diff --git a/Makefile b/Makefile index a8e59d270fa8d7b08597b91accf8ddb3f71dd6eb..6f7bd18ace54062db04d45dea2b42f43dc794049 100644 --- a/Makefile +++ b/Makefile @@ -1,4 +1,4 @@ -# $Id: Makefile,v 1.279 2003-03-28 02:43:19 geuzaine Exp $ +# $Id: Makefile,v 1.280 2003-04-14 22:46:58 geuzaine Exp $ # # Copyright (C) 1997-2003 C. Geuzaine, J.-F. Remacle # @@ -82,6 +82,18 @@ parser: utilities: cd utils && ${MAKE} +doc-info: + cd doc/texinfo && ${MAKE} info + cp doc/texinfo/gmsh.info* doc/ + +doc-ps: + cd doc/texinfo && ${MAKE} ps + cp doc/texinfo/gmsh.ps doc/ + +doc-pdf: + cd doc/texinfo && ${MAKE} pdf + cp doc/texinfo/gmsh.pdf doc/ + purge: for i in . bin lib utils archives demos tutorial doc ${GMSH_DIRS}; \ do (cd $$i && rm -f *~ *~~ .gmsh-tmp .gmsh-errors gmon.out); \ @@ -211,13 +223,11 @@ package-mac: " <key>CFBundleGetInfoString</key><string>Gmsh ${GMSH_RELEASE},"\ "(c) C. Geuzaine and J.-F. Remacle, 1997-2003</string>\n"\ " <key>CFBundleIdentifier</key><string>org.geuz.Gmsh</string>\n"\ - " <key>NSHelpFile</key><string>tutorial.html</string>\n"\ " </dict>\n"\ "</plist>" > gmsh-${GMSH_RELEASE}/Gmsh.app/Contents/Info.plist strip bin/gmsh cp bin/gmsh gmsh-${GMSH_RELEASE}/Gmsh.app/Contents/MacOS/Gmsh cp Fltk/MacIcons.icns gmsh-${GMSH_RELEASE}/Gmsh.app/Contents/Resources/gmsh.icns - cp tutorial/tutorial.html gmsh-${GMSH_RELEASE}/Gmsh.app/Contents/Resources cp -R doc/gmsh.1 tutorial demos gmsh-${GMSH_RELEASE} cp doc/FORMATS gmsh-${GMSH_RELEASE}/FORMATS.txt cp doc/VERSIONS gmsh-${GMSH_RELEASE}/VERSIONS.txt diff --git a/doc/Makefile b/doc/Makefile index 3b9937d01a7295efd3acdb27aa7b936c2a088533..d476920bc6bb71140c513881454b72f9f37690d0 100644 --- a/doc/Makefile +++ b/doc/Makefile @@ -1,4 +1,4 @@ -# $Id: Makefile,v 1.7 2003-03-21 00:52:47 geuzaine Exp $ +# $Id: Makefile,v 1.8 2003-04-14 22:46:58 geuzaine Exp $ # # Copyright (C) 1997-2003 C. Geuzaine, J.-F. Remacle # @@ -24,5 +24,5 @@ all: cd texinfo && ${MAKE} all clean: - rm -f *~ .*~ + rm -f *~ .*~ gmsh.ps gmsh.pdf gmsh.info* cd texinfo && ${MAKE} clean diff --git a/tutorial/README b/tutorial/README deleted file mode 100644 index 9203cf2cafdac1a82f1840a496e110cd3102a4b8..0000000000000000000000000000000000000000 --- a/tutorial/README +++ /dev/null @@ -1,102 +0,0 @@ -$Id: README,v 1.20 2003-03-07 18:28:28 geuzaine Exp $ - -Here are the examples in the Gmsh tutorial. These examples are -commented (both C and C++-style comments can be used in Gmsh input -files) and should introduce new features gradually, starting with -t1.geo. - -[NOTE: This tutorial does not explain the mesh and post-processing -file formats. See the FORMATS file for this.] - -There are two ways to actually run these examples with Gmsh. (The -operations to run Gmsh may vary according to your operating system. In -the following examples, we will assume that you're working with a -UNIX-like shell.) The first working mode of Gmsh is the interactive -graphical mode. To launch Gmsh in interactive mode, just type - -> gmsh - -at the prompt on the command line. This will open two windows: the -graphic window (with a status bar at the bottom) and the menu window -(with a menu bar and some context dependent buttons). To open the -first tutorial file, select the 'File->Open' menu, and choose 't1.geo' -in the input field. To perform the mesh generation, go to the mesh -module (by selecting 'Mesh' in the module menu) and choose the -required dimension in the context-dependent buttons ('1D' will mesh -all the curves; '2D' will mesh all the surfaces ---as well as all the -curves if '1D' was not called before; '3D' will mesh all the volumes ----and all the surfaces if '2D' was not called before). To save the -resulting mesh in the current mesh format, choose 'Save' in the -context-dependent buttons, or select the appropriate format with the -'File->Save as' menu. The default mesh file name is based on the name -of the first input file on the command line (or 'untitled' if there -wasn't any input file given), with an appended extension depending on -the mesh format. - -[NOTE: Nearly all the interactive commands have shortcuts. Select -'Help->Shortcuts' in the menu bar to learn about these shortcuts.] - -Instead of opening the tutorial with the 'File->Open' menu, it is -often more convenient to put the file name on the command line, for -example with: - -> gmsh t1.geo - -[NOTE: Even if it is often handy to define the variables and the -points directly in the input files (you may use any text editor for -this purpose, e.g. Wordpad on Windows, or Emacs on Unix), it is almost -always more simple to define the curves, the surfaces and the volumes -interactively. To do so, just follow the context dependent buttons in -the Geometry module. For example, to create a spline, select -'Geometry' in the module menu, and then select 'Elementary, Add, New, -Spline'. You will then be asked (in the status bar of the graphic -window) to select a list of points, and to click 'e' to finish the -selection (or 'q' to abort it). Once the interactive command is -completed, a string is automatically added at the end of the currently -opened project file.] - -The second operating mode for Gmsh is the non-interactive mode. In -this mode, there is no graphical user interface, and all operations -are performed without any interaction. To mesh the first tutorial in -non-interactive mode, just type: - -> gmsh t1.geo -2 - -To mesh the same example, but with the background mesh available in the -file 'bgmesh.pos', just type: - -> gmsh t1.geo -2 -bgm bgmesh.pos - -[NOTE: You should read the notes in the file 'bgmesh.pos' if you -intend to use background meshes.] - -Several files can be loaded simultaneously in Gmsh. The first one -defines the project, while the others are appended ("merged") to this -project. You can merge such files with the 'File->Merge' menu, or by -directly specifying the names of the files on the command line. This -is most useful for post-processing purposes. For example, to merge the -post-processing views contained in the files 'view1.pos' and -'view2.pos' together with the first tutorial 't1.geo', you can type -the following command: - -> gmsh t1.geo view1.pos view2.pos - -In the Post-Processing module (select 'Post_Processing' in the module -menu), two view buttons will appear, respectively labeled "a scalar -map" and "a vector map". A mouse click on the name will toggle the -visibility of the selected view, while a click on the arrow button on -the right will provide access to the view's options. If you want the -modifications made to one view to affect also all the other views, -select the 'Apply next changes to all views' or 'Force same options -for all views' option in the 'Tools->Options->Post-processing' menu. - -[NOTE: All the options specified interactively can also be directly -specified in the ASCII input files. All available options, with their -current values, can be saved into a file by selecting 'File->Save -as->Gmsh options', or simply viewed by pressing the '?' button in the -status bar. To save the current options as your default preferences -for all future Gmsh sessions, use the 'Tools->Options->Save' button.] - - -OK, that's all, folks. Enjoy the tutorial. - diff --git a/tutorial/tutorial.html b/tutorial/tutorial.html deleted file mode 100644 index 1edf1cf84b90359ab85cd537eb0c03d09a24091e..0000000000000000000000000000000000000000 --- a/tutorial/tutorial.html +++ /dev/null @@ -1,1286 +0,0 @@ -<!DOCTYPE html PUBLIC "-//IETF//DTD HTML 2.0//EN"> -<HTML> -<HEAD> -<TITLE>Gmsh tutorial</TITLE> -</HEAD> -<BODY BGCOLOR="#FFFFFF" TEXT="#000000" LINK="#1F00FF" ALINK="#FF0000" VLINK="#9900DD"> -<A NAME="top"> -<H1>Contents</H1> -<OL> - <LI><A HREF="#file1">README</A> - <LI><A HREF="#file2">t1.geo</A> - <LI><A HREF="#file3">t2.geo</A> - <LI><A HREF="#file4">t3.geo</A> - <LI><A HREF="#file5">t4.geo</A> - <LI><A HREF="#file6">t5.geo</A> - <LI><A HREF="#file7">t6.geo</A> - <LI><A HREF="#file8">t7.geo</A> - <LI><A HREF="#file9">t8.geo</A> - <LI><A HREF="#file10">t9.geo</A> -</OL> -<HR> -<A NAME="file1"> -<H1>README 1/10</H1> -[<A HREF="#top">top</A>][prev][<A HREF="#file2">next</A>] -<PRE> -$Id: tutorial.html,v 1.43 2003-03-28 16:22:31 geuzaine Exp $ - -Here are the examples in the Gmsh tutorial. These examples are -commented (both C and C++-style comments can be used in Gmsh input -files) and should introduce new