diff --git a/Mesh/meshGFace.cpp b/Mesh/meshGFace.cpp index 59b3724d76969c0d95284da18de10579789ccbc8..f622c4e8efb9d616fc1d6a9ac56bc96b2039e39a 100644 --- a/Mesh/meshGFace.cpp +++ b/Mesh/meshGFace.cpp @@ -1845,6 +1845,8 @@ void orientMeshGFace::operator()(GFace *gf) bool ok = true; for(int j = 0; j < e->getNumVertices(); j++){ SPoint2 p; + // FIXME: use inexact reparam because some vertices might not be + // exactly on the surface after the 3D Delaunay bool ok = reparamMeshVertexOnFace(e->getVertex(j), gf, p, false); if(!ok) break; param += p;