From a1f5992c0f5ddd2a3f0cd5489bb23cbb906696a9 Mon Sep 17 00:00:00 2001
From: Christophe Geuzaine <cgeuzaine@ulg.ac.be>
Date: Fri, 30 Jan 2015 18:58:44 +0000
Subject: [PATCH]

---
 doc/texinfo/opt_general.texi  | 5 +++++
 doc/texinfo/opt_geometry.texi | 2 +-
 doc/texinfo/opt_plugin.texi   | 6 ++++--
 3 files changed, 10 insertions(+), 3 deletions(-)

diff --git a/doc/texinfo/opt_general.texi b/doc/texinfo/opt_general.texi
index 8316bb26a7..437942e464 100644
--- a/doc/texinfo/opt_general.texi
+++ b/doc/texinfo/opt_general.texi
@@ -609,6 +609,11 @@ Use high-resolution OpenGL graphics (e.g. for Macs with retina displays)@*
 Default value: @code{1}@*
 Saved in: @code{General.OptionsFileName}
 
+@item General.HighResolutionPointSizeFactor
+Point size factor when using high-resolution OpenGL graphics@*
+Default value: @code{2}@*
+Saved in: @code{General.OptionsFileName}
+
 @item General.InitialModule
 Module launched on startup (0=automatic, 1=geometry, 2=mesh, 3=solver, 4=post-processing) @*
 Default value: @code{0}@*
diff --git a/doc/texinfo/opt_geometry.texi b/doc/texinfo/opt_geometry.texi
index 327f9961df..5a0379dd78 100644
--- a/doc/texinfo/opt_geometry.texi
+++ b/doc/texinfo/opt_geometry.texi
@@ -125,7 +125,7 @@ Default value: @code{0}@*
 Saved in: @code{General.OptionsFileName}
 
 @item Geometry.OCCConnectFaces
-Cut and connect faces in STEP, IGES and BRep models@*
+Cut and connect faces in STEP, IGES and BRep models (0=no, 1=internal, 2=Salome)@*
 Default value: @code{0}@*
 Saved in: @code{General.OptionsFileName}
 
diff --git a/doc/texinfo/opt_plugin.texi b/doc/texinfo/opt_plugin.texi
index 08c2b0dd09..f04a99c77d 100644
--- a/doc/texinfo/opt_plugin.texi
+++ b/doc/texinfo/opt_plugin.texi
@@ -29,7 +29,7 @@ Default value: @code{1}
 @item Draw PView
 Default value: @code{1}
 @item Hidding threshold
-Default value: @code{0.1}
+Default value: @code{10}
 @item Dimension of elements
 Default value: @code{-1}
 @item Recompute bounds
@@ -1228,13 +1228,15 @@ Default value: @code{-1}
 @end table
 
 @item Plugin(Triangulate)
-Plugin(Triangulate) triangulates the points in the view `View', assuming that all the points belong to a surface that can be projected one-to-one onto a plane.@*
+Plugin(Triangulate) triangulates the points in the view `View', assuming that all the points belong to a surface that can be projected one-to-one onto a plane. Algorithm selects the old (0) or new (1) meshing algorithm.@*
 @*
 If `View' < 0, the plugin is run on the current view.@*
 @*
 Plugin(Triangulate) creates one new view.
 Numeric options:
 @table @code
+@item Algorithm
+Default value: @code{0}
 @item View
 Default value: @code{-1}
 @end table
-- 
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