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Commit ae418f18 authored by Christophe Geuzaine's avatar Christophe Geuzaine
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cleanup

parent cfbac30b
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...@@ -247,12 +247,14 @@ bool Extend2dMeshIn3dVolumes() ...@@ -247,12 +247,14 @@ bool Extend2dMeshIn3dVolumes()
// ---------- backgroundMesh class ----------- // ---------- backgroundMesh class -----------
void backgroundMesh::set (GFace *gf){ void backgroundMesh::set(GFace *gf)
{
if (_current) delete _current; if (_current) delete _current;
_current = new backgroundMesh(gf); _current = new backgroundMesh(gf);
} }
void backgroundMesh::unset (){ void backgroundMesh::unset()
{
if (_current) delete _current; if (_current) delete _current;
_current = 0; _current = 0;
} }
...@@ -396,9 +398,7 @@ void backgroundMesh::updateSizes(GFace *_gf) ...@@ -396,9 +398,7 @@ void backgroundMesh::updateSizes(GFace *_gf)
itv->second = std::min(itv->second, CTX::instance()->mesh.lcMax); itv->second = std::min(itv->second, CTX::instance()->mesh.lcMax);
} }
// return; // return;
// ---------------------
// now do some diffusion // now do some diffusion
// ---------------------
std::list<GEdge*> e = _gf->edges(); std::list<GEdge*> e = _gf->edges();
std::list<GEdge*>::const_iterator it = e.begin(); std::list<GEdge*>::const_iterator it = e.begin();
......
...@@ -16,8 +16,6 @@ class MElement; ...@@ -16,8 +16,6 @@ class MElement;
class MVertex; class MVertex;
class GEntity; class GEntity;
// this background mesh makes use
class backgroundMesh : public simpleFunction<double> class backgroundMesh : public simpleFunction<double>
{ {
Octree *_octree; Octree *_octree;
...@@ -39,12 +37,9 @@ public: ...@@ -39,12 +37,9 @@ public:
void print (const std::string &filename, GFace *gf) const; void print (const std::string &filename, GFace *gf) const;
}; };
double BGM_MeshSize(GEntity *ge, double U, double V, double X, double Y, double Z); double BGM_MeshSize(GEntity *ge, double U, double V, double X, double Y, double Z);
SMetric3 BGM_MeshMetric(GEntity *ge, double U, double V, double X, double Y, double Z); SMetric3 BGM_MeshMetric(GEntity *ge, double U, double V, double X, double Y, double Z);
bool Extend1dMeshIn2dSurfaces(); bool Extend1dMeshIn2dSurfaces();
bool Extend2dMeshIn3dVolumes(); bool Extend2dMeshIn3dVolumes();
#endif #endif
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