From 6bf482de34114b7b63f458584f371e9309f0702d Mon Sep 17 00:00:00 2001 From: Christophe Geuzaine <cgeuzaine@ulg.ac.be> Date: Thu, 8 Apr 2004 19:26:49 +0000 Subject: [PATCH] Use bigger subdivision threshold for fake ps smooth shading --- Graphics/CreateFile.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Graphics/CreateFile.cpp b/Graphics/CreateFile.cpp index 95ff02280e..669790bcb4 100644 --- a/Graphics/CreateFile.cpp +++ b/Graphics/CreateFile.cpp @@ -1,4 +1,4 @@ -// $Id: CreateFile.cpp,v 1.56 2004-04-08 18:14:27 geuzaine Exp $ +// $Id: CreateFile.cpp,v 1.57 2004-04-08 19:26:49 geuzaine Exp $ // // Copyright (C) 1997-2004 C. Geuzaine, J.-F. Remacle // @@ -261,7 +261,7 @@ void CreateOutputFile(char *name, int format) size3d += 2048 * 2048; gl2psBeginPage(CTX.base_filename, "Gmsh", viewport, psformat, pssort, psoptions, GL_RGBA, 0, NULL, - 0, 0, 0, size3d, fp, name); + 15, 20, 10, size3d, fp, name); if(raster){ glMatrixMode(GL_PROJECTION); glLoadIdentity(); -- GitLab