diff --git a/Plugin/Bubbles.cpp b/Plugin/Bubbles.cpp index a2decbeb52783da4a98c886300ebac5e9ba59b45..b904f57db8bdda2b3a09eb2da70b8542d95d92db 100644 --- a/Plugin/Bubbles.cpp +++ b/Plugin/Bubbles.cpp @@ -101,8 +101,12 @@ PView *GMSH_BubblesPlugin::execute(PView *v) int s = m->getMaxElementaryNumber(2) + 1; int ll = s, ps = 1; + SBoundingBox3d bbox = m->bounds(); + double lc = norm(SVector3(bbox.max(), bbox.min())) / 100; + fprintf(fp, "lc = %g;\n", lc); + for(GModel::viter vit = m->firstVertex(); vit != m->lastVertex(); vit++) - (*vit)->writeGEO(fp); + (*vit)->writeGEO(fp, "lc"); for(GModel::eiter eit = m->firstEdge(); eit != m->lastEdge(); eit++) (*eit)->writeGEO(fp); @@ -151,9 +155,9 @@ PView *GMSH_BubblesPlugin::execute(PView *v) } // create b-spline bounded surface for each cell int nump = it->second.size(); - for(unsigned int i = 0; i < nump; i++){ + for(int i = 0; i < nump; i++){ SPoint3 &b(it->second[i]); - fprintf(fp, "Point(%d) = {%.16g, %.16g, %.16g};\n", p++, b.x(), b.y(), b.z()); + fprintf(fp, "Point(%d) = {%.16g, %.16g, %.16g, lc};\n", p++, b.x(), b.y(), b.z()); } fprintf(fp, "BSpline(%d) = {", l++); for(int i = nump - 1; i >= 0; i--)