From 831e4de804ae4afa0ceddc637e2bdfd59a343325 Mon Sep 17 00:00:00 2001
From: Christophe Geuzaine <cgeuzaine@ulg.ac.be>
Date: Tue, 5 Feb 2002 20:12:36 +0000
Subject: [PATCH] Fix seg fault in Free_Vertex due to mix up of Points/Vertices
 in VertexBound...

---
 Mesh/3D_Extrude.cpp | 7 +++++--
 1 file changed, 5 insertions(+), 2 deletions(-)

diff --git a/Mesh/3D_Extrude.cpp b/Mesh/3D_Extrude.cpp
index 6b3b42a56e..23f1b9c741 100644
--- a/Mesh/3D_Extrude.cpp
+++ b/Mesh/3D_Extrude.cpp
@@ -1,4 +1,4 @@
-// $Id: 3D_Extrude.cpp,v 1.52 2001-12-04 09:30:12 geuzaine Exp $
+// $Id: 3D_Extrude.cpp,v 1.53 2002-02-05 20:12:36 geuzaine Exp $
 
 #include "Gmsh.h"
 #include "Numeric.h"
@@ -156,7 +156,10 @@ void InitExtrude (){
   if(Vertex_Bound) Tree_Delete(Vertex_Bound);
   Vertex_Bound = Tree_Create (sizeof (Vertex *), comparePosition);
 
-  Tree_Action(THEM->Points, ReplaceInVertexBound);
+  //ceci doit etre enleve: ca fout le boxon si des points du maillage
+  //correspondent a des points de controle de la geometrie, lors du Free.
+  //Tree_Action(THEM->Points, ReplaceInVertexBound);
+
   Tree_Action(THEM->Vertices, ReplaceInVertexBound);
 }
 
-- 
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