Skip to content
Snippets Groups Projects
Commit 81abea0c authored by Christophe Geuzaine's avatar Christophe Geuzaine
Browse files

*** empty log message ***

parent b78c6a90
No related branches found
No related tags found
No related merge requests found
......@@ -28,7 +28,7 @@
class MEdge {
private:
MVertex *_v[2];
char _si[2]; // sorted indices
char _si[2]; // sorted indices
public:
MEdge(MVertex *v0, MVertex *v1)
......
// $Id: MElement.cpp,v 1.57 2008-02-21 15:08:22 geuzaine Exp $
// $Id: MElement.cpp,v 1.58 2008-02-22 07:19:07 geuzaine Exp $
//
// Copyright (C) 1997-2008 C. Geuzaine, J.-F. Remacle
//
......@@ -755,7 +755,7 @@ void MTriangle::pnt(double uu, double vv, SPoint3 &p)
MTriangle::pnt(1, 0, uu, vv, p);
}
int MTriangle6::getNumEdgesRep(){ return 3 * 9; }
int MTriangle6::getNumEdgesRep(){ return 3 * 6; }
void MTriangle6::getEdgeRep(int num, double *x, double *y, double *z, SVector3 *n)
{
......@@ -791,9 +791,9 @@ void MTriangle6::getEdgeRep(int num, double *x, double *y, double *z, SVector3 *
}
}
int MTriangleN::getNumEdgesRep(){ return 3 * 9; }
int MTriangleN::getNumEdgesRep(){ return 3 * 12; }
void MTriangleN::getEdgeRep (int num, double *x, double *y, double *z, SVector3 *n)
void MTriangleN::getEdgeRep(int num, double *x, double *y, double *z, SVector3 *n)
{
n[0] = n[1] = getFace(0).normal();
int N = getNumEdgesRep() / 3;
......
......@@ -29,7 +29,7 @@
class MFace {
private:
MVertex *_v[4];
char _si[4]; // sorted indices
char _si[4]; // sorted indices
public:
MFace(MVertex *v0, MVertex *v1, MVertex *v2, MVertex *v3=0);
......
$Id: VERSIONS,v 1.396 2008-02-21 20:09:33 geuzaine Exp $
$Id: VERSIONS,v 1.397 2008-02-22 07:19:26 geuzaine Exp $
2.1.0 (Feb 21, 2008): new post-processing database; complete rewrite
2.1.0 (Feb 23, 2008): new post-processing database; complete rewrite
of post-processing drawing code; improved surface mesh algorithms;
improved STEP/IGES/BREP support; new 3D mesh optimization algorithm;
new default native file choosers; fixed 'could not find extruded
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment