From 6bf482de34114b7b63f458584f371e9309f0702d Mon Sep 17 00:00:00 2001
From: Christophe Geuzaine <cgeuzaine@ulg.ac.be>
Date: Thu, 8 Apr 2004 19:26:49 +0000
Subject: [PATCH] Use bigger subdivision threshold for fake ps smooth shading

---
 Graphics/CreateFile.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/Graphics/CreateFile.cpp b/Graphics/CreateFile.cpp
index 95ff02280e..669790bcb4 100644
--- a/Graphics/CreateFile.cpp
+++ b/Graphics/CreateFile.cpp
@@ -1,4 +1,4 @@
-// $Id: CreateFile.cpp,v 1.56 2004-04-08 18:14:27 geuzaine Exp $
+// $Id: CreateFile.cpp,v 1.57 2004-04-08 19:26:49 geuzaine Exp $
 //
 // Copyright (C) 1997-2004 C. Geuzaine, J.-F. Remacle
 //
@@ -261,7 +261,7 @@ void CreateOutputFile(char *name, int format)
 	size3d += 2048 * 2048;
 	gl2psBeginPage(CTX.base_filename, "Gmsh", viewport, 
 		       psformat, pssort, psoptions, GL_RGBA, 0, NULL, 
-		       0, 0, 0, size3d, fp, name);
+		       15, 20, 10, size3d, fp, name);
 	if(raster){
 	  glMatrixMode(GL_PROJECTION);
 	  glLoadIdentity();
-- 
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