From 9a7ba18af7356cf98669c71fb64a3faed6db7032 Mon Sep 17 00:00:00 2001
From: pdular <patrick.dular@ulg.ac.be>
Date: Wed, 29 Mar 2017 19:58:59 -0300
Subject: [PATCH] Update

---
 demos/struct/struct.geo | 18 ++++++++++--------
 1 file changed, 10 insertions(+), 8 deletions(-)

diff --git a/demos/struct/struct.geo b/demos/struct/struct.geo
index aeb9bdd961..148bb0d56f 100644
--- a/demos/struct/struct.geo
+++ b/demos/struct/struct.geo
@@ -4,7 +4,7 @@
 
 // A data structure is a group of data elements grouped together under one name,
 // the structure identifier. These data elements, defining the structure members,
-// can be of different types: real, string, list of real.
+// can be of different types: real, string, list of real, list of string.
 // The syntax should be clear from the example below:
 
 Struct struct_identifier [
@@ -26,8 +26,8 @@ Struct St1 [ Type 1 ]; // Tag will be 2 = 1 (the one of last Struct) + 1
 Struct St2 [ Type 2, Tag 10 ]; // Tag is forced to 10
 tag_of_struct_St3 = Struct St3 [ Type 3 ]; // Tag will be 11 = 10 + 1
 
-// For clear classifications (contexts), structures can be defined in a
-// given namespace (other than the global one used until now).
+// For clear classifications (contexts), structures can be defined in
+// namespaces (other than the global one used until now).
 // Their names then start with the namespace name followed by the
 // scope operator '::'. The 'Tag' numbering is proper to each namespace. E.g.,
 
@@ -41,28 +41,29 @@ Struct NS1::St3 [ Type 3 ];
 val_Type_of_Struct_St2 = St2.Type;
 val_Type_of_Struct_St2_in_NS1 = NS1::St2.Type;
 
-// Access to list members
+// To access real list members:
 one_element_from_a_list_member = struct_identifier.struct_member_list_of_real_1(1);
 full_list_from_a_list_member() = struct_identifier.struct_member_list_of_real_1();
 dim_list_member = #struct_identifier.struct_member_list_of_real_1();
 
+// To access string list members:
 one_string_from_a_list_member = Str[struct_identifier.struct_member_list_of_string_1(1)];
 full_string_list_from_a_list_member() = Str[struct_identifier.struct_member_list_of_string_1()];
 dim_string_list_member = #struct_identifier.struct_member_list_of_string_1();
 
-// The function DimNameSpace(.) returns the number of structures in a given namespace:
+// Function DimNameSpace(.) returns the number of structures in a given namespace:
 
 nb_struct_namespace_global = DimNameSpace();
 nb_struct_namespace_NS1 = DimNameSpace(NS1);
 
-// The function NameStruct(namespace::#index)
+// Function NameStruct(namespace::#index)
 // (or NameStruct(#index) for the global namespace)
 // returns the name (as a string) of the index-th structures in the given namespace:
 
 name_of_struct_2_in_namespace_global = NameStruct(#2);
 name_of_struct_2_in_namespace_NS1 = NameStruct[NS1::#2];
 
-// Thanks to these two functions, and the S2N[.] function ('StringToName'),
+// Thanks to these two functions, and function S2N[.] ('StringToName'),
 // one can make loops on structures of a given namespace and
 // access their members values:
 
@@ -81,6 +82,7 @@ EndFor
 Struct NS1::St2 (Append) [ AdditionalMember 222 ];
 Struct NS1::St3 (Append) [ AdditionalMember 333, HColor "Orange" ];
 
+// STRUCT FOR ENUMERATIONS
 // A structure can be used to define an enumeration, to give automatically
 // incremented values to the members (by default, starting at 0, or at any fixed value).
 // This is useful, e.g., for defining constants to be used for types (hidding the values):
@@ -91,7 +93,7 @@ Struct T::REGION_TYPE [ Enum, NONE, PHYS, SKIN, GATE, BC ];
 Struct T::REGION_TYPE_2 [ Enum, PHYS 10, SKIN, GATE 20, BC ];
 // Automatic values will be: PHYS 10, SKIN 11, GATE 20, BC 21
 
-// Add members with Append:
+// To add members with Append:
 Struct T::REGION_TYPE (Append) [ Enum, CUTBOX ]; // CUTBOX will be 5
 
 // Using explicit name for constants:
-- 
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