diff --git a/Graphics/Post.cpp b/Graphics/Post.cpp index 0ce651644d5c73f7088c0fde9ed88415685fbcf8..fcef5511eba9652542f6b30cdc976b5cc582d02c 100644 --- a/Graphics/Post.cpp +++ b/Graphics/Post.cpp @@ -1,4 +1,4 @@ -// $Id: Post.cpp,v 1.101 2005-09-02 15:53:55 geuzaine Exp $ +// $Id: Post.cpp,v 1.102 2005-09-02 18:04:02 geuzaine Exp $ // // Copyright (C) 1997-2005 C. Geuzaine, J.-F. Remacle // @@ -432,10 +432,10 @@ void Draw_List(Post_View * v, double ValMin, double ValMax, int type, // We try to estimate how many primitives will end up in the vertex // arrays, since reallocating the arrays takes a HUGE amount of time -// on Windows/Cygwin. A better way would be to slightly redisign the +// on Windows/Cygwin. A better way would be to slightly redesign the // drawing routines so we can have different pre-processing steps -// (like the one we have for normals right now), in order to count how -// many primitives we will have. +// (like the one we have for smooth normals right now), in order to +// count how many primitives we will have. int EstimateNumTri(Post_View *v) {