -1770,11 +1767,11 @@ void Curvature::writeToVtkFile( const std::string & filename)
outfile << std::endl << "CELLS " << _ElementToInt.size() << " " << 4*_ElementToInt.size() << std::endl;
for (int i = 0; i< _EntityArray.size(); ++i)
for (unsigned int i = 0; i< _EntityArray.size(); ++i)
{
GFace* face = _EntityArray[i];
for (int iElem = 0; iElem < face->getNumMeshElements(); iElem++)
for (unsigned int iElem = 0; iElem < face->getNumMeshElements(); iElem++)
{
MElement *e = face->getMeshElement(iElem);
......@@ -1795,7 +1792,7 @@ void Curvature::writeToVtkFile( const std::string & filename)
}
outfile << std::endl << "CELL_TYPES " << _ElementToInt.size() << std::endl;
for(int ie = 0; ie < _ElementToInt.size(); ++ie)
for(unsigned int ie = 0; ie < _ElementToInt.size(); ++ie)
{
outfile << "5" << std::endl; //Triangle is element type 5 in vtk
......@@ -1851,15 +1848,15 @@ void Curvature::writeDirectionsToPosFile( const std::string & filename)
outfile.open(filename.c_str());
outfile << "View \"Curvature_DirMax \"{" << std::endl;
for (int i = 0; i< _EntityArray.size(); ++i)
for (unsigned int i = 0; i< _EntityArray.size(); ++i)
{
GFace* face = _EntityArray[i]; //face is a pointer to one surface of the group "FinalEntityList"
for (int iElem = 0; iElem < face->getNumMeshElements(); iElem++) //Loop over the element all the element of the "myTag"-surface
for (unsigned int iElem = 0; iElem < face->getNumMeshElements(); iElem++) //Loop over the element all the element of the "myTag"-surface
{
MElement *e = face->getMeshElement(iElem); //Pointer to one element
const int E = _ElementToInt[e->getNum()]; //The NEW tag of the corresponding element
//const int E = _ElementToInt[e->getNum()]; //The NEW tag of the corresponding element
//std::cout << "We are now looking at element Nr: " << E << std::endl;
MVertex* A = e->getVertex(0); //Pointers to vertices of triangle
......@@ -1902,15 +1899,15 @@ outfile << "};" << std::endl;
outfile << "View \"Curvature_DirMin \"{" << std::endl;
for (int i = 0; i< _EntityArray.size(); ++i)
for (unsigned int i = 0; i< _EntityArray.size(); ++i)
{
GFace* face = _EntityArray[i]; //face is a pointer to one surface of the group "FinalEntityList"
for (int iElem = 0; iElem < face->getNumMeshElements(); iElem++) //Loop over the element all the element of the "myTag"-surface
for (unsigned int iElem = 0; iElem < face->getNumMeshElements(); iElem++) //Loop over the element all the element of the "myTag"-surface
{
MElement *e = face->getMeshElement(iElem); //Pointer to one element
const int E = _ElementToInt[e->getNum()]; //The NEW tag of the corresponding element
//const int E = _ElementToInt[e->getNum()]; //The NEW tag of the corresponding element
//std::cout << "We are now looking at element Nr: " << E << std::endl;
MVertex* A = e->getVertex(0); //Pointers to vertices of triangle
......
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