features gradually, starting with -t1.geo. - -[NOTE: This tutorial does not explain the mesh and post-processing -file formats. See the FORMATS file for this.] - -There are two ways to actually run these examples with Gmsh. (The -operations to run Gmsh may vary according to your operating system. In -the following examples, we will assume that you're working with a -UNIX-like shell.) The first working mode of Gmsh is the interactive -graphical mode. To launch Gmsh in interactive mode, just type - -> gmsh - -at the prompt on the command line. This will open two windows: the -graphic window (with a status bar at the bottom) and the menu window -(with a menu bar and some context dependent buttons). To open the -first tutorial file, select the 'File->Open' menu, and choose 't1.geo' -in the input field. To perform the mesh generation, go to the mesh -module (by selecting 'Mesh' in the module menu) and choose the -required dimension in the context-dependent buttons ('1D' will mesh -all the curves; '2D' will mesh all the surfaces ---as well as all the -curves if '1D' was not called before; '3D' will mesh all the volumes ----and all the surfaces if '2D' was not called before). To save the -resulting mesh in the current mesh format, choose 'Save' in the -context-dependent buttons, or select the appropriate format with the -'File->Save as' menu. The default mesh file name is based on the name -of the first input file on the command line (or 'untitled' if there -wasn't any input file given), with an appended extension depending on -the mesh format. - -[NOTE: Nearly all the interactive commands have shortcuts. Select -'Help->Shortcuts' in the menu bar to learn about these shortcuts.] - -Instead of opening the tutorial with the 'File->Open' menu, it is -often more convenient to put the file name on the command line, for -example with: - -> gmsh t1.geo - -[NOTE: Even if it is often handy to define the variables and the -points directly in the input files (you may use any text editor for -this purpose, e.g. Wordpad on Windows, or Emacs on Unix), it is almost -always more simple to define the curves, the surfaces and the volumes -interactively. To do so, just follow the context dependent buttons in -the Geometry module. For example, to create a spline, select -'Geometry' in the module menu, and then select 'Elementary, Add, New, -Spline'. You will then be asked (in the status bar of the graphic -window) to select a list of points, and to click 'e' to finish the -selection (or 'q' to abort it). Once the interactive command is -completed, a string is automatically added at the end of the currently -opened project file.] - -The second operating mode for Gmsh is the non-interactive mode. In -this mode, there is no graphical user interface, and all operations -are performed without any interaction. To mesh the first tutorial in -non-interactive mode, just type: - -> gmsh t1.geo -2 - -To mesh the same example, but with the background mesh available in the -file 'bgmesh.pos', just type: - -> gmsh t1.geo -2 -bgm bgmesh.pos - -[NOTE: You should read the notes in the file 'bgmesh.pos' if you -intend to use background meshes.] - -Several files can be loaded simultaneously in Gmsh. The first one -defines the project, while the others are appended ("merged") to this -project. You can merge such files with the 'File->Merge' menu, or by -directly specifying the names of the files on the command line. This -is most useful for post-processing purposes. For example, to merge the -post-processing views contained in the files 'view1.pos' and -'view2.pos' together with the first tutorial 't1.geo', you can type -the following command: - -> gmsh t1.geo view1.pos view2.pos - -In the Post-Processing module (select 'Post_Processing' in the module -menu), two view buttons will appear, respectively labeled "a scalar -map" and "a vector map". A mouse click on the name will toggle the -visibility of the selected view, while a click on the arrow button on -the right will provide access to the view's options. If you want the -modifications made to one view to affect also all the other views, -select the 'Apply next changes to all views' or 'Force same options -for all views' option in the 'Tools->Options->Post-processing' menu. - -[NOTE: All the options specified interactively can also be directly -specified in the ASCII input files. All available options, with their -current values, can be saved into a file by selecting 'File->Save -as->Gmsh options', or simply viewed by pressing the '?' button in the -status bar. To save the current options as your default preferences -for all future Gmsh sessions, use the 'Tools->Options->Save' button.] - - -OK, that's all, folks. Enjoy the tutorial. - -</PRE> -<HR> -<A NAME="file2"> -<H1>t1.geo 2/10</H1> -[<A HREF="#top">top</A>][<A HREF="#file1">prev</A>][<A HREF="#file3">next</A>] -<PRE> -<I><FONT COLOR="#B22222">/********************************************************************* - * - * Gmsh tutorial 1 - * - * Variables, Elementary entities (Points, Lines, Surfaces), Physical - * entities (Points, Lines, Surfaces), Background mesh - * - *********************************************************************/</FONT></I> - -<I><FONT COLOR="#B22222">// All geometry description in Gmsh is made by means of a special -</FONT></I><I><FONT COLOR="#B22222">// language (looking somewhat similar to C). The simplest construction -</FONT></I><I><FONT COLOR="#B22222">// of this language is the 'affectation'. -</FONT></I> -<I><FONT COLOR="#B22222">// The following command (all commands end with a semi colon) defines -</FONT></I><I><FONT COLOR="#B22222">// a variable called 'lc' and affects the value 0.007 to 'lc': -</FONT></I> -lc = 0.007 ; - -<I><FONT COLOR="#B22222">// This newly created variable can be used to define the first Gmsh -</FONT></I><I><FONT COLOR="#B22222">// elementary entity, a 'Point'. A Point is defined by a list of four -</FONT></I><I><FONT COLOR="#B22222">// numbers: its three coordinates (x, y and z), and a characteristic -</FONT></I><I><FONT COLOR="#B22222">// length which sets the target mesh size at the point: -</FONT></I> -Point(1) = {0, 0, 0, 9.e-1 * lc} ; - -<I><FONT COLOR="#B22222">// The mesh size is defined as the length of the segments for lines, -</FONT></I><I><FONT COLOR="#B22222">// the radii of the circumscribed circles for triangles and the radii -</FONT></I><I><FONT COLOR="#B22222">// of the circumscribed spheres for tetrahedra, respectively. The -</FONT></I><I><FONT COLOR="#B22222">// actual distribution of the mesh sizes is obtained by interpolation -</FONT></I><I><FONT COLOR="#B22222">// of the characteristic lengths prescribed at the points. There are -</FONT></I><I><FONT COLOR="#B22222">// also other possibilities to specify characteristic lengths: -</FONT></I><I><FONT COLOR="#B22222">// attractors (see t7.geo) and background meshes (see bgmesh.pos). -</FONT></I> -<I><FONT COLOR="#B22222">// As can be seen in the previous definition, more complex expressions -</FONT></I><I><FONT COLOR="#B22222">// can be constructed from variables. Here, the product of the -</FONT></I><I><FONT COLOR="#B22222">// variable 'lc' by the constant 9.e-1 is given as the fourth argument -</FONT></I><I><FONT COLOR="#B22222">// of the list defining the point. -</FONT></I><I><FONT COLOR="#B22222">// -</FONT></I><I><FONT COLOR="#B22222">// The following general syntax rule is applied for the definition of -</FONT></I><I><FONT COLOR="#B22222">// all geometrical entities: -</FONT></I><I><FONT COLOR="#B22222">// -</FONT></I><I><FONT COLOR="#B22222">// "If a number defines a new entity, it is enclosed between -</FONT></I><I><FONT COLOR="#B22222">// parentheses. If a number refers to a previously defined entity, -</FONT></I><I><FONT COLOR="#B22222">// it is enclosed between braces." -</FONT></I><I><FONT COLOR="#B22222">// -</FONT></I><I><FONT COLOR="#B22222">// Three additional points are then defined: -</FONT></I> -Point(2) = {.1, 0, 0, lc} ; -Point(3) = {.1, .3, 0, lc} ; -Point(4) = {0, .3, 0, lc} ; - -<I><FONT COLOR="#B22222">// The second elementary geometrical entity in Gmsh is the -</FONT></I><I><FONT COLOR="#B22222">// curve. Amongst curves, straight lines are the simplest. A straight -</FONT></I><I><FONT COLOR="#B22222">// line is defined by a list of point numbers. For example, line 1 -</FONT></I><I><FONT