diff --git a/Fltk/Shortcut_Window.h b/Fltk/Shortcut_Window.h index 58cec1316abac78422f8a465febe0ef40d7e34e4..b4a4926e5f2dd233c704292ae37129ebd3882a4b 100644 --- a/Fltk/Shortcut_Window.h +++ b/Fltk/Shortcut_Window.h @@ -22,6 +22,7 @@ #include "GmshUI.h" +#include <FL/Fl_Window.H> #include <FL/Fl_Double_Window.H> #include <FL/fl_ask.H> @@ -55,7 +56,13 @@ class Dialog_Window : public Fl_Double_Window { Fl_Double_Window(w, h, l) {} }; -class Main_Window : public Fl_Double_Window { +// Do the same for the main windows, but ask if we really want to quit +// before closing. Also, derive the main windows from Fl_Window: they +// show up faster that way, and they only contain either buttons that +// are recreated each time, or the big (already double-buffered) +// OpenGL area anyway. + +class Main_Window : public Fl_Window { int handle(int event){ switch (event) { case FL_SHORTCUT: @@ -75,13 +82,13 @@ class Main_Window : public Fl_Double_Window { #endif break; } - return Fl_Double_Window::handle(event); + return Fl_Window::handle(event); } public: Main_Window(int x,int y,int w,int h,const char *l=0) : - Fl_Double_Window(x, y, w, h, l) {} + Fl_Window(x, y, w, h, l) {} Main_Window(int w,int h,const char *l=0) : - Fl_Double_Window(w, h, l) {} + Fl_Window(w, h, l) {} }; #endif