diff --git a/doc/FAQ b/doc/FAQ index f2f1427ec47fd029ba87bd7cbfdb6a9b88f892b7..90510ce1c42fee43fc1ef8785dd8d1cfe12a4754 100644 --- a/doc/FAQ +++ b/doc/FAQ @@ -1,4 +1,4 @@ -GMSH FREQUENTLY ASKED QUESTIONS ($Date: 2001-11-05 08:37:43 $) +GMSH FREQUENTLY ASKED QUESTIONS ($Date: 2001-11-05 16:41:14 $) 1. GENERAL ========== @@ -129,7 +129,7 @@ post-process the 3D Delaunay mesh, so that some (typically 0.1 to 0.5%) badly shaped tetrahedra will likely subsist in any unstructured 3D mesh. This may/should be fixed in the future. -5.6) Non-recombined 3D extruded meshes sometimes fail. +5.7) Non-recombined 3D extruded meshes sometimes fail. The swapping algorithm is not very clever at the moment. Try to change the surface mesh a bit, or recombine your mesh to generate prisms or diff --git a/doc/gmsh.html b/doc/gmsh.html index 68d955a31b3539839d9bedc3e7fb64c48f3a0b13..8b16f7b8bb67d540fa7292981e2141e18f6ce6f1 100644 --- a/doc/gmsh.html +++ b/doc/gmsh.html @@ -143,10 +143,10 @@ of complex animations). <ul> <li><A href="/gmsh/doc/tutorial.html">Online tutorial</A> (Please <b>read</b> this tutorial before sending any question to the mailing list!) - <li><A href="/gmsh/doc/FORMATS">Mesh and post-processing file formats</A> + <li><a href="/gmsh/doc/FAQ">Frequently asked questions (FAQ)</a> <li><A href="/gmsh/doc/VERSIONS">Version history</A> - <li><a href="/gmsh/doc/FAQ">Frequently asked questions</a> - <li><a href="/gmsh/doc/KEYWORDS">List of all reserved keywords</a> + <li><A href="/gmsh/doc/FORMATS">Mesh and post-processing file formats</A> + <li><a href="/gmsh/doc/KEYWORDS">List of reserved keywords</a> <li><a href="/gmsh/doc/README.txt">For Windows versions only</a> <!-- <li><a href="/gmsh/doc/BUGS">List of open bugs</a>