COLOR="#B22222">// starts at point 1 and ends at point 2: -</FONT></I> -Line(1) = {1,2} ; -Line(2) = {3,2} ; -Line(3) = {3,4} ; -Line(4) = {4,1} ; - -<I><FONT COLOR="#B22222">// The third elementary entity is the surface. In order to define a -</FONT></I><I><FONT COLOR="#B22222">// simple rectangular surface from the four lines defined above, a -</FONT></I><I><FONT COLOR="#B22222">// line loop has first to be defined. A line loop is a list of -</FONT></I><I><FONT COLOR="#B22222">// connected lines, a sign being associated with each line (depending -</FONT></I><I><FONT COLOR="#B22222">// on the orientation of the line). -</FONT></I> -Line Loop(5) = {4,1,-2,3} ; - -<I><FONT COLOR="#B22222">// The surface is then defined as a list of line loops (only one -</FONT></I><I><FONT COLOR="#B22222">// here): -</FONT></I> -Plane Surface(6) = {5} ; - -<I><FONT COLOR="#B22222">// At this level, Gmsh knows everything to display the rectangular -</FONT></I><I><FONT COLOR="#B22222">// surface 6 and to mesh it. But a supplementary step is needed in -</FONT></I><I><FONT COLOR="#B22222">// order to assign region numbers to the various elements in the mesh -</FONT></I><I><FONT COLOR="#B22222">// (the points, the lines and the triangles discretizing points 1 to -</FONT></I><I><FONT COLOR="#B22222">// 4, lines 1 to 4 and surface 6). This is achieved by the definition -</FONT></I><I><FONT COLOR="#B22222">// of Physical entities. Physical entities will group elements -</FONT></I><I><FONT COLOR="#B22222">// belonging to several elementary entities by giving them a common -</FONT></I><I><FONT COLOR="#B22222">// number (a region number), and specifying their orientation. -</FONT></I><I><FONT COLOR="#B22222">// -</FONT></I><I><FONT COLOR="#B22222">// For example, the two points 1 and 2 can be grouped into the -</FONT></I><I><FONT COLOR="#B22222">// physical entity 1: -</FONT></I> -Physical Point(1) = {1,2} ; - -<I><FONT COLOR="#B22222">// Consequently, two punctual elements will be saved in the output -</FONT></I><I><FONT COLOR="#B22222">// files, both with the region number 1. The mechanism is identical -</FONT></I><I><FONT COLOR="#B22222">// for line or surface elements: -</FONT></I> -Physical Line(10) = {1,2,4} ; -MySurface = 100; -Physical Surface(MySurface) = {6} ; - -<I><FONT COLOR="#B22222">// All the line elements which will be created during the mesh of -</FONT></I><I><FONT COLOR="#B22222">// lines 1, 2 and 4 will be saved in the output file with the region -</FONT></I><I><FONT COLOR="#B22222">// number 10; and all the triangular elements resulting from the -</FONT></I><I><FONT COLOR="#B22222">// discretization of surface 6 will be given the region number 100. -</FONT></I><I><FONT COLOR="#B22222">// -</FONT></I><I><FONT COLOR="#B22222">// If no physical groups are defined, all the elements in the mesh are -</FONT></I><I><FONT COLOR="#B22222">// directly saved with their default orientation and with a region -</FONT></I><I><FONT COLOR="#B22222">// number equal to their elementary region number. For a description -</FONT></I><I><FONT COLOR="#B22222">// of the mesh and post-processing formats, see the FORMATS file. -</FONT></I></PRE> -<HR> -<A NAME="file3"> -<H1>t2.geo 3/10</H1> -[<A HREF="#top">top</A>][<A HREF="#file2">prev</A>][<A HREF="#file4">next</A>] -<PRE> -<I><FONT COLOR="#B22222">/********************************************************************* - * - * Gmsh tutorial 2 - * - * Includes, Geometrical transformations, Extruded geometries, - * Elementary entities (Volumes), Physical entities (Volumes) - * - *********************************************************************/</FONT></I> - -<I><FONT COLOR="#B22222">// The first tutorial file will serve as a basis to construct this -</FONT></I><I><FONT COLOR="#B22222">// one. It can be included with: -</FONT></I> -Include "t1.geo" ; - -<I><FONT COLOR="#B22222">// There are several possibilities to build a more complex geometry -</FONT></I><I><FONT COLOR="#B22222">// from the one previously defined in 't1.geo'. -</FONT></I><I><FONT COLOR="#B22222">// -</FONT></I><I><FONT COLOR="#B22222">// New points, lines and surfaces can first be directly defined in the -</FONT></I><I><FONT COLOR="#B22222">// same way as in 't1.geo': -</FONT></I> -Point(5) = {0, .4, 0, lc} ; -Line(5) = {4, 5} ; - -<I><FONT COLOR="#B22222">// But Gmsh also provides geometrical transformation mechanisms to -</FONT></I><I><FONT COLOR="#B22222">// move (translate, rotate, ...), add (translate, rotate, ...) or -</FONT></I><I><FONT COLOR="#B22222">// extrude (translate, rotate) elementary geometrical entities. For -</FONT></I><I><FONT COLOR="#B22222">// example, the point 3 can be moved by 0.05 units on the left with: -</FONT></I> -Translate {-0.05,0,0} { Point{3} ; } - -<I><FONT COLOR="#B22222">// The resulting point can also be duplicated and translated by 0.1 -</FONT></I><I><FONT COLOR="#B22222">// along the y axis: -</FONT></I> -Translate {0,0.1,0} { Duplicata{ Point{3} ; } } - -<I><FONT COLOR="#B22222">// Of course, translation, rotation and extrusion commands not only -</FONT></I><I><FONT COLOR="#B22222">// apply to points, but also to lines and surfaces. The following -</FONT></I><I><FONT COLOR="#B22222">// command extrudes surface 6 defined in 't1.geo', as well as a new -</FONT></I><I><FONT COLOR="#B22222">// surface 11, along the z axis by 'h': -</FONT></I> -h = 0.12 ; -Extrude Surface { 6, {0, 0, h} } ; - -Line(7) = {3, 6} ; Line(8) = {6,5} ; Line Loop(10) = {5,-8,-7,3}; - -Plane Surface(11) = {10}; - -Extrude Surface { 11, {0, 0, h} } ; - -<I><FONT COLOR="#B22222">// All these geometrical transformations automatically generate new -</FONT></I><I><FONT COLOR="#B22222">// elementary entities. The following commands permit to specify -</FONT></I><I><FONT COLOR="#B22222">// manually a characteristic length for some of the automatically -</FONT></I><I><FONT COLOR="#B22222">// created points: -</FONT></I> -Characteristic Length{6,22,2,3,16,12} = lc * 2 ; - -<I><FONT COLOR="#B22222">// If the transformation tools are handy to create complex geometries, -</FONT></I><I><FONT COLOR="#B22222">// it is sometimes useful to generate the flat geometry, consisting -</FONT></I><I><FONT COLOR="#B22222">// only of the explicit list elementary entities. This can be achieved -</FONT></I><I><FONT COLOR="#B22222">// by selecting the 'File->Save as->Gmsh unrolled geometry' menu or by -</FONT></I><I><FONT COLOR="#B22222">// typing -</FONT></I><I><FONT COLOR="#B22222">// -</FONT></I><I><FONT COLOR="#B22222">// > gmsh t2.geo -0 -</FONT></I><I><FONT COLOR="#B22222">// -</FONT></I><I><FONT COLOR="#B22222">// on the command line. -</FONT></I> -<I><FONT COLOR="#B22222">// Volumes are the fourth type of elementary entities in Gmsh. In the -</FONT></I><I><FONT COLOR="#B22222">// same way one defines line loops to build surfaces, one has to -</FONT></I><I><FONT COLOR="#B22222">// define surface loops to build volumes. The following volumes are -</FONT></I><I><FONT COLOR="#B22222">// very simple, without holes (and thus consist of only one surface -</FONT></I><I><FONT COLOR="#B22222">// loop): -</FONT></I> -Surface Loop(145) = {121,11,131,135,139,144}; -Volume(146) = {145}; - -Surface Loop(146) = {121,6,109,113,117,122}; -Volume(147) = {146}; - -<I><FONT COLOR="#B22222">// To save all volumic (tetrahedral) elements of volume 146 and 147 -</FONT></I><I><FONT COLOR="#B22222">// with the associate region number 1, a Physical Volume must be -</FONT></I><I><FONT COLOR="#B22222">// defined: -</FONT></I> -Physical Volume (1) = {146,147} ; - -<I><FONT COLOR="#B22222">// Congratulations! You've created your first fully unstructured -</FONT></I><I><FONT COLOR="#B22222">// tetrahedral 3D mesh! -</FONT></I></PRE> -<HR> -<A NAME="file4"> -<H1>t3.geo 4/10</H1> -[<A HREF="#top">top</A>][<A HREF="#file3">prev</A>][<A HREF="#file5">next</A>] -<PRE> -<I><FONT COLOR="#B22222">/********************************************************************* - * - * Gmsh tutorial 3 - * - * Extruded meshes, Options - * - *********************************************************************/</FONT></I> - -<I><FONT COLOR="#B22222">// Again, the first tutorial example is included: -</FONT></I> -Include "t1.geo" ; - -<I><FONT COLOR="#B22222">// As in 't2.geo', an extrusion along the z axis will be performed: -</FONT></I> -h = 0.1 ; - -<I><FONT COLOR="#B22222">// But