From 83aaaa1e6c507d3365035a0d2263d1b01893f934 Mon Sep 17 00:00:00 2001
From: Christophe Geuzaine <cgeuzaine@ulg.ac.be>
Date: Tue, 4 Jun 2013 16:33:21 +0000
Subject: [PATCH] trying to get this to work on windows

---
 Fltk/drawContextFltkCairo.cpp         | 12 +++++++-----
 Fltk/drawContextFltkStringTexture.cpp |  6 +++---
 2 files changed, 10 insertions(+), 8 deletions(-)

diff --git a/Fltk/drawContextFltkCairo.cpp b/Fltk/drawContextFltkCairo.cpp
index b796296f0b..177356fe7a 100644
--- a/Fltk/drawContextFltkCairo.cpp
+++ b/Fltk/drawContextFltkCairo.cpp
@@ -32,7 +32,7 @@ class drawContextFltkCairo::queueString {
     _totalWidth = 0;
     _maxHeight = 0;
   }
-  
+
   ~queueString()
   {
     for(std::vector<element>::iterator it = _elements.begin(); it != _elements.end();  ++it) {
@@ -84,16 +84,18 @@ class drawContextFltkCairo::queueString {
     glScalef (2.0f / winw, 2.0f /  winh, 1.0f);
     glTranslatef (-winw / 2.0f, -winh / 2.0f, 0.0f);
     //write the texture on screen
-    glEnable (GL_TEXTURE_RECTANGLE_ARB);
+    glEnable (GL_TEXTURE_RECTANGLE_EXT);
     glPushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT | GL_COLOR_BUFFER_BIT);
     glDisable(GL_LIGHTING);
     glDisable (GL_DEPTH_TEST);
     glEnable (GL_BLEND);
     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
     glGenTextures (1, &textureId);
-    glBindTexture (GL_TEXTURE_RECTANGLE_ARB, textureId);
-    glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_ALPHA, cairo_image_surface_get_width(surface), cairo_image_surface_get_height(surface), 0,
-        GL_ALPHA, GL_UNSIGNED_BYTE, cairo_image_surface_get_data(surface));
+    glBindTexture (GL_TEXTURE_RECTANGLE_EXT, textureId);
+    glTexImage2D (GL_TEXTURE_RECTANGLE_EXT, 0, GL_ALPHA,
+                  cairo_image_surface_get_width(surface),
+                  cairo_image_surface_get_height(surface), 0,
+                  GL_ALPHA, GL_UNSIGNED_BYTE, cairo_image_surface_get_data(surface));
     //glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_SRC0_ALPHA);
     //printf("error %i %s\n", __LINE__, gluErrorString(glGetError()));
     glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
diff --git a/Fltk/drawContextFltkStringTexture.cpp b/Fltk/drawContextFltkStringTexture.cpp
index 1e3210f143..632d5c605f 100644
--- a/Fltk/drawContextFltkStringTexture.cpp
+++ b/Fltk/drawContextFltkStringTexture.cpp
@@ -75,15 +75,15 @@ class drawContextFltkStringTexture::queueString {
     glScalef (2.0f / winw, 2.0f /  winh, 1.0f);
     glTranslatef (-winw / 2.0f, -winh / 2.0f, 0.0f);
     //write the texture on screen
-    glEnable (GL_TEXTURE_RECTANGLE_ARB);
+    glEnable (GL_TEXTURE_RECTANGLE_EXT);
     glPushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT | GL_COLOR_BUFFER_BIT);
     glDisable(GL_LIGHTING);
     glDisable (GL_DEPTH_TEST);
     glEnable (GL_BLEND);
     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
     glGenTextures (1, &textureId);
-    glBindTexture (GL_TEXTURE_RECTANGLE_ARB, textureId);
-    glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_ALPHA, w, h, 0,
+    glBindTexture (GL_TEXTURE_RECTANGLE_EXT, textureId);
+    glTexImage2D (GL_TEXTURE_RECTANGLE_EXT, 0, GL_ALPHA, w, h, 0,
         GL_ALPHA, GL_UNSIGNED_BYTE, data);
     //glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_SRC0_ALPHA);
     //printf("error %i %s\n", __LINE__, gluErrorString(glGetError()));
-- 
GitLab