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remove the VerticesTemp hack, as it was not the main bottleneck
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- Mesh/3D_Extrude.cpp 36 additions, 38 deletionsMesh/3D_Extrude.cpp
- Mesh/3D_Extrude_Old.cpp 48 additions, 63 deletionsMesh/3D_Extrude_Old.cpp
- Mesh/Create.cpp 1 addition, 2 deletionsMesh/Create.cpp
- Mesh/Mesh.h 0 additions, 1 deletionMesh/Mesh.h
- Mesh/Read_Mesh.cpp 3 additions, 32 deletionsMesh/Read_Mesh.cpp
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