contrary to 't2.geo', not only the geometry will be extruded, -</FONT></I><I><FONT COLOR="#B22222">// but also the 2D mesh. This is done with the same Extrude command, -</FONT></I><I><FONT COLOR="#B22222">// but by specifying the number of layers (here, there will be four -</FONT></I><I><FONT COLOR="#B22222">// layers, of respectively 8, 4, 2 and 1 elements in depth), with -</FONT></I><I><FONT COLOR="#B22222">// volume numbers 9000 to 9003 and respective heights equal to h/4: -</FONT></I> -Extrude Surface { 6, {0,0,h} } { - Layers { {8,4,2,1}, {9000:9003}, {0.25,0.5,0.75,1} } ; -} ; - -<I><FONT COLOR="#B22222">// The extrusion can also performed with a rotation instead of a -</FONT></I><I><FONT COLOR="#B22222">// translation, and the resulting mesh can be recombined into prisms -</FONT></I><I><FONT COLOR="#B22222">// (wedges) if the surface elements are triangles, or hexahedra if the -</FONT></I><I><FONT COLOR="#B22222">// surface elements are quadrangles. All rotations are specified by an -</FONT></I><I><FONT COLOR="#B22222">// axis direction ({0,1,0}), an axis point ({-0.1,0,0.1}) and a -</FONT></I><I><FONT COLOR="#B22222">// rotation angle (-Pi/2): -</FONT></I> -Extrude Surface { 122, {0,1,0} , {-0.1,0,0.1} , -Pi/2 } { - Recombine ; Layers { 7, 9004, 1 } ; -}; - -<I><FONT COLOR="#B22222">// A translation ({-2*h,0,0}) and a rotation ({1,0,0} , {0,0.15,0.25}, -</FONT></I><I><FONT COLOR="#B22222">// Pi/2) can be combined: -</FONT></I> -Extrude Surface {news-1, {-2*h,0,0}, {1,0,0} , {0,0.15,0.25} , Pi/2}{ - Layers {10,9004,1}; Recombine; -}; - -Physical Volume(101) = {9000:9004}; - -<I><FONT COLOR="#B22222">// All interactive options can also be set directly in the input file. -</FONT></I><I><FONT COLOR="#B22222">// For example, the following lines define a global characteristic -</FONT></I><I><FONT COLOR="#B22222">// length factor, redefine some background colors, disable the display -</FONT></I><I><FONT COLOR="#B22222">// of the axes, and select an initial viewpoint in XYZ mode (disabling -</FONT></I><I><FONT COLOR="#B22222">// the interactive trackball-like rotation mode): -</FONT></I> -Mesh.CharacteristicLengthFactor = 4; -General.Color.Background = {120,120,120}; -General.Color.Foreground = {255,255,255}; -General.Color.Text = White; -Geometry.Color.Points = Orange; -General.Axes = 0; -General.Trackball = 0; -General.RotationCenterGravity = 0; -General.RotationCenterX = 0; -General.RotationCenterY = 0; -General.RotationCenterZ = 0; -General.RotationX = 10; -General.RotationY = 70; -General.TranslationX = -0.2; - -<I><FONT COLOR="#B22222">// Note: all colors can be defined literally or numerically, i.e. -</FONT></I><I><FONT COLOR="#B22222">// 'General.Color.Background = Red' is equivalent to -</FONT></I><I><FONT COLOR="#B22222">// 'General.Color.Background = {255,0,0}'. As with user-defined -</FONT></I><I><FONT COLOR="#B22222">// variables, the options can be used either as right hand or left -</FONT></I><I><FONT COLOR="#B22222">// hand sides, so that -</FONT></I> -Geometry.Color.Surfaces = Geometry.Color.Points; - -<I><FONT COLOR="#B22222">// will assign the color of the surfaces in the geometry to the same -</FONT></I><I><FONT COLOR="#B22222">// color as the points. -</FONT></I> -<I><FONT COLOR="#B22222">// A click on the '?' button in the status bar of the graphic window -</FONT></I><I><FONT COLOR="#B22222">// will dump all current options to the terminal. To save all -</FONT></I><I><FONT COLOR="#B22222">// available options to a file, use the 'File->Save as->Gmsh options' -</FONT></I><I><FONT COLOR="#B22222">// menu. To save the current options as the default options for all -</FONT></I><I><FONT COLOR="#B22222">// future Gmsh sessions, use the 'Tools->Options->Save' button. -</FONT></I></PRE> -<HR> -<A NAME="file5"> -<H1>t4.geo 5/10</H1> -[<A HREF="#top">top</A>][<A HREF="#file4">prev</A>][<A HREF="#file6">next</A>] -<PRE> -<I><FONT COLOR="#B22222">/********************************************************************* - * - * Gmsh tutorial 4 - * - * Built-in functions, Holes, Strings, Mesh color - * - *********************************************************************/</FONT></I> - -cm = 1e-02 ; - -e1 = 4.5*cm ; e2 = 6*cm / 2 ; e3 = 5*cm / 2 ; - -h1 = 5*cm ; h2 = 10*cm ; h3 = 5*cm ; h4 = 2*cm ; h5 = 4.5*cm ; - -R1 = 1*cm ; R2 = 1.5*cm ; r = 1*cm ; - -ccos = ( -h5*R1 + e2 * Hypot(h5,Hypot(e2,R1)) ) / (h5^2 + e2^2) ; -ssin = Sqrt(1-ccos^2) ; - -Lc1 = 0.01 ; -Lc2 = 0.003 ; - -<I><FONT COLOR="#B22222">// A whole set of operators can be used, which can be combined in all -</FONT></I><I><FONT COLOR="#B22222">// the expressions. These operators are defined in a similar way to -</FONT></I><I><FONT COLOR="#B22222">// their C or C++ equivalents (with the exception of '^'): -</FONT></I><I><FONT COLOR="#B22222">// -</FONT></I><I><FONT COLOR="#B22222">// '-' (in both unary and binary versions, i.e. as in '-1' and '1-2') -</FONT></I><I><FONT COLOR="#B22222">// '!' (the negation) -</FONT></I><I><FONT COLOR="#B22222">// '+' -</FONT></I><I><FONT COLOR="#B22222">// '*' -</FONT></I><I><FONT COLOR="#B22222">// '/' -</FONT></I><I><FONT COLOR="#B22222">// '%' (the rest of the integer division) -</FONT></I><I><FONT COLOR="#B22222">// '<' -</FONT></I><I><FONT COLOR="#B22222">// '>' -</FONT></I><I><FONT COLOR="#B22222">// '<=' -</FONT></I><I><FONT COLOR="#B22222">// '>=' -</FONT></I><I><FONT COLOR="#B22222">// '==' -</FONT></I><I><FONT COLOR="#B22222">// '!=' -</FONT></I><I><FONT COLOR="#B22222">// '&&' (and) -</FONT></I><I><FONT COLOR="#B22222">// '||' (or) -</FONT></I><I><FONT COLOR="#B22222">// '||' (or) -</FONT></I><I><FONT COLOR="#B22222">// '^' (power) -</FONT></I><I><FONT COLOR="#B22222">// '?' ':' (the ternary operator) -</FONT></I><I><FONT COLOR="#B22222">// -</FONT></I><I><FONT COLOR="#B22222">// Grouping is done, as usual, with parentheses. -</FONT></I><I><FONT COLOR="#B22222">// -</FONT></I><I><FONT COLOR="#B22222">// In addition to these operators, all C mathematical functions can -</FONT></I><I><FONT COLOR="#B22222">// also be used (note the first capital letter), i.e. -</FONT></I><I><FONT COLOR="#B22222">// -</FONT></I><I><FONT COLOR="#B22222">// Exp(x) -</FONT></I><I><FONT COLOR="#B22222">// Log(x) -</FONT></I><I><FONT COLOR="#B22222">// Log10(x) -</FONT></I><I><FONT COLOR="#B22222">// Sqrt(x) -</FONT></I><I><FONT COLOR="#B22222">// Sin(x) -</FONT></I><I><FONT COLOR="#B22222">// Asin(x) -</FONT></I><I><FONT COLOR="#B22222">// Cos(x) -</FONT></I><I><FONT COLOR="#B22222">// Acos(x) -</FONT></I><I><FONT COLOR="#B22222">// Tan(x) -</FONT></I><I><FONT COLOR="#B22222">// Atan(x) -</FONT></I><I><FONT COLOR="#B22222">// Atan2(x,y) -</FONT></I><I><FONT COLOR="#B22222">// Sinh(x) -</FONT></I><I><FONT COLOR="#B22222">// Cosh(x) -</FONT></I><I><FONT COLOR="#B22222">// Tanh(x) -</FONT></I><I><FONT COLOR="#B22222">// Fabs(x) -</FONT></I><I><FONT COLOR="#B22222">// Floor(x) -</FONT></I><I><FONT COLOR="#B22222">// Ceil(x) -</FONT></I><I><FONT COLOR="#B22222">// Fmod(x,y) -</FONT></I><I><FONT COLOR="#B22222">// -</FONT></I><I><FONT COLOR="#B22222">// as well as a series of other functions: -</FONT></I><I><FONT COLOR="#B22222">// -</FONT></I><I><FONT COLOR="#B22222">// Hypot(x,y) computes Sqrt(x^2+y^2) -</FONT></I><I><FONT COLOR="#B22222">// Rand(x) generates a random number in [0,x] -</FONT></I><I><FONT COLOR="#B22222">// -</FONT></I><I><FONT COLOR="#B22222">// The only predefined constant in Gmsh is Pi. -</FONT></I> -Point(1) = { -e1-e2, 0.0 , 0.0 , Lc1}; -Point(2) = { -e1-e2, h1 , 0.0 , Lc1}; -Point(3) = { -e3-r , h1 , 0.0 , Lc2}; -Point(4) = { -e3-r , h1+r , 0.0 , Lc2}; -Point(5) = { -e3 , h1+r , 0.0 , Lc2}; -Point(6) = { -e3 , h1+h2, 0.0 , Lc1}; -Point(7) = { e3 , h1+h2, 0.0 , Lc1}; -Point(8) = { e3 , h1+r , 0.0 , Lc2}; -Point(9) = { e3+r , h1+r , 0.0 , Lc2}; -Point(10)= { e3+r , h1 , 0.0 , Lc2}; -Point(11)= { e1+e2, h1 , 0.0 , Lc1}; -Point(12)= { e1+e2, 0.0 , 0.0 , Lc1}; -Point(13)= { e2 , 0.0 , 0.0 , Lc1}; - -Point(14)= { R1 / ssin , h5+R1*ccos, 0.0 , Lc2}; -Point(15)= { 0.0 , h5 , 0.0 , Lc2}; -Point(16)= { -R1 / ssin , h5+R1*ccos, 0.0 , Lc2}; -Point(17)= { -e2 , 0.0 , 0.0 , Lc1}; - -Point(18)= { -R2 , h1+h3 , 0.0 , Lc2}; -Point(19)= { -R2 , h1+h3+h4, 0.0 , Lc2}; -Point(20)= { 0.0 , h1+h3+h4, 0.0 , Lc2}; -Point(21)= { R2 , h1+h3+h4, 0.0 , Lc2}; -Point(22)= { R2 , h1+h3 , 0.0 , Lc2}; -Point(23)= { 0.0 , h1+h3 , 0.0 , Lc2}; - -Point(24)= { 0 , h1+h3+h4+R2, 0.0 , Lc2}; -Point(25)= { 0 , h1+h3-R2, 0.0 , Lc2}; - -Line(1) = {1 ,17}; -Line(2) = {17,16}; - -<I><FONT COLOR="#B22222">// All curves are not straight lines... Circles are defined by a list -</FONT></I><I><FONT COLOR="#B22222">// of three point numbers, which represent the starting point, the -</FONT></I><I><FONT COLOR="#B22222">// center and the end point, respectively. All circles have to be -</FONT></I><I><FONT COLOR="#B22222">// defined in the trigonometric (counter-clockwise) sense. Note that -</FONT></I><I><FONT COLOR="#B22222">// the 3 points should not be aligned (otherwise the plane in which -</FONT></I><I><FONT COLOR="#B22222">// the circle lies has to be defined, by 'Circle(num) = -</FONT></I><I><FONT COLOR="#B22222">// {start,center,end} Plane {nx,ny,nz}'). -</FONT></I> -Circle(3) = {14,15,16}; -Line(4) = {14,13}; -Line(5) = {13,12}; -Line(6) = {12,11}; -Line(7) = {11,10}; -Circle(8) = { 8, 9,10}; -Line(9) = { 8, 7}; -Line(10) = { 7, 6}; -Line(11) = { 6, 5}; -Circle(12) = { 3, 4, 5}; -Line(13) = { 3, 2}; -Line(14) = { 2, 1}; -Line(15) = {18,19}; -Circle(16) = {21,20,24}; -Circle(17) = {24,20,19}; -Circle(18) = {18,23,25}; -Circle(19) = {25,23,22}; -Line(20) = {21,22}; - -Line Loop(21) = {17,-15,18,19,-20,16}; -Plane Surface(22) = {21}; - -<I><FONT COLOR="#B22222">// The surface is made of two line loops, i.e. it has one hole: -</FONT></I> -Line Loop(23) = {11,-12,13,14,1,2,-3,4,5,6,7,-8,9,10}; -Plane Surface(24) = {23,21}; - -Physical Surface(1) = {22}; -Physical Surface(2) = {24}; - -<I><FONT COLOR="#B22222">// You can add some comments by simply embedding a post-processing -</FONT></I><I><FONT COLOR="#B22222">// view with some strings... -</FONT></I> -View "comments" { - T2(10,15,0){"File created on Fri Oct 18 23:50:20 2002"}; - T2(10,-10,0){"Copyright (C) My Company"}; - T3(0,0.11,0,0){"Hole"}; -}; - -<I><FONT COLOR="#B22222">// This will put the strings -</FONT></I><I><FONT COLOR="#B22222">// - "File ..." 10 pixels from the left and 15 pixels from the top of -</FONT></I><I><FONT COLOR="#B22222">// the graphic window; -</FONT></I><I><FONT COLOR="#B22222">// - "Copyright ..." 10 pixels from the left and 10 pixels from the -</FONT></I><I><FONT COLOR="#B22222">// bottom of the graphic window; and -</FONT></I><I><FONT COLOR="#B22222">// - "Hole" in your model, at (x,y,z)=(0.0,0.11,0.0). -</FONT></I> -<I><FONT COLOR="#B22222">// You can also change the color of the mesh entities for each -</FONT></I><I><FONT COLOR="#B22222">// curve/surface: -</FONT></I> -Color White{ Surface{ 22 } ; } -Color Purple{ Surface{ 24 } ; } -Color Red{ Line{ 1:14 } ; } -Color Yellow{ Line{ 15:20 } ; } -</PRE> -<HR> -<A NAME="file6"> -<H1>t5.geo 6/10</H1> -[<A HREF="#top">top</A>][<A HREF="#file5">prev</A>][<A HREF="#file7">next</A>] -<PRE> -<I><FONT COLOR="#B22222">/********************************************************************* - * - * Gmsh tutorial 5 - * - * Characteristic lengths, Arrays of variables, Functions, Loops - * - *********************************************************************/</FONT></I> - -<I><FONT COLOR="#B22222">// This defines some characteristic lengths: -</FONT></I> -lcar1 = .1; -lcar2 = .0005; -lcar3 = .075; - -<I><FONT COLOR="#B22222">// In order to change these lengths globally (without changing the -</FONT></I><I><FONT COLOR="#B22222">// file), a global scaling factor for all characteristic lengths can -</FONT></I><I><FONT COLOR="#B22222">// be specified on the command line with the option '-clscale' (or -</FONT></I><I><FONT COLOR="#B22222">// with the option Mesh.CharacteristicLengthFactor). For example, -</FONT></I><I><FONT COLOR="#B22222">// with: -</FONT></I><I><FONT COLOR="#B22222">// -</FONT></I><I><FONT COLOR="#B22222">// > gmsh t5 -clscale 1 -</FONT></I><I><FONT COLOR="#B22222">// -</FONT></I><I><FONT COLOR="#B22222">// this example produces a mesh of approximately 2000 nodes and -</FONT></I><I><FONT COLOR="#B22222">// 10,000 tetrahedra (in 3 seconds on an alpha workstation running at -</FONT></I><I><FONT COLOR="#B22222">// 666MHz). With -</FONT></I><I><FONT COLOR="#B22222">// -</FONT></I><I><FONT COLOR="#B22222">// > gmsh t5 -clscale 0.2 -</FONT></I><I><FONT COLOR="#B22222">// -</FONT></I><I><FONT COLOR="#B22222">// (i.e. with all characteristic lengths divided by 5), the mesh -</FONT></I><I><FONT COLOR="#B22222">// counts approximately 170,000 nodes and one million tetrahedra -</FONT></I><I><FONT COLOR="#B22222">// (and the computation takes 16 minutes on the same machine :-( So -</FONT></I><I><FONT COLOR="#B22222">// there is still a lot of work to do to achieve decent performance -</FONT></I><I><FONT COLOR="#B22222">// with Gmsh...) -</FONT></I> -Point(1) = {0.5,0.5,0.5,lcar2}; Point(2) = {0.5,0.5,0,lcar1}; -Point(3) = {0,0.5,0.5,lcar1}; Point(4) = {0,0,0.5,lcar1}; -Point(5) = {0.5,0,0.5,lcar1}; Point(6) = {0.5,0,0,lcar1}; -Point(7) = {0,0.5,0,lcar1}; Point(8) = {0,1,0,lcar1}; -Point(9) = {1,1,0,lcar1}; Point(10) = {0,0,1,lcar1}; -Point(11) = {0,1,1,lcar1}; Point(12) = {1,1,1,lcar1}; -Point(13) = {1,0,1,lcar1}; Point(14) = {1,0,0,lcar1}; - -Line(1) = {8,9}; Line(2) = {9,12}; Line(3) = {12,11}; -Line(4) = {11,8}; Line(5) = {9,14}; Line(6) = {14,13}; -Line(7) = {13,12}; Line(8) = {11,10}; Line(9) = {10,13}; -Line(10) = {10,4}; Line(11) = {4,5}; Line(12) = {5,6}; -Line(13) = {6,2}; Line(14) = {2,1}; Line(15) = {1,3}; -Line(16) = {3,7}; Line(17) = {7,2}; Line(18) = {3,4}; -Line(19) = {5,1}; Line(20) = {7,8}; Line(21) = {6,14}; - -Line Loop(22) = {11,19,15,18}; Plane Surface(23) = {22}; -Line Loop(24) = {16,17,14,15}; Plane Surface(25) = {24}; -Line Loop(26) = {-17,20,1,5,-21,13}; Plane Surface(27) = {26}; -Line Loop(28) = {4,1,2,3}; Plane Surface(29) = {28}; -Line Loop(30) = {7,-2,5,6}; Plane Surface(31) = {30}; -Line Loop(32) = {6,-9,10,11,12,21}; Plane Surface(33) = {32}; -Line Loop(34) = {7,3,8,9}; Plane Surface(35) = {34}; -Line Loop(36) = {10,-18,16,20,-4,8}; Plane Surface(37) = {36}; -Line Loop(38) = {-14,-13,-12,19}; Plane Surface(39) = {38}; - -<I><FONT COLOR="#B22222">// Instead of using included files, one can also define functions. In -</FONT></I><I><FONT COLOR="#B22222">// the following function, the reserved variable 'newp' is used, which -</FONT></I><I><FONT COLOR="#B22222">// automatically selects a new point number. This number is chosen as -</FONT></I><I><FONT COLOR="#B22222">// the highest current point number, plus one. Analogously to 'newp', -</FONT></I><I><FONT COLOR="#B22222">// there exists a variable 'newreg' which selects the highest number -</FONT></I><I><FONT COLOR="#B22222">// of all entities other than points, plus one. -</FONT></I> -<I><FONT COLOR="#B22222">// Note: there are no local variables. This will be changed in a -</FONT></I><I><FONT COLOR="#B22222">// future version of Gmsh. -</FONT></I> -Function CheeseHole - - p1 = newp; Point(p1) = {x, y, z, lcar3} ; - p2 = newp; Point(p2) = {x+r,y, z, lcar3} ; - p3 = newp; Point(p3) = {x, y+r,z, lcar3} ; - p4 = newp; Point(p4) = {x, y, z+r,lcar3} ; - p5 = newp; Point(p5) = {x-r,y, z, lcar3} ; - p6 = newp; Point(p6) = {x, y-r,z, lcar3} ; - p7 = newp; Point(p7) = {x, y, z-r,lcar3} ; - - c1 = newreg; Circle(c1) = {p2,p1,p7}; - c2 = newreg; Circle(c2) = {p7,p1,p5}; - c3 = newreg; Circle(c3) = {p5,p1,p4}; - c4 = newreg; Circle(c4) = {p4,p1,p2}; - c5 = newreg; Circle(c5) = {p2,p1,p3}; - c6 = newreg; Circle(c6) = {p3,p1,p5}; - c7 = newreg; Circle(c7) = {p5,p1,p6}; - c8 = newreg; Circle(c8) = {p6,p1,p2}; - c9 = newreg; Circle(c9) = {p7,p1,p3}; - c10 = newreg; Circle(c10) = {p3,p1,p4}; - c11 = newreg; Circle(c11) = {p4,p1,p6}; - c12 = newreg; Circle(c12) = {p6,p1,p7}; - -<I><FONT COLOR="#B22222">// All surfaces are not plane... Here is the way to define ruled -</FONT></I><I><FONT COLOR="#B22222">// surfaces (which have 3 or 4 borders): -</FONT></I> - l1 = newreg; Line Loop(l1) = {c5,c10,c4}; Ruled Surface(newreg) = {l1}; - l2 = newreg; Line Loop(l2) = {c9,-c5,c1}; Ruled Surface(newreg) = {l2}; - l3 = newreg; Line Loop(l3) = {-c12,c8,c1}; Ruled Surface(newreg) = {l3}; - l4 = newreg; Line Loop(l4) = {c8,-c4,c11}; Ruled Surface(newreg) = {l4}; - l5 = newreg; Line Loop(l5) = {-c10,c6,c3}; Ruled Surface(newreg) = {l5}; - l6 = newreg; Line Loop(l6) = {-c11,-c3,c7}; Ruled Surface(newreg) = {l6}; - l7 = newreg; Line Loop(l7) = {c2,c7,c12}; Ruled Surface(newreg) = {l7}; - l8 = newreg; Line Loop(l8) = {-c6,-c9,c2}; Ruled Surface(newreg) = {l8}; - -<I><FONT COLOR="#B22222">// Warning: surface meshes are generated by projecting a 2D mesh in -</FONT></I><I><FONT COLOR="#B22222">// the mean plane of the surface. This gives nice results only if the -</FONT></I><I><FONT COLOR="#B22222">// surface curvature is small enough. Otherwise you will have to cut -</FONT></I><I><FONT COLOR="#B22222">// the surface in pieces. -</FONT></I> -<I><FONT COLOR="#B22222">// Arrays of variables can be manipulated in the same way as classical -</FONT></I><I><FONT COLOR="#B22222">// variables. Warning: accessing an uninitialized element in an array -</FONT></I><I><FONT COLOR="#B22222">// will produce an unpredictable result. Note that whole arrays can -</FONT></I><I><FONT COLOR="#B22222">// also be instantly initialized (e.g. l[]={1,2,7} is valid). -</FONT></I> - theloops[t] = newreg ; - - Surface Loop(theloops[t]) = {l8+1, l5+1, l1+1, l2+1, -(l3+1), -(l7+1), l6+1, l4+1}; - - thehole = newreg ; - Volume(thehole) = theloops[t] ; - -Return - - -x = 0 ; y = 0.75 ; z = 0 ; r = 0.09 ; - -<I><FONT COLOR="#B22222">// A For loop is used to generate five holes in the cube: -</FONT></I> -For t In {1:5} - - x += 0.166 ; - z += 0.166 ; - -<I><FONT COLOR="#B22222">// This command calls the function CheeseHole. Note that, instead of -</FONT></I><I><FONT COLOR="#B22222">// defining a function, we could have defined a file containing the -</FONT></I><I><FONT COLOR="#B22222">// same code, and used the Include command to include this file. -</FONT></I> - Call CheeseHole ; - -<I><FONT COLOR="#B22222">// A physical volume is defined for each cheese hole -</FONT></I> - Physical Volume (t) = thehole ; - -<I><FONT COLOR="#B22222">// The Printf function permits to print the value of variables on the -</FONT></I><I><FONT COLOR="#B22222">// terminal, in a way similar to the 'printf' C function: -</FONT></I> - Printf("The cheese hole %g (center = {%g,%g,%g}, radius = %g) has number %g!", - t, x, y, z, r, thehole) ; - -<I><FONT COLOR="#B22222">// Note: All Gmsh variables are treated internally as double precision -</FONT></I><I><FONT COLOR="#B22222">// numbers. The format string should thus only contain valid double -</FONT></I><I><FONT COLOR="#B22222">// precision number format specifiers (see the C or C++ language -</FONT></I><I><FONT COLOR="#B22222">// reference for more details). -</FONT></I> -EndFor - -<I><FONT COLOR="#B22222">// This is the surface loop for the exterior surface of the cube: -</FONT></I> -theloops[0] = newreg ; - -Surface Loop(theloops[0]) = {35,31,29,37,33,23,39,25,27} ; - -<I><FONT COLOR="#B22222">// The volume of the cube, without the 5 cheese holes, is defined by 6 -</FONT></I><I><FONT COLOR="#B22222">// surface loops (the exterior surface and the five interior loops). -</FONT></I><I><FONT COLOR="#B22222">// To reference an array of variables, its identifier is followed by -</FONT></I><I><FONT COLOR="#B22222">// '[]': -</FONT></I> -Volume(186) = {theloops[]} ; - -<I><FONT COLOR="#B22222">// This physical volume assigns the region number 10 to the tetrahedra -</FONT></I><I><FONT COLOR="#B22222">// paving the cube (but not the holes, whose elements were tagged from -</FONT></I><I><FONT COLOR="#B22222">// 1 to 5 in the 'For' loop) -</FONT></I> -Physical Volume (10) = 186 ; - -</PRE> -<HR> -<A NAME="file7"> -<H1>t6.geo 7/10</H1> -[<A HREF="#top">top</A>][<A HREF="#file6">prev</A>][<A HREF="#file8">next</A>] -<PRE> -<I><FONT COLOR="#B22222">/********************************************************************* - * - * Gmsh tutorial 6 - * - * Transfinite meshes - * - *********************************************************************/</FONT></I> - -r_int = 0.05 ; -r_ext = 0.051 ; -r_far = 0.125 ; -r_inf = 0.4 ; -phi1 = 30. * (Pi/180.) ; -angl = 45. * (Pi/180.) ; - -nbpt_phi = 5 ; nbpt_int = 20 ; -nbpt_arc1 = 10 ; nbpt_arc2 = 10 ; -nbpt_shell = 10 ; nbpt_far = 25 ; nbpt_inf = 15 ; - -lc0 = 0.1 ; lc1 = 0.1 ; lc2 = 0.3 ; - -Point(1) = {0, 0, 0, lc0} ; -Point(2) = {r_int, 0, 0, lc0} ; -Point(3) = {r_ext, 0, 0, lc1} ; -Point(4) = {r_far, 0, 0, lc2} ; -Point(5) = {r_inf, 0, 0, lc2} ; -Point(6) = {0, 0, r_int, lc0} ; -Point(7) = {0, 0, r_ext, lc1} ; -Point(8) = {0, 0, r_far, lc2} ; -Point(9) = {0, 0, r_inf, lc2} ; - -Point(10) = {r_int*Cos(phi1), r_int*Sin(phi1), 0, lc0} ; -Point(11) = {r_ext*Cos(phi1), r_ext*Sin(phi1), 0, lc1} ; -Point(12) = {r_far*Cos(phi1), r_far*Sin(phi1), 0, lc2} ; -Point(13) = {r_inf*Cos(phi1), r_inf*Sin(phi1), 0, lc2} ; - -Point(14) = {r_int/2, 0, 0, lc2} ; -Point(15) = {r_int/2*Cos(phi1), r_int/2*Sin(phi1), 0, lc2} ; -Point(16) = {r_int/2, 0, r_int/2, lc2} ; -Point(17) = {r_int/2*Cos(phi1), r_int/2*Sin(phi1), r_int/2, lc2} ; -Point(18) = {0, 0, r_int/2, lc2} ; -Point(19) = {r_int*Cos(angl), 0, r_int*Sin(angl), lc2} ; -Point(20) = {r_int*Cos(angl)*Cos(phi1), r_int*Cos(angl)*Sin(phi1), r_int*Sin(angl), lc2} ; -Point(21) = {r_ext*Cos(angl), 0, r_ext*Sin(angl), lc2} ; -Point(22) = {r_ext*Cos(angl)*Cos(phi1), r_ext*Cos(angl)*Sin(phi1), r_ext*Sin(angl), lc2} ; -Point(23) = {r_far*Cos(angl), 0, r_far*Sin(angl), lc2} ; -Point(24) = {r_far*Cos(angl)*Cos(phi1), r_far*Cos(angl)*Sin(phi1), r_far*Sin(angl), lc2} ; -Point(25) = {r_inf, 0, r_inf, lc2} ; -Point(26) = {r_inf*Cos(phi1), r_inf*Sin(phi1), r_inf, lc2} ; - -Circle(1) = {2,1,19}; Circle(2) = {19,1,6}; Circle(3) = {3,1,21}; -Circle(4) = {21,1,7}; Circle(5) = {4,1,23}; Circle(6) = {23,1,8}; -Line(7) = {5,25}; Line(8) = {25,9}; -Circle(9) = {10,1,20}; Circle(10) = {20,1,6}; Circle(11) = {11,1,22}; -Circle(12) = {22,1,7}; Circle(13) = {12,1,24}; Circle(14) = {24,1,8}; -Line(15) = {13,26}; Line(16) = {26,9}; -Circle(17) = {19,1,20}; Circle(18) = {21,1,22}; Circle(19) = {23,1,24}; -Circle(20) = {25,1,26}; Circle(21) = {2,1,10}; Circle(22) = {3,1,11}; -Circle(23) = {4,1,12}; Circle(24) = {5,1,13}; - -Line(25) = {1,14}; Line(26) = {14,2}; Line(27) = {2,3}; Line(28) = {3,4}; -Line(29) = {4,5}; Line(30) = {1,15}; Line(31) = {15,10}; Line(32) = {10,11}; -Line(33) = {11,12}; Line(34) = {12,13}; Line(35) = {14,15}; Line(36) = {14,16}; -Line(37) = {15,17}; Line(38) = {16,17}; Line(39) = {18,16}; Line(40) = {18,17}; -Line(41) = {1,18}; Line(42) = {18,6}; Line(43) = {6,7}; Line(44) = {16,19}; -Line(45) = {19,21}; Line(46) = {21,23}; Line(47) = {23,25}; Line(48) = {17,20}; -Line(49) = {20,22}; Line(50) = {22,24}; Line(51) = {24,26}; Line(52) = {7,8}; -Line(53) = {8,9}; - -Line Loop(54) = {39,-36,-25,41}; Ruled Surface(55) = {54}; -Line Loop(56) = {44,-1,-26,36}; Ruled Surface(57) = {56}; -Line Loop(58) = {3,-45,-1,27}; Ruled Surface(59) = {58}; -Line Loop(60) = {5,-46,-3,28}; Ruled Surface(61) = {60}; -Line Loop(62) = {7,-47,-5,29}; Ruled Surface(63) = {62}; -Line Loop(64) = {-2,-44,-39,42}; Ruled Surface(65) = {64}; -Line Loop(66) = {-4,-45,2,43}; Ruled Surface(67) = {66}; -Line Loop(68) = {-6,-46,4,52}; Ruled Surface(69) = {68}; -Line Loop(70) = {-8,-47,6,53}; Ruled Surface(71) = {70}; -Line Loop(72) = {-40,-41,30,37}; Ruled Surface(73) = {72}; -Line Loop(74) = {48,-9,-31,37}; Ruled Surface(75) = {74}; -Line Loop(76) = {49,-11,-32,9}; Ruled Surface(77) = {76}; -Line Loop(78) = {-50,-11,33,13}; Ruled Surface(79) = {78}; -Line Loop(80) = {-51,-13,34,15}; Ruled Surface(81) = {80}; -Line Loop(82) = {10,-42,40,48}; Ruled Surface(83) = {82}; -Line Loop(84) = {12,-43,-10,49}; Ruled Surface(85) = {84}; -Line Loop(86) = {14,-52,-12,50}; Ruled Surface(87) = {86}; -Line Loop(88) = {16,-53,-14,51}; Ruled Surface(89) = {88}; -Line Loop(90) = {-30,25,35}; Ruled Surface(91) = {90}; -Line Loop(92) = {-40,39,38}; Ruled Surface(93) = {92}; -Line Loop(94) = {37,-38,-36,35}; Ruled Surface(95) = {94}; -Line Loop(96) = {-48,-38,44,17}; Ruled Surface(97) = {96}; -Line Loop(98) = {18,-49,-17,45}; Ruled Surface(99) = {98}; -Line Loop(100) = {19,-50,-18,46}; Ruled Surface(101) = {100}; -Line Loop(102) = {20,-51,-19,47}; Ruled Surface(103) = {102}; -Line Loop(104) = {-2,17,10}; Ruled Surface(105) = {104}; -Line Loop(106) = {-9,-21,1,17}; Ruled Surface(107) = {106}; -Line Loop(108) = {-4,18,12}; Ruled Surface(109) = {108}; -Line Loop(110) = {-11,-22,3,18}; Ruled Surface(111) = {110}; -Line Loop(112) = {-13,-23,5,19}; Ruled Surface(113) = {112}; -Line Loop(114) = {-6,19,14}; Ruled Surface(115) = {114}; -Line Loop(116) = {-15,-24,7,20}; Ruled Surface(117) = {116}; -Line Loop(118) = {-8,20,16}; Ruled Surface(119) = {118}; -Line Loop(120) = {-31,-35,26,21}; Ruled Surface(121) = {120}; -Line Loop(122) = {32,-22,-27,21}; Ruled Surface(123) = {122}; -Line Loop(124) = {33,-23,-28,22}; Ruled Surface(125) = {124}; -Line Loop(126) = {34,-24,-29,23}; Ruled Surface(127) = {126}; - -Surface Loop(128) = {93,-73,-55,95,-91}; Volume(129) = {128}; <I><FONT COLOR="#B22222">// int -</FONT></I>Surface Loop(130) = {107,-75,-97,95,57,121}; Volume(131) = {130}; <I><FONT COLOR="#B22222">// int b -</FONT></I>Surface Loop(132) = {105,-65,-97,-83,-93}; Volume(133) = {132}; <I><FONT COLOR="#B22222">// int h -</FONT></I>Surface Loop(134) = {99,-111,77,123,59,107}; Volume(135) = {134}; <I><FONT COLOR="#B22222">// shell b -</FONT></I>Surface Loop(136) = {99,-109,67,105,85}; Volume(137) = {136}; <I><FONT COLOR="#B22222">// shell h -</FONT></I>Surface Loop(138) = {113,79,-101,-111,-125,-61}; Volume(139) = {138}; <I><FONT COLOR="#B22222">// ext b -</FONT></I>Surface Loop(140) = {115,-69,-101,-87,-109}; Volume(141) = {140}; <I><FONT COLOR="#B22222">// ext h -</FONT></I>Surface Loop(142) = {103,-117,-81,113,127,63}; Volume(143) = {142}; <I><FONT COLOR="#B22222">// inf b -</FONT></I>Surface Loop(144) = {89,-119,71,103,115}; Volume(145) = {144}; <I><FONT COLOR="#B22222">// inf h -</FONT></I> -<I><FONT COLOR="#B22222">// Transfinite line commands explicitly specify the number of points -</FONT></I><I><FONT COLOR="#B22222">// and their distribution. 'Progression 2' means that each line -</FONT></I><I><FONT COLOR="#B22222">// element in the series will be twice as long as the preceding one. -</FONT></I> -Transfinite Line{35,21,22,23,24,38,17,18,19,20} = nbpt_phi ; -Transfinite Line{31,26,48,44,42} = nbpt_int Using Progression 0.88; -Transfinite Line{41,37,36,9,11,1,3,13,5,15,7} = nbpt_arc1 ; -Transfinite Line{30,25,40,39,10,2,12,4,14,6,16,8} = nbpt_arc2 ; -Transfinite Line{32,27,49,45,43} = nbpt_shell ; -Transfinite Line{33,28,46,50,52} = nbpt_far Using Progression 1.2 ; -Transfinite Line{34,29,51,47,53} = nbpt_inf Using Progression 1.05; - -<I><FONT COLOR="#B22222">// 2D transfinite entities are defined in respect to points. The -</FONT></I><I><FONT COLOR="#B22222">// ordering of the points defines the ordering of the mesh elements. -</FONT></I><I><FONT COLOR="#B22222">// A transfinite surface can have either 3 or 4 sides. -</FONT></I> -Transfinite Surface{55} = {1,14,16,18}; -Transfinite Surface{57} = {14,2,19,16}; -Transfinite Surface{59} = {2,3,21,19}; -Transfinite Surface{61} = {3,4,23,21}; -Transfinite Surface{63} = {4,5,25,23}; -Transfinite Surface{73} = {1,15,17,18}; -Transfinite Surface{75} = {15,10,20,17}; -Transfinite Surface{77} = {10,11,22,20}; -Transfinite Surface{79} = {11,12,24,22}; -Transfinite Surface{81} = {12,13,26,24}; -Transfinite Surface{65} = {18,16,19,6}; -Transfinite Surface{67} = {6,19,21,7}; -Transfinite Surface{69} = {7,21,23,8}; -Transfinite Surface{71} = {8,23,25,9}; -Transfinite Surface{83} = {17,18,6,20}; -Transfinite Surface{85} = {20,6,7,22}; -Transfinite Surface{87} = {22,7,8,24}; -Transfinite Surface{89} = {24,8,9,26}; -Transfinite Surface{91} = {1,14,15}; -Transfinite Surface{95} = {15,14,16,17}; -Transfinite Surface{93} = {18,16,17}; -Transfinite Surface{121} = {15,14,2,10}; -Transfinite Surface{97} = {17,16,19,20}; -Transfinite Surface{123} = {10,2,3,11}; -Transfinite Surface{99} = {20,19,21,22}; -Transfinite Surface{107} = {10,2,19,20}; -Transfinite Surface{105} = {6,20,19}; -Transfinite Surface{109} = {7,22,21}; -Transfinite Surface{111} = {11,3,21,22}; -Transfinite Surface{101} = {22,21,23,24}; -Transfinite Surface{125} = {11,3,4,12}; -Transfinite Surface{115} = {8,24,23}; -Transfinite Surface{113} = {24,12,4,23}; -Transfinite Surface{127} = {12,13,5,4}; -Transfinite Surface{103} = {24,23,25,26}; -Transfinite Surface{119} = {9,26,25}; -Transfinite Surface{117} = {13,5,25,26}; - -<I><FONT COLOR="#B22222">// As with Extruded meshes, the Recombine command tells Gmsh to -</FONT></I><I><FONT COLOR="#B22222">// recombine the simplices into quadrangles, prisms or hexahedra when -</FONT></I><I><FONT COLOR="#B22222">// possible. A colon in a list acts as in the 'For' loop: all surfaces -</FONT></I><I><FONT COLOR="#B22222">// having numbers between 55 and 127 are considered. -</FONT></I> -Recombine Surface {55:127}; - -<I><FONT COLOR="#B22222">// 3D transfinite entities are defined in respect to points. The -</FONT></I><I><FONT COLOR="#B22222">// ordering of the points defines the ordering of the mesh elements. -</FONT></I><I><FONT COLOR="#B22222">// A transfinite volume can have either 6 or 8 faces. -</FONT></I> -Transfinite Volume{129} = {1,14,15,18,16,17}; -Transfinite Volume{131} = {17,16,14,15,20,19,2,10}; -Transfinite Volume{133} = {18,17,16,6,20,19}; -Transfinite Volume{135} = {10,2,19,20,11,3,21,22}; -Transfinite Volume{137} = {6,20,19,7,22,21}; -Transfinite Volume{139} = {11,3,4,12,22,21,23,24}; -Transfinite Volume{141} = {7,22,21,8,24,23}; -Transfinite Volume{143} = {12,4,5,13,24,23,25,26}; -Transfinite Volume{145} = {8,24,23,9,26,25}; - -VolInt = 1000 ; -SurfIntPhi0 = 1001 ; -SurfIntPhi1 = 1002 ; -SurfIntZ0 = 1003 ; - -VolShell = 2000 ; -SurfShellInt = 2001 ; -SurfShellExt = 2002 ; -SurfShellPhi0 = 2003 ; -SurfShellPhi1 = 2004 ; -SurfShellZ0 = 2005 ; -LineShellIntPhi0 = 2006 ; -LineShellIntPhi1 = 2007 ; -LineShellIntZ0 = 2008 ; -PointShellInt = 2009 ; - -VolExt = 3000 ; -VolInf = 3001 ; -SurfInf = 3002 ; -SurfExtInfPhi0 = 3003 ; -SurfExtInfPhi1 = 3004 ; -SurfExtInfZ0 = 3005 ; -SurfInfRight = 3006 ; -SurfInfTop = 3007 ; - -Physical Volume (VolInt) = {129,131,133} ; -Physical Surface (SurfIntPhi0) = {55,57,65} ; -Physical Surface (SurfIntPhi1) = {73,75,83} ; -Physical Surface (SurfIntZ0) = {91,121} ; - -Physical Volume (VolShell) = {135,137} ; -Physical Surface (SurfShellInt) = {105,107} ; -Physical Surface (SurfShellExt) = {109,111} ; -Physical Surface (SurfShellPhi0) = {59,67} ; -Physical Surface (SurfShellPhi1) = {77,85} ; -Physical Surface (SurfShellZ0) = {123} ; -Physical Line (LineShellIntPhi0) = {1,2} ; -Physical Line (LineShellIntPhi1) = {9,10} ; -Physical Line (LineShellIntZ0) = 21 ; -Physical Point (PointShellInt) = 6 ; - -Physical Volume (VolExt) = {139,141} ; -Physical Volume (VolInf) = {143,145} ; -Physical Surface (SurfExtInfPhi0) = {61,63,69,71} ; -Physical Surface (SurfExtInfPhi1) = {79,87,81,89} ; -Physical Surface (SurfExtInfZ0) = {125,127} ; -Physical Surface (SurfInfRight) = {117} ; -Physical Surface (SurfInfTop) = {119} ; -</PRE> -<HR> -<A NAME="file8"> -<H1>t7.geo 8/10</H1> -[<A HREF="#top">top</A>][<A HREF="#file7">prev</A>][<A HREF="#file9">next</A>] -<PRE> -<I><FONT COLOR="#B22222">/********************************************************************* - * - * Gmsh tutorial 7 - * - * Anisotropic meshes, Attractors - * - *********************************************************************/</FONT></I> - -<I><FONT COLOR="#B22222">// The anisotropic 2D mesh generator can be selected with: -</FONT></I> -Mesh.Algorithm = 2 ; - -<I><FONT COLOR="#B22222">// One can force a 4 step Laplacian smoothing of the mesh with: -</FONT></I> -Mesh.Smoothing = 4 ; - -lc = .1; - -Point(1) = {0.0,0.0,0,lc}; -Point(2) = {1.2,-0.2,0,lc}; -Point(3) = {1,1,0,lc}; -Point(4) = {0,1,0,lc}; - -Line(1) = {3,2}; -Line(2) = {2,1}; -Line(3) = {1,4}; -Line(4) = {4,3}; - -Line Loop(5) = {1,2,3,4}; -Plane Surface(6) = {5}; - -Point(5) = {0.1,0.2,0,lc}; -Point(11) = {0.4,0.7,-1,lc}; -Point(12) = {0.5,0.5,0,lc}; -Point(22) = {0.9,0.9,1,lc}; - -Line(5) = {11,22}; - -Spline(7) = {4,5,12,2}; - -<I><FONT COLOR="#B22222">// Isotropic and anisotropic attractors can be defined on points and -</FONT></I><I><FONT COLOR="#B22222">// lines: -</FONT></I> -Attractor Point{1} = {0.01, 0.01, 2}; - -Attractor Line{5} = {0.3, 0.01, 2}; - -Attractor Line{7} = {0.1, 0.02, 8}; - -</PRE> -<HR> -<A NAME="file9"> -<H1>t8.geo 9/10</H1> -[<A HREF="#top">top</A>][<A HREF="#file8">prev</A>][<A HREF="#file10">next</A>] -<PRE> -<I><FONT COLOR="#B22222">/********************************************************************* - * - * Gmsh tutorial 8 - * - * Post-Processing, Scripting, Animations, Options - * - *********************************************************************/</FONT></I> - -<I><FONT COLOR="#B22222">// The first example is included, as well as some post-processing maps -</FONT></I><I><FONT COLOR="#B22222">// (for the format of the post-processing maps, see the FORMATS file): -</FONT></I> -Include "t1.geo" ; -Include "view1.pos" ; -Include "view1.pos" ; -Include "view4.pos" ; - -<I><FONT COLOR="#B22222">// Some general options are set (all the options specified -</FONT></I><I><FONT COLOR="#B22222">// interactively can be directly specified in the ascii input -</FONT></I><I><FONT COLOR="#B22222">// files. The current options can be saved into a file by selecting -</FONT></I><I><FONT COLOR="#B22222">// 'File->Save as->Gmsh options'). -</FONT></I> -General.Trackball = 0 ; -General.RotationX = 0 ; -General.RotationY = 0 ; -General.RotationZ = 0 ; -General.Color.Background = White ; -General.Color.Foreground = Black ; -General.Color.Text = Black ; -General.Orthographic = 0 ; -General.Axes = 0 ; -General.SmallAxes = 0 ; - -<I><FONT COLOR="#B22222">// Some options are also specified for each post-processing view: -</FONT></I> -v0 = PostProcessing.NbViews-4; -v1 = v0+1; -v2 = v0+2; -v3 = v0+3; - -View[v0].IntervalsType = 2 ; -View[v0].OffsetZ = 0.05 ; -View[v0].RaiseZ = 0 ; -View[v0].Light = 1 ; -View[v0].ShowScale = 0; -View[v0].SmoothNormals = 1; - -View[v1].IntervalsType = 1 ; -View[v1].ColorTable = { Green, Blue } ; -View[v1].NbIso = 10 ; -View[v1].ShowScale = 0; - -View[v2].Name = "Test..." ; -View[v2].IntervalsType = 2 ; -View[v2].Type = 2; -View[v2].IntervalsType = 2 ; -View[v2].AutoPosition = 0; -View[v2].PositionX = 85; -View[v2].PositionY = 50; -View[v2].Width = 200; -View[v2].Height = 130; - -View[v3].Type = 3; -View[v3].RangeType = 2; -View[v3].IntervalsType = 4 ; -View[v3].ShowScale = 0; -View[v3].Grid = 0; -View[v3].CustomMin = View[v2].CustomMin; -View[v3].CustomMax = View[v2].CustomMax; -View[v3].AutoPosition = 0; -View[v3].PositionX = View[v2].PositionX; -View[v3].PositionY = View[v2].PositionY; -View[v3].Width = View[v2].Width; -View[v3].Height = View[v2].Height; - -<I><FONT COLOR="#B22222">// We loop from 1 to 255 with a step of 1 (to use a step different -</FONT></I><I><FONT COLOR="#B22222">// from 1, just add a third argument in the list. For example, 'For -</FONT></I><I><FONT COLOR="#B22222">// num In {0.5:1.5:0.1}' would increment num from 0.5 to 1.5 with a -</FONT></I><I><FONT COLOR="#B22222">// step of 0.1). -</FONT></I> -t = 0 ; - -For num In {1:255} - - View[v0].TimeStep = t ; - View[v1].TimeStep = t ; - View[v2].TimeStep = t ; - View[v3].TimeStep = t ; - - t = (View[v0].TimeStep < View[v0].NbTimeStep-1) ? t+1 : 0 ; - - View[v0].RaiseZ += 0.01*t ; - - If (num == 3) - <I><FONT COLOR="#B22222">// We want to create 320x240 frames when num==3: -</FONT></I> General.GraphicsWidth = 320 ; - General.GraphicsHeight = 240 ; - EndIf - - <I><FONT COLOR="#B22222">// It is possible to nest loops: -</FONT></I> For num2 In {1:50} - - General.RotationX += 10 ; - General.RotationY = General.RotationX / 3 ; - General.RotationZ += 0.1 ; - - Sleep 0.01; <I><FONT COLOR="#B22222">// sleep for 0.01 second -</FONT></I> Draw; <I><FONT COLOR="#B22222">// draw the scene -</FONT></I> - If ((num == 3) && (num2 < 10)) - <I><FONT COLOR="#B22222">// The Sprintf function permits to create complex strings using -</FONT></I> <I><FONT COLOR="#B22222">// variables (since all Gmsh variables are treated internally as -</FONT></I> <I><FONT COLOR="#B22222">// double precision numbers, the format should only contain valid -</FONT></I> <I><FONT COLOR="#B22222">// double precision number format specifiers): -</FONT></I> Print Sprintf("t8-0%g.gif", num2); - Print Sprintf("t8-0%g.jpg", num2); - EndIf - - If ((num == 3) && (num2 >= 10)) - Print Sprintf("t8-%g.gif", num2); - Print Sprintf("t8-%g.jpg", num2); - EndIf - - EndFor - - If(num == 3) - <I><FONT COLOR="#B22222">// We could make a system call to generate the mpeg (uncomment the -</FONT></I> <I><FONT COLOR="#B22222">// following of mpeg_encode is installed on your computer) -</FONT></I> - <I><FONT COLOR="#B22222">// System "mpeg_encode t8.par" ; -</FONT></I> EndIf - -EndFor - - -<I><FONT COLOR="#B22222">// Here is the list of available scripting commands: -</FONT></I><I><FONT COLOR="#B22222">// -</FONT></I><I><FONT COLOR="#B22222">// Merge string; (to merge a file) -</FONT></I><I><FONT COLOR="#B22222">// MergeWithBoundingBox string; (to merge a file and force the recalculation -</FONT></I><I><FONT COLOR="#B22222">// of the scene's bounding box) -</FONT></I><I><FONT COLOR="#B22222">// Draw; (to redraw the scene) -</FONT></I><I><FONT COLOR="#B22222">// Save string; (to save the mesh) -</FONT></I><I><FONT COLOR="#B22222">// Print string; (to print the graphic window in the format -</FONT></I><I><FONT COLOR="#B22222">// defined in Print.Format) -</FONT></I><I><FONT COLOR="#B22222">// Sleep expr; (to sleep during expr seconds) -</FONT></I><I><FONT COLOR="#B22222">// Delete View[int]; (to free the view int) -</FONT></I><I><FONT COLOR="#B22222">// Delete Meshes; (to free all meshes) -</FONT></I><I><FONT COLOR="#B22222">// Duplicata View[int]; (to duplicate the view int) -</FONT></I><I><FONT COLOR="#B22222">// System string; (to execute a system call) -</FONT></I></PRE> -<HR> -<A NAME="file10"> -<H1>t9.geo 10/10</H1> -[<A HREF="#top">top</A>][<A HREF="#file9">prev</A>][next] -<PRE> -<I><FONT COLOR="#B22222">/********************************************************************* - * - * Gmsh tutorial 9 - * - * Post-Processing, Plugins - * - *********************************************************************/</FONT></I> - -<I><FONT COLOR="#B22222">// Plugins can be added to Gmsh in order to extend its -</FONT></I><I><FONT COLOR="#B22222">// capabilities. For example, post-processing plugins can modify a -</FONT></I><I><FONT COLOR="#B22222">// view, or create a new view based on previously loaded -</FONT></I><I><FONT COLOR="#B22222">// views. Several default plugins are statically linked into Gmsh, -</FONT></I><I><FONT COLOR="#B22222">// e.g. CutMap, CutPlane, CutSphere, Skin, Transform or Smooth. -</FONT></I> -<I><FONT COLOR="#B22222">// Let's load a three-dimensional scalar view -</FONT></I> -Include "view3.pos" ; - -<I><FONT COLOR="#B22222">// Plugins can be controlled in the same way as other options in -</FONT></I><I><FONT COLOR="#B22222">// Gmsh. For example, the CutMap plugin (which extracts an isovalue -</FONT></I><I><FONT COLOR="#B22222">// surface from a 3D scalar view) can either be called from the -</FONT></I><I><FONT COLOR="#B22222">// graphical interface (right click on the view button, then -</FONT></I><I><FONT COLOR="#B22222">// Plugins->CutMap), or from the command file: -</FONT></I> -Plugin(CutMap).A = 0.67 ; <I><FONT COLOR="#B22222">// iso-value level -</FONT></I>Plugin(CutMap).iView = 0 ; <I><FONT COLOR="#B22222">// source view is View[0] -</FONT></I>Plugin(CutMap).Run ; - -<I><FONT COLOR="#B22222">// The following runs the CutPlane plugin: -</FONT></I> -Plugin(CutPlane).A = 0 ; -Plugin(CutPlane).B = 0.2 ; -Plugin(CutPlane).C = 1 ; -Plugin(CutPlane).D = 0 ; -Plugin(CutPlane).Run ; - -View[0].Light = 1; -View[0].IntervalsType = 2; -View[0].NbIso = 6; -View[0].SmoothNormals = 1; - -View[1].IntervalsType = 2; - -View[2].IntervalsType = 2; -Draw; -</PRE> -<HR> -<ADDRESS>Generated by <A HREF="http://www.iki.fi/~mtr/genscript/">GNU enscript 1.6.1</A>.</ADDRESS> -</BODY> -</HTML> diff --git a/utils/gmsh.spec b/utils/gmsh.spec index 04a98f770dc2166163e802c02d29dadf8960cef5..3665f1ad00b33cddeb99710a98f39ad3bb5b579b 100644 --- a/utils/gmsh.spec +++ b/utils/gmsh.spec @@ -32,24 +32,31 @@ and/or post-processor. %build make distrib-unix make utilities +make doc-pdf +make doc-info rm -rf CVS */CVS */*/CVS %install rm -rf $RPM_BUILD_ROOT mkdir -p $RPM_BUILD_ROOT/usr/bin mkdir -p $RPM_BUILD_ROOT/usr/share/man/man1 +mkdir -p $RPM_BUILD_ROOT/usr/share/info install -m 755 bin/gmsh $RPM_BUILD_ROOT/usr/bin/gmsh install -m 755 bin/dxf2geo $RPM_BUILD_ROOT/usr/bin/dxf2geo install -m 644 doc/gmsh.1 $RPM_BUILD_ROOT/usr/share/man/man1/gmsh.1 +install -m 644 doc/texinfo/gmsh.info* $RPM_BUILD_ROOT/usr/share/info/ + +%post +/sbin/install-info /usr/share/info/gmsh.info /usr/share/info/dir %clean rm -rf $RPM_BUILD_ROOT %files %defattr(-,root,root) -%doc doc/COPYING doc/FORMATS doc/VERSIONS doc/FAQ doc/CONTRIBUTORS demos tutorial +%doc doc/gmsh.pdf doc/COPYING doc/FORMATS doc/VERSIONS doc/FAQ doc/CONTRIBUTORS demos tutorial /usr/bin/gmsh /usr/bin/dxf2geo /usr/share/man/man1/gmsh* - +/usr/share/info/gmsh*